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Re: Random WIP

Posted: 16 Jun 2011, 10:01
by PicassoCT
but it looks nice on tabula... and i tested on a lot of other maps

Re: Random WIP

Posted: 17 Jun 2011, 22:46
by Karl
Image


A secret project that i and some other fellows are working on.
The model is not mine, I wont tell alot not authorized for it

Re: Random WIP

Posted: 17 Jun 2011, 23:24
by smoth
*groans* mostly spring grass, flat shaded humvee with missile pod goofy shit about authorization to tell sekret.

At least have shadows on or post something visually interesting :/

Re: Random WIP

Posted: 18 Jun 2011, 00:42
by Karl
smoth wrote:flat shaded humvee with missile pod:/
Humves doesn't have missile

Re: Random WIP

Posted: 18 Jun 2011, 02:23
by smoth
Karl wrote:
smoth wrote:flat shaded humvee with missile pod:/
Humves doesn't have missile
you missed the point.

Re: Random WIP

Posted: 18 Jun 2011, 03:07
by Wombat
so....

a) that humve is very small, or....
b) u are making 'Avatar' game (with huge trees etc)
c) we dont rly see anything except paper grass.

Re: Random WIP

Posted: 18 Jun 2011, 03:22
by smoth
smoth wrote:sup.
Image
Oh look a unit
knorke wrote:so much green!
Image
oh look a feature thing.

These shots entice us and show us something. your shot is primarily grass, are you working on the spring grass? Is that your random wip? you have some obscured units, that's nice we cannot see them to discuss. Oh it is something SEKRET that you cannot discuss what part if any is your work that is displayed? what is the goal of the shot? to show something SEKRET, that's nice but why do we care? I am just not sure what you want us to ooh ahh over.

Re: Random WIP

Posted: 18 Jun 2011, 03:45
by Gota
I really like you knorke cause you keep using my shitty maps in your videos ^^

Re: Random WIP

Posted: 18 Jun 2011, 04:56
by MidKnight
That looks neat, Karl. I'm curious as to what it's going to be like. :o

Re: Random WIP

Posted: 18 Jun 2011, 07:43
by MidKnight
So guess what.
I had 4 whole hours of free time today.

HUZZAH!

So apparently ZK needs new superweapons.

How's this look?

Image
Unfinished, of course.

Re: Random WIP

Posted: 18 Jun 2011, 08:47
by knorke
How's this look?
A toilet with a... thrust lever?
Image
vrmmm vrrmmmm!
Without texture it is hard to tell how it is going to work. Is it a missile silo?
The big box could maybe be broken up a bit.

Re: Random WIP

Posted: 18 Jun 2011, 08:55
by MidKnight
either it's a missile silo, or it's some kind of electromagnetic cannon. I need someone to decide for me before I do something with the square

Re: Random WIP

Posted: 18 Jun 2011, 09:27
by knorke
There already is a missile silo (with emp even) so...mind controll device!
Or teleporter like the chronosphere in C&C.

Re: Random WIP

Posted: 18 Jun 2011, 10:02
by Beherith
Having your cake and eating it too:

ROAM with LOS map plugged into the SSMF shader.

LOS is represented by saturation, and radar coverage is represented by static noise. So areas that dont have radar coverage look like they have bad TV reception. Also, LOS areas dont get static noise, only areas without LOS or under jammer cover. Shadows rendered as well ofc.

Static noise not apparent on screenshot, looks nice and subtle ingame though.

Image

Re: Random WIP

Posted: 18 Jun 2011, 10:28
by very_bad_soldier
Marry me Behe!

Re: Random WIP

Posted: 18 Jun 2011, 10:48
by knorke
hell, it was about time spring got los!
Image

Re: Random WIP

Posted: 18 Jun 2011, 12:33
by Beherith
Thanks goes to Kloot, for shaderifying the entire map rendering pipeline, and jK for the static noise thing method I lifted from his fog shader.

What do you think about using desaturation for representing areas not under LOS?

Re: Random WIP

Posted: 18 Jun 2011, 12:46
by knorke
On some maps it might not be obvious enough, if the ground is already brown or grey anyway. Maybe also darken a bit.

Re: Random WIP

Posted: 18 Jun 2011, 13:10
by jK
Beherith wrote:jK for the static noise thing method I lifted from his fog shader.
Credits should go to JeGX :wink:

Re: Random WIP

Posted: 18 Jun 2011, 13:12
by very_bad_soldier
I imagine it to be great except for CCR. So +1 for decreasing intensity too.
I am curious how the radar noise stuff looks like ingame.