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Re: Random WIP

Posted: 04 Jun 2011, 23:43
by smoth
sup.
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Re: Random WIP

Posted: 04 Jun 2011, 23:47
by PicassoCT
Nice one. Is that dome over the drivers seat modeled or textured? Really seamless merging of texture art and model.

Re: Random WIP

Posted: 06 Jun 2011, 03:16
by knorke
so much green!
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Re: Random WIP

Posted: 06 Jun 2011, 03:53
by Wombat
what does it do. teleports trees or wat?

Re: Random WIP

Posted: 06 Jun 2011, 04:03
by knorke
actually just a comparison picture of "bland boring map" vs "map pimped up with plants."
i briefly did think about allowing players to move trees, like with a gripper unit or something but i guess it would a bit useless.

Re: Random WIP

Posted: 06 Jun 2011, 04:11
by Wombat
oohhh. well, ya, gj !

Re: Random WIP

Posted: 06 Jun 2011, 04:18
by smoth
spring people hate features irrationally.

Re: Random WIP

Posted: 06 Jun 2011, 04:23
by luckywaldo7
knorke wrote:actually just a comparison picture of "bland boring map" vs "map pimped up with plants."
i briefly did think about allowing players to move trees, like with a gripper unit or something but i guess it would a bit useless.
How about the ability to plant seeds to grow trees? :D

Trees then provide your renewable resource. Conquer your enemy and be nice to the planet while you do it! \o/

Re: Random WIP

Posted: 06 Jun 2011, 04:51
by knorke
already have regrowning trees, not spreading though...
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Re: Random WIP

Posted: 06 Jun 2011, 05:47
by Wombat
lol @ casual. feed trademark more :D

Re: Random WIP

Posted: 06 Jun 2011, 09:56
by Pressure Line
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Energy storage. Rawr.

Re: Random WIP

Posted: 06 Jun 2011, 11:51
by PicassoCT
eats lightning, shits success

Re: Random WIP

Posted: 06 Jun 2011, 12:42
by Beherith
New map + new features + new models = pimping out.

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Re: Random WIP

Posted: 06 Jun 2011, 12:47
by PicassoCT
I see him stroolin, my mouth it starts droolin, him hatin, envyin for all that im eyeing.

Re: Random WIP

Posted: 06 Jun 2011, 14:05
by Das Bruce
Everytime I see something like this it makes me sad we have such crude map edges.

Re: Random WIP

Posted: 06 Jun 2011, 14:32
by Masure
Das Bruce wrote:Everytime I see something like this it makes me sad we have such crude map edges.
It's people like you who make RTS games with limited unzoom.

Go play starcraft.

Re: Random WIP

Posted: 06 Jun 2011, 14:35
by knorke
why are energy storages always some rather bland lightbulb encased in some rods? Why not ie a flywheel?
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maps looks good but high ground should have a different texture from low ground. (i think that would have made many many maps better)

Re: Random WIP

Posted: 06 Jun 2011, 15:05
by Beherith
Heh, flywheel is a pretty neat idea, shouldn't be all too hard to script something like it.

Also, you're the second person to say it needs height differentiation in texture, I'll get to work on that.

Re: Random WIP

Posted: 06 Jun 2011, 15:27
by smoth
Masure wrote:
Das Bruce wrote:Everytime I see something like this it makes me sad we have such crude map edges.
It's people like you who make RTS games with limited unzoom.

Go play starcraft.
He didn't say limited zoom but camera lock is one solution, yes. "people like you" who make irrational knee-jerk responses are what ruin this community masure.

Re: Random WIP

Posted: 06 Jun 2011, 15:47
by Beherith
Das Bruce wrote:Everytime I see something like this it makes me sad we have such crude map edges.
All current possible solutions to map edge issues are lacking, The best and simplest solution at the moment is endless water all around.
You can:
Use water all around
Use void water with a skybox
Use heavy engine fog with larger map + map limiting gadgets
Use fog gadget with larger map + map limiting
Put hills all around it