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Posted: 04 Mar 2007, 21:39
by Rudirogdt
ok works now.


but spring doesnt 100%. i have no mouse corser ^

Posted: 04 Mar 2007, 23:09
by kujeger
hollowsoul wrote: Screenshots & svn info there aswell...
i.e someone want to make up new rank images ?
or help out with the coding
Just use the images here:
http://en.wikipedia.org/wiki/United_Sta ... k_insignia
They're all in the public domain.

If you use these they'll (mostly) match the ones in TASClient:
http://en.wikipedia.org/wiki/Image:US_Army_E-2.svg
http://en.wikipedia.org/wiki/Image:US_Army_E-4.svg
http://en.wikipedia.org/wiki/Image:US_Army_E-5.svg
http://en.wikipedia.org/wiki/Image:US_Army_E-6.svg
http://en.wikipedia.org/wiki/Image:US_Army_E-9_SGM.svg

Posted: 06 Mar 2007, 20:51
by hollowsoul
thx kujeger i add them in abit.
In the meantime, were are people to comment on new version in the works ?
i.e
Image

U can run both on same system, since use diff places to store configs. So no excuse to not drop by ever now & then. And comment on UI changes...

I will be using http://www.thebestforumintheworld.com/i ... owforum=24
Once Online Battle is supported, and thats really all i need to work on now for it to be functional. Lobby Chat is supported

Posted: 06 Mar 2007, 21:43
by 10053r
Is it possible to join a game now with the new version, or just chat?

Posted: 06 Mar 2007, 23:23
by hollowsoul
Just chat, i should have battle working soon.
Just atm determined to beat up problem i having (had it in previous version aswell).

Updating Player Present / Ingame / AFK images in gtk.Liststore = a cpu killer when in a nice big channel i.e like #main...

Thinking of caching the updates and do in them in a batch with gui frozen or just disabled it altogether for now, and leave it to later to work on. Cause imo the cpu hit is not worth it

Posted: 06 Mar 2007, 23:27
by pktm
I'm not couraged enough to read the previous 40 pages, but did anyone proposed a search-function for the map-list? It's quite anoying to scroll through more than 400 maps if I want to start a new game. First, a trivial mapname-seacrh would be suffisent, as I mostly know which map I want. Later, some functions like search for maps who are only 4player would be usefull, especially for unexperienced players who just don't want to waste their time by playing a half thousand maps to know them :)

HTH, pktm

Posted: 06 Mar 2007, 23:29
by hollowsoul
Select any map and

then type a letter
will let u find the map based on name u enter

or

press Ctrl+S

Other than that u got sorting by columns atm

Bit of pain in old release since map previews arent cached, so there is abit of a delay (depending on how fast your machine is of course)

Posted: 07 Mar 2007, 00:22
by own3d
Had a quick run through the gui not fully but posted some feedback on what I tested. See the other forum http://www.thebestforumintheworld.com/i ... wtopic=149

Posted: 07 Mar 2007, 00:27
by iamacup
you should lock this thread or your gona forever have people posting in both forums :P

Posted: 07 Mar 2007, 00:46
by hollowsoul
i plan to once i get new version battle protocol working & yeah its a pain :-)

Posted: 08 Mar 2007, 23:17
by hollowsoul
So far had some feedback on development version.
Been killing some bugs today & small improvements on UI.

Such as auto-scrolling, fixed close buttons.
Fixed PMing user when user leaves / joins server
Improved on cpu usage alot (bug in implentmentation is in old version aswell)

Battle Code is just getting started. Hopefully get more of it done tomorrow

Anyway preview screenshot.
Image

edit:- Removed original screenshot for one with last peep talking rubbish in main.

Its uses seperate config to store settings so no excuses, in not testing it out.

Posted: 08 Mar 2007, 23:19
by Peet
I suggest you replace the silly little tools with a badass-looking banstick.

Posted: 08 Mar 2007, 23:23
by hollowsoul
Create or Find me an image with a decent enough license or public domain, so it can be dist with other linux distros :roll:

Atm spending time coding not learning to draw :P

Posted: 08 Mar 2007, 23:38
by clericvash
A good idea for a ban image would be a red cicle with a line going through it.

Posted: 11 Mar 2007, 15:52
by Icebird
teh ban weapon

Image Image
http://trollz1.free.fr/img/ban.svg


this has however not been badass-looking certified

Posted: 16 Mar 2007, 18:48
by hollowsoul
Image

Image

Image

Image

Just some screenshots for new version...
Nearly there.
Need to add gui menu to change your player settings
Bot commands
Leave Battle
Generate script.txt
Launch Spring

Now would a good time to test out & someone to make up decent rank images etc

Posted: 16 Mar 2007, 21:01
by own3d
What were wrong with these you had in this screenshot:
http://img410.imageshack.us/my.php?imag ... ot4ut4.png
?

Posted: 16 Mar 2007, 21:25
by Relative
own3d wrote:What were wrong with these you had in this screenshot:
http://img410.imageshack.us/my.php?imag ... ot4ut4.png
?
Yeah, those look great. If I remember correctly those are the official US army rank emblems that are already in the public domain. What's wrong with them?

Posted: 16 Mar 2007, 23:14
by own3d
I think this might be why:
This image displays an insignia of a rank in the US Army. International law requires these for combatant identification, therefore copyrighting rank insignias violates international law, and therefore this image belongs to public domain. This applies worldwide.

Note that the use of such symbols is restricted in many countries independently of the copyright status.
Now just how are they restricted and is this relevent to a spring lobby?

Posted: 17 Mar 2007, 03:22
by hollowsoul
Because there svg and rank 1 image looks bigger than than the rest because of the rest.
And if u read forums i taking a break from coding atm