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Re: BA model replacements

Posted: 13 Apr 2011, 16:24
by Mr. Bob
CORE_wreck by Pyra, Mr. Bob is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.

Thanks pyra!

http://springrts.com/phpbb/download/fil ... ew&id=5970

Re: BA model replacements

Posted: 14 Apr 2011, 09:18
by Beherith
Thanks, very nice!

Re: BA model replacements

Posted: 18 Apr 2011, 16:02
by crazy dave
when you do make t2 units make the core tanks just as big as the counterparts as some ie

bulldog looks way to big when they come across there core counterpart the reaper

and so to when the core crock comes across the arm amphibious tank

Re: BA model replacements

Posted: 26 Apr 2011, 01:39
by Beherith
Ive been busy:

Image


Image

All 80 wrecks done :)

Pyra, your wreck texture looks awesome, I just added some deform and shear.

Re: BA model replacements

Posted: 26 Apr 2011, 01:42
by MidKnight
Beherith, I can't decide if you're a beast or a machine.
Either way, you're pretty fearsome. :P

Re: BA model replacements

Posted: 26 Apr 2011, 01:45
by Beherith
Of course these are procedurally generated by a python script, PM me if interested.

All props here goes to Mr Bob though - without whom all this would be impossible.

Re: BA model replacements

Posted: 26 Apr 2011, 01:46
by knorke
nice.
maybe you could rotate/move some parts a bit, the barrels of the flak gun (?) at bottom could point in slightly different directions as if broken from the pivots etc.

Re: BA model replacements

Posted: 26 Apr 2011, 03:44
by Mr. Bob
Actually, in this case, all props go to pyra. Sadly, I can't texture at all. His texture skills are more than impressive though, as always.

Also, sorry for the delay. Should be done in a bit.

EDIT: (With the tanks and ships I mean.)

Re: BA model replacements

Posted: 28 Apr 2011, 04:03
by faceleg
These new models look incredible, I cannot wait to see more!

Thanks for all your hard work guys :)

Re: BA model replacements

Posted: 04 May 2011, 05:26
by P1h3r1e3d13
Is that just the wreck texture in the picture? If that includes the morph, color me disappointed. I was imagining half of the parts gone and the rest all turned around relative to each other.

I'll have to go look at BA or OTA to see if I'm making that up, but these just look (at first glance, which is critical in battle) like darker live units.

Am I missing something?

Re: BA model replacements

Posted: 04 May 2011, 05:41
by Mr. Bob
If they get too morphed, it will look weird when it explodes into a completely different shape.

Re: BA model replacements

Posted: 04 May 2011, 07:03
by smoke_th
ya know for me this is looks not like wreck but like camo... man you just created imperial forces of wh40k :D

Re: BA model replacements

Posted: 04 May 2011, 14:54
by knorke
agree, needs more destruction.
Atm looks too much like a player with black team color.
Mr. Bob wrote:If they get too morphed, it will look weird when it explodes into a completely different shape.
to avoid this the unit script could hide certain parts in the Killed() animation.
ie make the turret of a tank explode and only the chasis remains.
Make a turret fall over and and make the wreckage tilted too.
The explosion/weapon impact effect will hide most strangeness anyway.

Re: BA model replacements

Posted: 04 May 2011, 16:49
by Beherith
I'm working on something similar to what knorke is saying. Ill have a gui with tickboxes for the death animations, and the wreck maker will read the script file for missing pieces on explode.

But as of yet, the script can easily be expanded to add more distortion, more skew or shear or anthing.

Re: BA model replacements

Posted: 04 May 2011, 16:55
by Pxtl
Beherith wrote:I'm working on something similar to what knorke is saying. Ill have a gui with tickboxes for the death animations, and the wreck maker will read the script file for missing pieces on explode.

But as of yet, the script can easily be expanded to add more distortion, more skew or shear or anthing.
Could you rotate it or compress part of the chassis vertically to make it look sunk on one side?

Re: BA model replacements

Posted: 04 May 2011, 16:55
by Johannes
Mr. Bob wrote:If they get too morphed, it will look weird when it explodes into a completely different shape.
That's unavoidable, for example when a live units turret can face any direction but the wrecks turret is always the same facing.

Re: BA model replacements

Posted: 04 May 2011, 17:01
by Beherith
Pxtl: sink sounds like a good idea, ill investigate.
Johannes: If you don't want the massive load associated with wrecks from multiple pieces, then you'll be happy with and love single piece wrecks with odd facing turrets.

Re: BA model replacements

Posted: 04 May 2011, 17:02
by smoth
Bob, I am waiting with baited breath for your next work! P.S. You totally should hit me up if you are in lobby!

Re: BA model replacements

Posted: 04 May 2011, 17:22
by Johannes
I didn't mean that you should do multiple wrecks based on the positions of parts. But that one shouldn't worry about unit -> wreck changing shape too quickly as it's bound to happen anyway.

Re: BA model replacements

Posted: 04 May 2011, 23:21
by Wombat
i dont want to whine but...

some time ago TFC said that he is ready to include aa spider if someone give him good model. i still think its good idea.