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Posted: 13 Oct 2006, 15:56
by SpikedHelmet
What do you need, o Brother?

Posted: 13 Oct 2006, 16:46
by SpikedHelmet
Image

Like that?

Posted: 21 Oct 2006, 09:16
by maestro
Did you really check poly counter on that object ? with head and all ? :shock:

Also GZ, what is the ceiling of polycounts of soldier ? they can seize considerable cpu power (WD inf tend to built in hundreds....)
Also did rifle detail necessary ? I even use stick as rifle on Armor typhoon.
Nobody noticed :twisted:


Anyway, Ill try to model one or two, like this :
Russian frogmen + IDA-71 rebreather/underwater scooter/underwater rifle
Image
DOnt worry if they looks like robot, t should looks more human after textured

Posted: 21 Oct 2006, 19:22
by SpikedHelmet
Lol that's so cool!

There were tests done by someone awhile ago that showed that high poly counts don't really matter all that much. Having more pieces on your model matters more..

Posted: 21 Oct 2006, 21:19
by bobthedinosaur
will there be a nato counter?

Posted: 21 Oct 2006, 23:27
by BlackLiger
bobthedinosaur wrote:will there be a nato counter?
THE SBS! Dahdahdah,dahdahdah!

Navy Seals and Special Boat Service. Takes the 1 unit and splits its roles, so SBS guy is a better infiltrator, with more demo options, while the SEAL is a better overall assault and vehicle combat soldier... :)

Posted: 23 Oct 2006, 01:08
by 1v0ry_k1ng
Nato would use trained navy dolphins to counter russian divers.
I dont like the way rifleman can rifle a tank to death.

Posted: 23 Oct 2006, 13:12
by maestro
1v0ry_k1ng wrote:Nato would use trained navy dolphins to counter russian divers.
I dont like the way rifleman can rifle a tank to death.
uhmmm dont NATO already have navy seal ?

I agree on tank too. Personally I would put '0' to rifle damage effect to tank, but GZ do made the infantry so he decide....

Posted: 24 Oct 2006, 01:30
by Nemo
0 damage is rounded up to 1, so make sure you use 0.00000000001 everywhere you want zero damage to be dealt

Posted: 25 Oct 2006, 12:53
by maestro
thx 4 info....
could be useful if oneday i resurrect the armored typhoon project :-)

Posted: 20 Nov 2006, 07:34
by GrOuNd_ZeRo
But Maestro, it just looks so cool, those rifles with full detail :D

The model looks cool Maestro.

.:really needs to get back into WD development:.

Posted: 20 Nov 2006, 13:09
by maestro
hi GZ... had u succeed with the new uspspring ?
it is much better now :-)


would you like navy seal like this :?: :twisted:
Image

pic by me :-)

Posted: 21 Nov 2006, 08:09
by maestro
Hi everyone, Minor progress here
raw model of MOSPACT armor column is finished :)
Image

gonna start texturing now. Ill use the BTR-80 as tutorial example so do both WD and Upspring tutorial at once : :lol:

still along way to go but at least we can really make model with Upspring now...

Posted: 22 Nov 2006, 03:53
by GrOuNd_ZeRo
nice models! I can't wait to see them textured!

Posted: 22 Nov 2006, 10:37
by raikitsune
Blimey good looking models. Looking forward to this mod as usual

Posted: 22 Nov 2006, 11:56
by aGorm
They look realy good , but dont ruin them with 4 sided turrets!! PLEASE!! Please make them 6 so they get smoth shaded... else they will look liek square turets in game.. :( Which would sux.

aGorm

PS, of course its totaly up to you what you do, I would just realy love it if you did do 6 sided ones.

Posted: 22 Nov 2006, 18:03
by BlackLiger
aGorm wrote:They look realy good , but dont ruin them with 4 sided turrets!! PLEASE!! Please make them 6 so they get smoth shaded... else they will look liek square turets in game.. :( Which would sux.

aGorm

PS, of course its totaly up to you what you do, I would just realy love it if you did do 6 sided ones.
... They have 8 sides...

Posted: 22 Nov 2006, 19:23
by FLOZi
He probably meant barrels. :wink:

Posted: 22 Nov 2006, 19:35
by rattle
At least rotate them by 45°.

Posted: 22 Nov 2006, 20:13
by SpikedHelmet
With new Upspring even 4-sided squares will be smooth-shaded and look round.