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Posted: 24 Sep 2007, 03:37
by Felix the Cat
HAI2U all.

At this very moment I have an S44 game up.

If you want to play get in here.

I'll host/play as long as we have people to play with.

Posted: 24 Sep 2007, 03:50
by SpikedHelmet
I'mma comin' Felix!!!!

Posted: 24 Sep 2007, 21:18
by 1v0ry_k1ng
has the thing where russia goes into negative resources when they spam one of the builders been fixxd?

Posted: 24 Sep 2007, 22:09
by Nemo
yes. although energy economy has just been majorly retweaked, so play with it and see what you think.

Posted: 25 Sep 2007, 05:57
by Felix the Cat
Since it looks like posting in the forum worked yesterday...

I'm in #s44 and will be so for about 3-4 hours. I'm sure we're all eager to test the new energy system, so... yeah. Join the channel and PM me for a game any time.

Posted: 25 Sep 2007, 09:47
by tombom
CobError: Invalid piecenumber for emit-sfx (in scripts/gbr17pdr.cob:FireWeapon1 at 7a6)

Weird thing that might be spring bug: after neddiedrow dropped out of one of our games and we did a .take, nothing would fire on any of the enemy's buildings (probably units as well, but there were none left)

Posted: 25 Sep 2007, 10:00
by Neddie
I think there are a few wicked issues of interaction between LUA, game resources and the engine. I drop out of over half the games we run, and we get odd crashes...

Also, audio responses don't seem to occur currently.

Posted: 25 Sep 2007, 10:57
by 1v0ry_k1ng
can someone PM with the instructions to getting the SVN? im running on ma lappy now and i forgot to transfer my spring befor i left.

hows the E economy work now?

Posted: 25 Sep 2007, 11:09
by Neddie
http://www.unknown-files.net/3561/Amazi ... e_Release/

Most amazing game + crash, worth a watch. Trust me. What would have become of this match is always to be a mystery!

Also, German HQ is insane.

Posted: 25 Sep 2007, 12:18
by FLOZi
That is pretty mad! tombom would have finished PL fairly soon... felix would have succumbed quite quickly if you and tombom ganged up on him I think... then it would have been a monster battle between you and him.

I think the russian easy-access to tanks is rather unbalancing. (though tombom must have been swearing when PL fausted two T-34's at once :lol: )

Posted: 25 Sep 2007, 13:17
by Pressure Line
FLOZi wrote:I think the russian easy-access to tanks is rather unbalancing. (though tombom must have been swearing when PL fausted two T-34's at once :lol: )
yeah, my ninja-fausting was quite impressive. nothing liek having a tank blown up by a guy with a stovepipe :P

Posted: 25 Sep 2007, 14:55
by rattle
Why's there no link to the mod?

Posted: 25 Sep 2007, 15:27
by Nemo
this is all still just testing, Rattle.

We're working up to a release eventually, but there's still a good deal of buggishness and balance to be hammered out.

Edit: That said, if you'd like to help test, hang out in #s44.

Posted: 25 Sep 2007, 16:02
by Nemo
neddiedrow wrote:I think there are a few wicked issues of interaction between LUA, game resources and the engine. I drop out of over half the games we run, and we get odd crashes...

Also, audio responses don't seem to occur currently.
More we test, the more those go away..hopefully.

And currently all unit acks except the russian ones are disabled, since the russian ones are the only new (and thus decent) ones we have.

Posted: 25 Sep 2007, 16:45
by rattle
I like testing... in a different way. You know I like to look at models and spot script errors and minor things which aren't exactly gameplay issues.

Posted: 25 Sep 2007, 17:50
by Neddie
I felt that Tombom would have lost interest in PL and started to expand up as Felix mounted a tank-based attack into my loosely defended center. My reaction would prove effective, but I would lose about 40% of my territory, 30% of it to Felix, who would enter hostilities with Tombom and myself. From there, I have no ideas as to what would happen. I would hold the starting territory of both Felix and myself, but would have difficulty defending the length of the top, while the center was contested hotly.

Why can we only build two Barracks, by the by? Is there a way to have the limit rise to three or four if X or Y requirement is met?

Posted: 25 Sep 2007, 17:55
by FLOZi
neddiedrow wrote:I felt that Tombom would have lost interest in PL and started to expand up as Felix mounted a tank-based attack into my loosely defended center. My reaction would prove effective, but I would lose about 40% of my territory, 30% of it to Felix, who would enter hostilities with Tombom and myself. From there, I have no ideas as to what would happen. I would hold the starting territory of both Felix and myself, but would have difficulty defending the length of the top, while the center was contested hotly.

Why can we only build two Barracks, by the by? Is there a way to have the limit rise to three or four if X or Y requirement is met?
Meant to limit infantry spam. Bear in mind that the HQ's can build basic inf too, so its effectively 3, apart from the russians, who actually get 3 because of the mobile commander, + partisan shacks.

edit: infact I think all factories are limited atm. No current plan to increase the limits dynamically that I know of

Posted: 25 Sep 2007, 17:57
by Neddie
Right, but at high level games, it isn't feasible to have the same number of Vehicle and Artillery factories as Infantry. Also, I need to use the higher tech levels...

Posted: 25 Sep 2007, 17:59
by FLOZi
You think the barracks limit needs to be higher?

Posted: 25 Sep 2007, 18:05
by Neddie
I think it should scale up as the game scales up...

When you have a Vehicle or Artillery factory as Brits, you probably should have access to a third. When you have Tanks or Air, you probably should have access to a fourth. Otherwise, you'll need to destroy and rebuild your current Infantry factories to supply your fronts adequately, given reasonable expansion...