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Re: Mod Question Repository... Questions come in, answers go out

Posted: 08 Jan 2009, 22:16
by bobthedinosaur
rr oh, well im thinking ota then

edit:
new question: using upspring to measure move piece doesnt seem to translate the same into bos movement. is it like x2 or maybe x3 what an upspring move is?

Re: Mod Question Repository... Questions come in, answers go out

Posted: 08 Jan 2009, 22:30
by Peet
BOS movement is the same as upspring movement if you set the linear constant ( [] ) to 65536 instead of 163840 which was for ota.

Re: Mod Question Repository... Questions come in, answers go out

Posted: 08 Jan 2009, 22:41
by bobthedinosaur
oh really, and that doesnt effect the angular does it?

Re: Mod Question Repository... Questions come in, answers go out

Posted: 08 Jan 2009, 22:53
by Peet
Nope, angular should still be 65536/360

Re: Mod Question Repository... Questions come in, answers go out

Posted: 09 Jan 2009, 00:28
by bobthedinosaur
wind_speed via cob, what are the high and low values of its range? could it be directly related to the maps min and max or is it maybe a translated form?

Re: Mod Question Repository... Questions come in, answers go out

Posted: 26 Jan 2009, 19:15
by Anarchid
- How exactly does the fireplatform tag work?
- Will the flamethrower's sizeGrowth parameter affect the size of its collision sphere?

Re: Mod Question Repository... Questions come in, answers go out

Posted: 26 Jan 2009, 19:19
by Hoi
Afaik adding isfireplatform=1 to a transport allows any units in it to fire/use nano beam (so you could make a bunker).

Re: Mod Question Repository... Questions come in, answers go out

Posted: 25 Feb 2009, 20:17
by bobthedinosaur
okay i have a question for any modders out there that claim to know about LOD. ive heard its been implemented into the engine for some time now, so who has it working, and how does it work? every one likes pretty details on models, no one likes laggy games

Re: Mod Question Repository... Questions come in, answers go out

Posted: 25 Feb 2009, 21:21
by smoth
*grumbles* :\

Re: Mod Question Repository... Questions come in, answers go out

Posted: 28 Feb 2009, 07:53
by bobthedinosaur
is that a "freaking idiot and his redundantly stupid questions" grumble or a "looks like i need to work on that myself" grumble?

Re: Mod Question Repository... Questions come in, answers go out

Posted: 28 Feb 2009, 10:21
by Hoi
maybe both? :P

Hmm, well, I don't know anything about lod, but it sounds like I would have to make a seperate model, uvmap and texture for each lod level, if so that's a no for me :wink:

Re: Mod Question Repository... Questions come in, answers go out

Posted: 01 Mar 2009, 10:03
by bobthedinosaur
once again hoi, thanks for the bump..

Re: Mod Question Repository... Questions come in, answers go out

Posted: 04 Mar 2009, 08:23
by bobthedinosaur
Something else I heard bickering about awhile back, and am wondering if it ever got implemented: targeting priority. Some sort of system that tells units not to waste their time on certain units and target others first. Would work best with unit definitions wouldnt it?

Re: Mod Question Repository... Questions come in, answers go out

Posted: 04 Mar 2009, 09:31
by Evil4Zerggin
There's badTargetCategory (shoot at units other than these type(s) first) and noTargetCategory (don't shoot at these type(s) of unit at all).

That's about it though.

Re: Mod Question Repository... Questions come in, answers go out

Posted: 04 Mar 2009, 09:40
by [Krogoth86]
You also can use the ProximityPriority weapon tag for controlling the preferation of targets being more close or further away...

Re: Mod Question Repository... Questions come in, answers go out

Posted: 04 Mar 2009, 13:20
by KDR_11k
There's also the TargetWeight COB function. It's probably very slow but if you need fine control for a small number of superweapons or generally use very few units it could work for you.

Re: Mod Question Repository... Questions come in, answers go out

Posted: 04 Mar 2009, 22:02
by bobthedinosaur
target weight sound more like what i was thinking, but if it's a resource hog never mind. what i had in mind was configuring weapons to avoid over kill of a unit it would easily destroy with some weapons, and maybe use an alternative weapon on them instead, while reserving the heavy weapons for units that need the pounding.

Re: Mod Question Repository... Questions come in, answers go out

Posted: 28 May 2009, 16:28
by bobthedinosaur
2 quick questions:
1) was trying to find docs on the cob get/set to request repair pad landing
2) i have a script that wont compile for the stupid reason, it wont recognize setsfxoccupy after i added some extra h scripts.
ill attach it for any one to look out.

Re: Mod Question Repository... Questions come in, answers go out

Posted: 31 May 2009, 23:31
by bobthedinosaur
Did I fail to mention mechs, gears, tanks, and anime tits?

Re: Mod Question Repository... Questions come in, answers go out

Posted: 01 Jun 2009, 22:08
by bobthedinosaur
if i use the get/set CURRENT_FUEL (93)
and set my unit to have 100 max fuel, would setting it to 30 be an effective means to ask it to land? what happens if it hits 0, will it crash or land on the ground where it runs out?