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Re: P.U.R.E. 0.55

Posted: 28 Apr 2008, 21:49
by Gota
Flozi whats you problem.
you go away.

Re: P.U.R.E. 0.55

Posted: 28 Apr 2008, 21:53
by Peet
FLOZi wrote:
Gota wrote:Thats probably unplayable.
Wil slow down alot.
Did you try the map with all these effects and a full ofunits fighting and moving? id guess its,unfortunatly,unplayable.
Go away and stop commenting things you have no idea about.
This.

Re: P.U.R.E. 0.55

Posted: 28 Apr 2008, 22:00
by Erom
Just put him on ignore and move on, people. Let's not derail the thread.

Re: P.U.R.E. 0.55

Posted: 28 Apr 2008, 22:38
by Forboding Angel
meh, edit. Erom makes a good point.


Looks fan frickin tastic argh. Keep up the good work... Remember, I'm in ur game, stealin ur luaz (where the hell is that "Graaah" smily at? Fail :/)

Re: P.U.R.E. 0.55

Posted: 29 Apr 2008, 06:28
by Das Bruce
Argh wrote:my rig
Is?

Re: P.U.R.E. 0.55

Posted: 29 Apr 2008, 06:31
by Argh
An Athlon XP 2800+ with a GeForce 7800GT (AGP). Not exactly a fast rig, by today's standards.

Re: P.U.R.E. 0.55

Posted: 29 Apr 2008, 13:11
by clericvash
Argh wrote:An Athlon XP 2800+ with a GeForce 7800GT (AGP). Not exactly a fast rig, by today's standards.
Well mine should run PURE a fricken breeze when it's finished. (i have a amd dual core 5000+ with a 7600GS pci-e) hehe

so if you do make it a closed beta, i want to beta it :D

Re: P.U.R.E. 0.55

Posted: 29 Apr 2008, 16:43
by Gota
stil didnt understand what was offensive about my post.Must everything be interpreted as an insult?
Anywya,if it runs great than great i hope we will see more maps with rain and fog,especially after i saw an xta trailer on youtub that was played on a map that had fog.

Re: P.U.R.E. 0.55

Posted: 29 Apr 2008, 17:29
by Guessmyname
(Note: I'm not saying these implications are intended, it's just how it reads)

By saying it would run terribly and the game unplayable, you implied two things:
1) Argh was a shoddy coder (if the code makes the game unplayable, it's not optimized, ie the sign of a poor coder)
2) Argh was stupid for including it

By suggesting that he should test it with loads of units running around and so on, you also:
1) implied Argh does not how to test things (which is extra insulting given the amount of stress testing he does to find weaknesses in the Spring code)
2) were generally being patronizing.

I understand if this wasn't your intention, but that's how it came across. Plus everyone here generally assumes that 3/4 of replies are insults, so... yeah.

Re: P.U.R.E. 0.55

Posted: 29 Apr 2008, 19:16
by KDR_11k
Guessmyname wrote:1) Argh was a shoddy coder (if the code makes the game unplayable, it's not optimized, ie the sign of a poor coder)
Not necessarily, some algorithms just take time no matter how well coded they are.

Re: P.U.R.E. 0.55

Posted: 29 Apr 2008, 19:48
by manored
That picture looks really nice! :) I only think that the windows of the skycrapers should shine. For some reason in my mind futurist building means shining blank silver walls and lots of neon... :)

Re: P.U.R.E. 0.55

Posted: 29 Apr 2008, 21:13
by Argh
some algorithms just take time no matter how well coded they are
Well, my opinion is that operations that occur once play starts must be as fast as possible, and must not exceed certain amounts of stuff happening per gameframe, and that code that can exponentially increase in complexity must be avoided if at all possible.

I have one piece of code in P.U.R.E. that increases in complexity in a nearly-exponential fashion, I should admit, lest we think I'm being high and mighty.

The Lua that deals with the squad system is very, very CPU-hungry. I'm probably just too stupid to figure out how to avoid it, mind ye. But when I compared the performance of my code with Dawn of War, it's roughly similar in terms of hit, I think, it's just that their engine was optimized in other areas.

So I've strictly limited how often it can operate, to keep the speed hit down, to compensate for areas where Spring is slower by design or because certain things aren't optimized yet.

If you can space stuff out over multiple gameframes (a concept that I've experimented with a bit, but nothing using it is in P.U.R.E. at this time) you can do very complex simulation tasks, of course, and I think that's the way to go, with sufficiently-complex tasks.
stil didnt understand what was offensive about my post.
I didn't find it offensive, just a tad silly. I'm kind've infamous around here for being really, really, really obsessed with speed ;)

Re: P.U.R.E. 0.55

Posted: 29 Apr 2008, 21:46
by Guessmyname
Argh wrote:I didn't find it offensive, just a tad silly. I'm kind've infamous around here for being really, really, really obsessed with speed ;)
Why did I read this and immediately think 'Argh is on drugs'? O_o

Re: P.U.R.E. 0.55

Posted: 29 Apr 2008, 22:15
by Argh
Heh. I'm bad enough already, with nicotine and caffeine. Adding speed to the mix would just make me worse. That, and kill me ;)

Re: P.U.R.E. 0.55

Posted: 30 Apr 2008, 03:51
by Argh
Ok, barring any major malfunctions between now and when I get the last of the buttons done tonight, I'm ready for a final alpha release to a few folks tonight, to check for serious errors / omissions. If there isn't anything too awful found, we'll start the Beta.

Re: P.U.R.E. 0.55

Posted: 30 Apr 2008, 06:09
by Otherside
i want beta :P

wanna test this on my new rig on max settings (running 150 fps in game starts atm in 0.76b CA)

Re: P.U.R.E. 0.55

Posted: 30 Apr 2008, 07:30
by Argh
As soon as music works in SDZ in SVN, I'm releasing the Alpha. Everything else is working.

Re: P.U.R.E. 0.55

Posted: 30 Apr 2008, 08:34
by Gota
Music,group lua thingy,nice texturing,cities,rains.
The hype is on.
We need a full set of features along with alot of positive adjectives.

Re: P.U.R.E. 0.55

Posted: 30 Apr 2008, 09:12
by Argh
Gota, if you want an idea about features, I suggest you read the rest of my posts in the thread. I've been fairly open about most of the major features of gameplay. Minor stuff, like what special powers a given unit gets, etc., is not something I want to talk about yet.

Re: P.U.R.E. 0.55

Posted: 30 Apr 2008, 10:51
by clericvash
Do we need a SVN version to play it again do we now?