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Posted: 10 Sep 2006, 02:19
by Snipawolf
Caydr wrote:
only split the up in factions like US and Canada...
That'd be quite the epic battle. Canada vs. US. US moves first, fires nukes. Canada counterattacks with beaver swarm and leaky submarine.
lol, P3374H must live in Canada..

:-)

Posted: 10 Sep 2006, 09:07
by KDR_11k
I think the "and" was supposed to denote countries that are grouped into one faction so you'd have nukes, Abrams AND beavers.

Posted: 10 Sep 2006, 18:17
by GrOuNd_ZeRo
lol oh great...all we need is a flamefest now.

That HMMWV model looks good but like others said, the launcher on the back of it is not something typical, LOSAT relies on a fixed launcher, 4 kinetic energy missiles that fire over it's Line of Sight, hence the name.

Posted: 06 Oct 2006, 20:17
by BlackLiger
Okay, so the latest build breaks some stuff.

The command tanks machinegun looks funky......


The sniper rifle on the guard tower won't turn to aim.

Basic snipers shoot themselves and die. Advanced snipers merely won't fire.

NAVY seal (and MOSPAC equivalent, I assume) throw C4 as their primary weapon...

Posted: 06 Oct 2006, 21:15
by submarine
any chance you are going to release an new version ?

Posted: 06 Oct 2006, 21:56
by Caydr
Isn't this known as the 1944 mod now?
P3374H wrote:Cadyr, I'm not one to post flames....but STFU.
Haha, I'm canadian, I'm allowed to make fun of our military! :P

Posted: 06 Oct 2006, 23:15
by Peet
Oh...Yaay, we suck!

Posted: 07 Oct 2006, 01:50
by FLOZi
Caydr wrote:Isn't this known as the 1944 mod now?
P3374H wrote:Cadyr, I'm not one to post flames....but STFU.
Haha, I'm canadian, I'm allowed to make fun of our military! :P
Uhhhh, 1944 = ww2 mod.

WD = modern day mod.

Posted: 07 Oct 2006, 01:52
by Caydr
OOoooooh

Posted: 07 Oct 2006, 03:13
by Pxtl
Caydr wrote:
only split the up in factions like US and Canada...
That'd be quite the epic battle. Canada vs. US. US moves first, fires nukes. Canada counterattacks with beaver swarm and leaky submarine.
But we can have giant Canadarms to grab their troops and throw them away! And send Avro Arrows against them!!!....

wait, never mind.

Posted: 07 Oct 2006, 05:40
by SpikedHelmet
lol@canadarm

Canada has absolutely nothing unique to contribute. We use Leopard 2A4's, LAV-III's without the TOWs, replica M4, M16, & M249... infact the only thing I can think of that would be relatively unique to Canada would be the ADATS.

Oh! Oh! I know! Canada can have "Peacekeepers"! They'll have large sightranges so they can see lots, but have buggy scripts that stop them from ever firing a shot at the enemy. They'll have incredibly large buildtimes (you should be able to build about 50 Mospact troops for every 1 Canadian troop) and every time you want to build a new vehicle there will first have to be an emergency session of Parliament to decide whether such an investment is needed for the war effort. During this meeting, Stephen Harper will gain 20 pounds (10 kilos for you Canuck-folk!) while Jack Layton throws around empty promises of a worker's paradise and the Liberals fight with each other over who should lead (re: fuck) their party next.

omfg it'll be l33t.

Posted: 08 Oct 2006, 03:11
by maestro
Caydr wrote:Isn't this known as the 1944 mod now?
P3374H wrote:Cadyr, I'm not one to post flames....but STFU.
Haha, I'm canadian, I'm allowed to make fun of our military! :P
no, 1944 formerly known as TA Axis-Allies
WD is original.... not ripoff of anything
unlike Absolute Annihilation :twisted:

Posted: 08 Oct 2006, 12:34
by Deathblane
I think you'll find a there's a large number of arms companies who'll disagree with that statement :P

Posted: 09 Oct 2006, 06:28
by GrOuNd_ZeRo
I am planning to release sometime in this or next month.

I will test it thoroughly with the new version and test some of the fuel systems.

Perhaps aerial refuel aircraft will finally be useful now.

Posted: 09 Oct 2006, 15:28
by Fanger
ATM I would strongly disagree with adding fuel to any of your aircraft, even though it sounds like a good idea and a step towards the realistic, it has one major flaw. Normal flight aircraft (not gunships/bombers) have a very very very very difficult time landing on airpads at the moment to refuel, I am not sure if a few values could be tweaked to alleviate this but atm it takes upwards of 10 minutes or never to land and refuel themselves after running out of fuel, the situation is awesomly complicated the more aircraft you throw in. I noticed this when I added fuel to EE, so if youd like an example I can upload something for ya to look at, but it generally causes a very serious problem, bummed me the heck out to be honest.

Posted: 09 Oct 2006, 22:31
by SpikedHelmet
Aerial refuel would be awesome. Just built a tanker, have it patrol in around the map and anytime a plane needs refueling it'll be nearby... :D

Posted: 09 Oct 2006, 22:58
by Muse
metal = fuel

decreasing metal maker returns = ultimate realism, YOU RAN OUT OF FUEL

Posted: 09 Oct 2006, 23:51
by Andreask
Never go driving without a full gas tank.

It would be like washing without soap, which is deadly, as we all know.

Posted: 13 Oct 2006, 07:15
by GrOuNd_ZeRo
I really want to have better looking infantry models...

But all my models have sucked so far, if there are any people that can model infantry (I will do the guns/weapons and textures) that would be great!

Posted: 13 Oct 2006, 13:12
by Snipawolf
Ask Spiked Helmet, I am doing mine alone though..

Its pretty damned hard to do fleshy things.. (Humans, any kinds of aliens or animals)