Page 38 of 45
Re: Kernel Panic
Posted: 05 May 2008, 11:12
by HeavyLancer
After playing a few games as Network, I found out that the byte is very nasty against the Network. It has a strong AA, and the Network actually doesn't have anything to counter it, given that it has 2 combat units, one of which is a swarm unit (vulnerable to byte) and another which is a flyer (Also vulnerable to byte).
Could this be rectified in some way, or am I just not playing Network right?
Re: Kernel Panic
Posted: 05 May 2008, 12:38
by KDR_11k
Connection beats Byte one on one, the Byte has abysmal DPS.
Re: Kernel Panic
Posted: 05 May 2008, 13:41
by Guessmyname
Crash error. Me as Network vs RAI as hacker, Marble Madness map
Code: Select all
Using script script.txt
SDL: 1.2.10
GL: 2.0.6645 WinXP Release
GL: ATI Technologies Inc.
GL: RADEON 9600 SERIES x86/MMX/3DNow!/SSE
GLEW: 1.4.0
Section game\mapoptions missing in file buffer
Using script Commanders
Map: Marble_Madness_Map.smf
Mod: "Kernel Panic.net NRC6" from Kernel Panic net NRC6.sd7
Became player 0
Client connected on slot 0
Connecting to server .
Loading all definitions: 0.130000
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 10
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Generating trees
Parsing unit icons
Creating unit textures
Initializing map features
Reading estimate path costs
Creating sky
Loading LuaCOB
gf1 = LuaCob/Gadgets/luacob.lua
gf1 = LuaCob/Gadgets/network_arceffect.lua
gf2 = LuaCob/Gadgets/luacob.lua
gf2 = LuaCob/Gadgets/network_arceffect.lua
Loaded gadget: LuaCOB <luacob.lua>
Loaded gadget: Network Arc Effect <network_arceffect.lua>
gf1 = LuaCob/Gadgets/luacob.lua
gf1 = LuaCob/Gadgets/network_arceffect.lua
gf2 = LuaCob/Gadgets/luacob.lua
gf2 = LuaCob/Gadgets/network_arceffect.lua
Loaded gadget: LuaCOB <luacob.lua>
Loaded gadget: Network Arc Effect <network_arceffect.lua>
Loading LuaRules
gf1 = LuaRules/Gadgets/ai.lua
gf1 = LuaRules/Gadgets/airstrike.lua
gf1 = LuaRules/Gadgets/areadenial.lua
gf1 = LuaRules/Gadgets/autohold.lua
gf1 = LuaRules/Gadgets/bug_bombard.lua
gf1 = LuaRules/Gadgets/burrow.lua
gf1 = LuaRules/Gadgets/infection.lua
gf1 = LuaRules/Gadgets/invul.lua
gf1 = LuaRules/Gadgets/kernelboost.lua
gf1 = LuaRules/Gadgets/launcher.lua
gf1 = LuaRules/Gadgets/luacob.lua
gf1 = LuaRules/Gadgets/network_buffer.lua
gf1 = LuaRules/Gadgets/network_build.lua
gf1 = LuaRules/Gadgets/network_dispatch.lua
gf1 = LuaRules/Gadgets/network_enter.lua
gf1 = LuaRules/Gadgets/network_reflectorshield.lua
gf1 = LuaRules/Gadgets/null.lua
gf1 = LuaRules/Gadgets/specialattack.lua
gf2 = LuaRules/Gadgets/ai.lua
gf2 = LuaRules/Gadgets/airstrike.lua
gf2 = LuaRules/Gadgets/areadenial.lua
gf2 = LuaRules/Gadgets/autohold.lua
gf2 = LuaRules/Gadgets/bug_bombard.lua
gf2 = LuaRules/Gadgets/burrow.lua
gf2 = LuaRules/Gadgets/infection.lua
gf2 = LuaRules/Gadgets/invul.lua
gf2 = LuaRules/Gadgets/kernelboost.lua
gf2 = LuaRules/Gadgets/launcher.lua
gf2 = LuaRules/Gadgets/luacob.lua
gf2 = LuaRules/Gadgets/network_buffer.lua
gf2 = LuaRules/Gadgets/network_build.lua
gf2 = LuaRules/Gadgets/network_dispatch.lua
gf2 = LuaRules/Gadgets/network_enter.lua
gf2 = LuaRules/Gadgets/network_reflectorshield.lua
gf2 = LuaRules/Gadgets/null.lua
gf2 = LuaRules/Gadgets/specialattack.lua
Loaded gadget: Burrow <burrow.lua>
Loaded gadget: UnitAutoHold <autohold.lua>
Loaded gadget: Airstrike <airstrike.lua>
Loaded gadget: Area Denial <areadenial.lua>
Loaded gadget: Bombard <bug_bombard.lua>
Loaded gadget: Infection <infection.lua>
Loaded gadget: Kernel boost <kernelboost.lua>
Loaded gadget: LuaCOB <luacob.lua>
Loaded gadget: Network Buffer <network_buffer.lua>
Loaded gadget: Network Build <network_build.lua>
Loaded gadget: Network Reflectorshield <network_reflectorshield.lua>
Loaded gadget: Special Attack <specialattack.lua>
Loaded gadget: null <null.lua>
Loaded gadget: Network Dispatch <network_dispatch.lua>
Loaded gadget: Network Enter <network_enter.lua>
Loaded gadget: Launcher <launcher.lua>
Loaded gadget: System AI <ai.lua>
gf1 = LuaRules/Gadgets/ai.lua
gf1 = LuaRules/Gadgets/airstrike.lua
gf1 = LuaRules/Gadgets/areadenial.lua
gf1 = LuaRules/Gadgets/autohold.lua
gf1 = LuaRules/Gadgets/bug_bombard.lua
gf1 = LuaRules/Gadgets/burrow.lua
gf1 = LuaRules/Gadgets/infection.lua
gf1 = LuaRules/Gadgets/invul.lua
gf1 = LuaRules/Gadgets/kernelboost.lua
gf1 = LuaRules/Gadgets/launcher.lua
gf1 = LuaRules/Gadgets/luacob.lua
gf1 = LuaRules/Gadgets/network_buffer.lua
gf1 = LuaRules/Gadgets/network_build.lua
gf1 = LuaRules/Gadgets/network_dispatch.lua
gf1 = LuaRules/Gadgets/network_enter.lua
gf1 = LuaRules/Gadgets/network_reflectorshield.lua
gf1 = LuaRules/Gadgets/null.lua
gf1 = LuaRules/Gadgets/specialattack.lua
gf2 = LuaRules/Gadgets/ai.lua
gf2 = LuaRules/Gadgets/airstrike.lua
gf2 = LuaRules/Gadgets/areadenial.lua
gf2 = LuaRules/Gadgets/autohold.lua
gf2 = LuaRules/Gadgets/bug_bombard.lua
gf2 = LuaRules/Gadgets/burrow.lua
gf2 = LuaRules/Gadgets/infection.lua
gf2 = LuaRules/Gadgets/invul.lua
gf2 = LuaRules/Gadgets/kernelboost.lua
gf2 = LuaRules/Gadgets/launcher.lua
gf2 = LuaRules/Gadgets/luacob.lua
gf2 = LuaRules/Gadgets/network_buffer.lua
gf2 = LuaRules/Gadgets/network_build.lua
gf2 = LuaRules/Gadgets/network_dispatch.lua
gf2 = LuaRules/Gadgets/network_enter.lua
gf2 = LuaRules/Gadgets/network_reflectorshield.lua
gf2 = LuaRules/Gadgets/null.lua
gf2 = LuaRules/Gadgets/specialattack.lua
Loaded gadget: Burrow <burrow.lua>
Loaded gadget: UnitAutoHold <autohold.lua>
Loaded gadget: Airstrike <airstrike.lua>
Loaded gadget: Area Denial <areadenial.lua>
Loaded gadget: Bombard <bug_bombard.lua>
Loaded gadget: Infection <infection.lua>
Loaded gadget: LuaCOB <luacob.lua>
Loaded gadget: Network Buffer <network_buffer.lua>
Loaded gadget: Network Build <network_build.lua>
Loaded gadget: Network Reflectorshield <network_reflectorshield.lua>
Loaded gadget: Special Attack <specialattack.lua>
Loaded gadget: Network Dispatch <network_dispatch.lua>
Loaded gadget: Network Enter <network_enter.lua>
Loaded gadget: Launcher <launcher.lua>
Loaded gadget: System AI <ai.lua>
Loading LuaGaia
Finalizing...
Spring 0.76b1
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Loaded widget: Kernel Panic autospam <kp_autospam.lua>
Loaded widget: Stockpiler <unit_stockpile.lua>
Loaded widget: FPS <gui_fps.lua>
Loaded widget: Kernel Panic Build Bar <kp_buildbar.lua>
Loaded widget: Kernel Panic Hotkeys <kp_hotkeys.lua>
Loaded widget: KP Default Commands <defaultcommands.lua>
Loaded widget: noResBar <noresbar.lua>
LuaUI v0.2
Player [IW][PURE][40K]GMN joined as 0
GameID: 76f01e4851d053caea1ef241337395bb
AI/Bot-libs/RAI-v0.553.dll has C++ interface
GlobalAI1: KAI Metal Class by Krogothe
GlobalAI1: Metal Spots Found 0
Switching to Rotatable overhead camera
Packet is being attacked
Packet is being attacked
Packet is being attacked
Packet is being attacked
Firewall is being attacked
Firewall is being attacked
Port is being attacked
Packet is being attacked
Packet is being attacked
Packet is being attacked
Packet is being attacked
Packet is being attacked
Flow is being attacked
Flow is being attacked
Flow is being attacked
Flow is being attacked
Flow is being attacked
Flow is being attacked
LuaUI::RunCallIn: error = 2, Update, [string "LuaUI/widgets.lua"]:1044: attempt to call global '' (a nil value)
LuaUI::RunCallIn: error = 2, DrawWorld, [string "LuaUI/widgets.lua"]:583: attempt to index global '' (a nil value)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: attempt to call global '' (a nil value)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: attempt to call global '' (a nil value)
LuaUI::RunCallIn: error = 2, DefaultCommand, [string "LuaUI/widgets.lua"]:718: attempt to index field '' (a nil value)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: attempt to call global '' (a nil value)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: attempt to call global '' (a nil value)
LuaUI::RunCallIn: error = 2, DefaultCommand, [string "LuaUI/widgets.lua"]:718: attempt to index field '' (a nil value)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1397: attempt to call method '0%:D%:' (a nil value)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1397: attempt to call method '0%:D%:' (a nil value)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1397: attempt to call method '0%:D%:' (a nil value)
LuaUI::RunCallIn: error = 2, DefaultCommand, [string "LuaUI/widgets.lua"]:718: attempt to index field '' (a nil value)
LuaUI::RunCallIn: error = 2, DrawScreen, [string "LuaUI/widgets.lua"]:718: attempt to index field '' (a nil value)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1397: attempt to call method '0%:D%:' (a nil value)
LuaUI::RunCallIn: error = 2, DefaultCommand, [string "LuaUI/widgets.lua"]:718: attempt to index field '' (a nil value)
WARNING: LuaUI stack check: top = -4
LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1104: attempt to call global '' (a nil value)
LuaUI::RunCallIn: error = 2, Update, [string "LuaUI/widgets.lua"]:1044: attempt to call global '' (a nil value)
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
LuaUI::RunCallIn: error = 2, Shutdown, [string "LuaUI/widgets.lua"]:253: attempt to call global '' (a nil value)
Re: Kernel Panic
Posted: 05 May 2008, 13:43
by KDR_11k
LuaUI stack corruption, not my jurisdiction.
Re: Kernel Panic
Posted: 05 May 2008, 16:05
by Pxtl
I haven't had much time to try out the newer stuff, so I'm kinda talking out of my ass, but I've seen the connection-rush-problem... why not make the connection take some time when built before reaching full-power? Like it has to charge up for 30 seconds after being built before it can fly out to attack or something. Otherwise, dealing with the Network at start feels like Paper-Rock-Scissors, and not in a good way - you have to guess what the enemy will throw and plan for it.
Re: Kernel Panic
Posted: 05 May 2008, 16:54
by KDR_11k
You mean the flow.
That problem exists only on MM, on any other map it takes too long for the thing to get anywhere.
Re: Kernel Panic
Posted: 05 May 2008, 17:01
by Pxtl
KDR_11k wrote:You mean the flow.
That problem exists only on MM, on any other map it takes too long for the thing to get anywhere.
Oh, allright - and yeah, my bad - I meant Flow.
Re: Kernel Panic
Posted: 06 May 2008, 00:26
by imbaczek
GMN: this looks like the ground decals crash. Try using the experimental 0.76b2 spring build (see dev forum) or turn off ground decals. If you have them off, post a replay.
Re: Kernel Panic
Posted: 06 May 2008, 01:04
by zwzsg
AF wrote:You guys have a website then?
I just consider
Spring's wiki KP page to be the "website".
So no, no huge website on its own domain. Anyway I don't even believe it's that important, a single page with all the useful info is better than trying to fill a dozen pages with nothingness on a soon-to-be-dead "under construction" website
Re: Kernel Panic
Posted: 06 May 2008, 05:11
by AF
Nobody said the site had to be humongous, I even suggested to argh that he make a mini website with 4 pages:
- Frontpage
- Download Page
- Screen shots
- What's Kernel Panic?
The entire thing would be nice and easy, 4 static html pages, no javascript or php or mysql, just bog standard html, something you can do in a wysiwyg editor like dreamweaver, frontpage, dare I say it microsoft Word?
Frontpage could just be a 'Welcome to Kernel Panic!' with a big download button and some cool screenshot in the background.
Download Page is probably just a link to an installer
Screen shots is just thumbnails linked to screen shots.
What si kernel panic has already been written somewhere else.
See it isn't hard is it? I would estimate this would take anywhere between 15 minutes and 2 hours, and I say that because some people like to go all out fiddling the site design rather than saying finished after 15 minutes.
Re: Kernel Panic
Posted: 06 May 2008, 18:34
by zwzsg
Well, just consider
the KP wiki page a mini website kindly hosted by the SY ^_^
It has:
- Frontpage
- Download Links
- Screen shots
- What's Kernel Panic
And even a unit guide!
Re: Kernel Panic
Posted: 06 May 2008, 20:46
by AF
If hosting is the issue I have offered hosting for such sites for quite a while despite nobody taking up the offer.
Making a kernel panic website should be easy what with the style and all. And that wiki page is no excuse. While its an exceptional wiki page, the spring wiki looks fugly, and the wiki is going to be rebuilt anyway so if your handing out that address your going to have a lot of annoyed users with their 404 messages in a month or two's time.
A lot of this could be as simple as sticking a Kernel panic banner inside a table with 3 rows, one for the banner, one for the menu, and one for the content, then copy pasting what you already have in there, then assigning coloured borders and a black background.
tbh your insulting yourself by not doing it.
Re: Kernel Panic
Posted: 06 May 2008, 20:52
by Pxtl
http://c2.com/cgi/wiki?OnceAndOnlyOnce
Information is more easily maintained when it exists in a single point-of-access, and the wiki is as good a point of access as any other. Yes, it should be backed up to handle the event of catastrophic loss, but having the KP information spread across the wiki, a KP site, and various other locales is pointless. The Spring wiki is as good a locale as any other - a slightly ugly layout hasn't killed the Spring project yet, and it won't kill KP.
Re: Kernel Panic
Posted: 06 May 2008, 21:08
by AF
AF wrote:While its an exceptional wiki page, the spring wiki looks fugly, and the wiki is going to be rebuilt anyway so if your handing out that address your going to have a lot of annoyed users with their 404 messages in a month or two's time.
And no, there's no reason why the wiki cant just link to an official kernel panic site rather than maintaining two copies.
Re: Kernel Panic
Posted: 06 May 2008, 23:02
by Neddie
Well, part of what I have planned for the end of the semester would be reusable as site content...
Re: Kernel Panic
Posted: 06 May 2008, 23:49
by KDR_11k
[url]http://kdr_11k.from-hell.net/Kernel%20Panic%20net%20NRC8.sd7[/url]
Only change is that the KPAI now shows up in the add bot dialogue.
Re: Kernel Panic
Posted: 07 May 2008, 06:34
by Sertse
Are you sure? I can not see it when choosing an AI for a bot (alongside KAIK, RAI etc), nor as an option for choosing side, like in AI test.
Unless its a SpringLobby issue that's making it not show up.
Re: Kernel Panic
Posted: 07 May 2008, 11:02
by KDR_11k
It shows up in TASClient, I think someone looked through the SL source and noticed it does not read the LuaAIs when the mod changes.
Re: Kernel Panic
Posted: 07 May 2008, 16:12
by Google_Frog
Why does the obelisk cost so much compared to everything else that can be placed on a vent? It would be a reasonable counter to pointers if it had less bt. System is very good against Hacker because of pointers.
A link to all the maps would be very useful for a kp web page.
Re: Kernel Panic
Posted: 07 May 2008, 16:17
by Pxtl
Any plans to re-diversify the mines system? I liked how in Corruption, the Evil had a different mine-layer-system from the System. Or are you sticking to each faction having the same mine placer/clear system?