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Posted: 30 Jul 2006, 17:11
by Snipawolf
Yeah, its scriptable, I forgot where it was, damnit...
Somewhere on the forums someone showed me the script....
Posted: 30 Jul 2006, 19:17
by GrOuNd_ZeRo
Essentially i'd have to have a script that is read once when the unit is created, and it activates only one of the weapons, if you go in FPS mode you'd get alot of "aiming" weapons though.
BTW I moved the regular snipers to the Barracks.
Posted: 30 Jul 2006, 19:42
by Muse
Hey are the missing units fixed for Mospact, like they were missing the Offshore Platform and some LVL 1 armored vehicle?
are you also going to add the windmills to TECV? I see they are already ingame, just not buildable.
I also remember a long time ago I think that the offshore platform could be built by the airborne cons, but only the NATO commander can build them now, and that feels a bit unrealistic.
Posted: 31 Jul 2006, 06:44
by GrOuNd_ZeRo
Yeah you are right, I will certainly get that fixed.
I fixed the missing units, I will also include the firebases for NATO and make one for Mospact.
Also I will add decals to the buildings like C&C style muddy/rundown ground around them, but I will have to see when I get a chance to do that.
Posted: 13 Aug 2006, 11:05
by GrOuNd_ZeRo
I have had little succes on getting a good looking decal to work, I experimented with the NATO barracks but the results were questionable.
What I plan to do is release a test release fairly soon and i'd like feedback on the new explosions implemented in it.
the nuclear powerplant self-destructs with a semi-mushroom cloud just as a preview of what a nuke could look like with the new explosions.
The release will be ready hopefully by August 16/17th.
Posted: 13 Aug 2006, 20:40
by Muse
yay!
Posted: 17 Aug 2006, 16:45
by jolt8me
The release will be ready hopefully by August 16/17th of 2008.
Posted: 18 Aug 2006, 01:23
by Muse
yay!
Posted: 18 Aug 2006, 18:26
by BlackLiger
needs less tanks shooting down planes with their machineguns, really. Spring needs to be able to handle mods definining the aircraft flight height, and also perhaps the aircraft being able to specify it themselves...
Posted: 19 Aug 2006, 12:46
by GrOuNd_ZeRo
I didn't get it done yet but I should get it done pretty soon...
sorry

Posted: 31 Aug 2006, 03:57
by Kozuka
You still around Ground Zero, I don't want this topic to get lost in the depths of the messageboard.
I look forward to your next update. :)
Posted: 09 Sep 2006, 07:11
by GrOuNd_ZeRo
I am going to wait till the next release of Spring to release the next version.
I am currently trying to improve WD and I am afraid that some changes for the test build will be incompatible with the old spring.
I am sorry to put off the release.
If you want I can release a beta, but I can not guarantee it will work.
Posted: 09 Sep 2006, 12:34
by raikitsune
GrOuNd_ZeRo wrote:I am going to wait till the next release of Spring to release the next version.
I am currently trying to improve WD and I am afraid that some changes for the test build will be incompatible with the old spring.
I am sorry to put off the release.
If you want I can release a beta, but I can not guarantee it will work.
Thats alright GZ its better to get it working how you want it too man

Posted: 09 Sep 2006, 21:28
by j5mello
just a thought... if ever get around to doing a remodel for some units:
http://www.derelictstudios.net/cta/imag ... render.jpg
would make a good model for the anti tank HMMWV.
Posted: 09 Sep 2006, 21:59
by bobthedinosaur
it is a good model, however there are no nato antitank system that look like that, such as the TOW system which IIRC is the one used in WD
Posted: 09 Sep 2006, 22:00
by j5mello
just makin a suggestion cause the current one does not make sense to me. all it seems to have on it is something akin to the IR sensor on an Abrams.
Posted: 09 Sep 2006, 22:17
by KDR_11k
That doesn't look like anti-tank at all, multiple launchers are usually reserved for "stationary" weapons like rocket artillery or SAM.
Posted: 10 Sep 2006, 01:58
by FLOZi
LOSAT has multiple rockets.
Posted: 10 Sep 2006, 02:09
by Caydr
only split the up in factions like US and Canada...
That'd be quite the epic battle. Canada vs. US. US moves first, fires nukes. Canada counterattacks with beaver swarm and leaky submarine.
Posted: 10 Sep 2006, 02:11
by Peet
Cadyr, I'm not one to post flames....but STFU.