Page 365 of 418

Re: Random WIP

Posted: 06 Jan 2011, 16:06
by yuritch
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Some WW2 boats, but currently not for Spring:1944 (as we don't have the nation that used them ingame).

Re: Random WIP

Posted: 06 Jan 2011, 16:44
by PicassoCT
SpikedHelmet wrote:Image

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(j)aw(drop)esome..

Re: Random WIP

Posted: 06 Jan 2011, 19:46
by PicassoCT
If you picked up the CAN(NOT), i feel bad for you son, i got 99 layers, but the texture gets done.
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Unusuall post to WIP because of pride

Re: Random WIP

Posted: 06 Jan 2011, 22:48
by MidKnight
Just felt like saying: happy 365, Random WIP thread! :mrgreen:

Re: Random WIP

Posted: 07 Jan 2011, 17:19
by FLOZi
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Buoy oh buoy, I hate texturing.

Re: Random WIP

Posted: 07 Jan 2011, 17:33
by smoth
looks very cool. Sea flag?

Re: Random WIP

Posted: 07 Jan 2011, 17:36
by FLOZi
smoth wrote:looks very cool. Sea flag?
That was the original purpose of the model, but I have something else in mind now.

Re: Random WIP

Posted: 07 Jan 2011, 18:48
by PicassoCT
It cant be the same thing i have. You can not steal your own intellectuel property... ;)

Re: Random WIP

Posted: 07 Jan 2011, 23:36
by SanadaUjiosan
PicassoCT wrote:It cant be the same thing i have. You can not steal your own intellectuel property... ;)
Tell that to John Fogerty.

But to be on topic, buoy looks cool Flozi. Wondering what your other idea is, kind of ominous now haha.

Re: Random WIP

Posted: 08 Jan 2011, 14:11
by knorke
i almost made an unit editor to create keyframes for animation :/
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but i just got an epileptic seizure

Re: Random WIP

Posted: 08 Jan 2011, 16:14
by Wombat
spasmolicious !

Re: Random WIP

Posted: 08 Jan 2011, 16:21
by Karl
is it also possible to make them move not so freely?
eg like very large decimal numbers wont appear

Re: Random WIP

Posted: 08 Jan 2011, 18:34
by bobthedinosaur
knorke, make a lock control to increase or decrease the movement increments.

Re: Random WIP

Posted: 08 Jan 2011, 21:46
by PicassoCT
He sees them rollin,in spasms on the floor uncontrollin, headbanging and foamin.

Re: Random WIP

Posted: 09 Jan 2011, 02:38
by knorke
problem was i was making things more complicated than they were
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the idea is that you run it as a unitscript for a unit you want to animate. then you "pose" it in a way you like and then do a second pose and it would somehow create the needed Move and Turn commands...

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Re: Random WIP

Posted: 09 Jan 2011, 03:51
by knorke
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"bitch, please"

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so you enter random wip and suddendly there is all those derping mechs

Re: Random WIP

Posted: 09 Jan 2011, 05:03
by SpikedHelmet
I remember when this thread was a civilized, high-culture forum for the dissemination of art and creativity.

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Re: Random WIP

Posted: 09 Jan 2011, 05:04
by smoth
lol @ knorke
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Re: Random WIP

Posted: 09 Jan 2011, 05:23
by knorke
SpikedHelmet wrote:civilized, high-culture forum for the dissemination of art and creativity.

*picture of mean killing maschine*
That is not s44 either, is it? looks more modern?

Re: Random WIP

Posted: 09 Jan 2011, 06:01
by bobthedinosaur
spiked apparently thinks highly of his art, now that he gave up on spring and moved on to higher poly count games.