Page 365 of 418
Re: Random WIP
Posted: 06 Jan 2011, 16:06
by yuritch
Some WW2 boats, but currently not for Spring:1944 (as we don't have the nation that used them ingame).
Re: Random WIP
Posted: 06 Jan 2011, 16:44
by PicassoCT
Re: Random WIP
Posted: 06 Jan 2011, 19:46
by PicassoCT
If you picked up the CAN(NOT), i feel bad for you son, i got 99 layers, but the texture gets done.
Unusuall post to WIP because of pride
Re: Random WIP
Posted: 06 Jan 2011, 22:48
by MidKnight
Just felt like saying: happy 365, Random WIP thread!

Re: Random WIP
Posted: 07 Jan 2011, 17:19
by FLOZi
Buoy oh buoy, I hate texturing.
Re: Random WIP
Posted: 07 Jan 2011, 17:33
by smoth
looks very cool. Sea flag?
Re: Random WIP
Posted: 07 Jan 2011, 17:36
by FLOZi
smoth wrote:looks very cool. Sea flag?
That was the original purpose of the model, but I have something else in mind now.
Re: Random WIP
Posted: 07 Jan 2011, 18:48
by PicassoCT
It cant be the same thing i have. You can not steal your own intellectuel property...

Re: Random WIP
Posted: 07 Jan 2011, 23:36
by SanadaUjiosan
PicassoCT wrote:It cant be the same thing i have. You can not steal your own intellectuel property...

Tell that to John Fogerty.
But to be on topic, buoy looks cool Flozi. Wondering what your other idea is, kind of ominous now haha.
Re: Random WIP
Posted: 08 Jan 2011, 14:11
by knorke
i almost made an unit editor to create keyframes for animation :/

but i just got an epileptic seizure
Re: Random WIP
Posted: 08 Jan 2011, 16:14
by Wombat
spasmolicious !
Re: Random WIP
Posted: 08 Jan 2011, 16:21
by Karl
is it also possible to make them move not so freely?
eg like very large decimal numbers wont appear
Re: Random WIP
Posted: 08 Jan 2011, 18:34
by bobthedinosaur
knorke, make a lock control to increase or decrease the movement increments.
Re: Random WIP
Posted: 08 Jan 2011, 21:46
by PicassoCT
He sees them rollin,in spasms on the floor uncontrollin, headbanging and foamin.
Re: Random WIP
Posted: 09 Jan 2011, 02:38
by knorke
problem was i was making things more complicated than they were
the idea is that you run it as a unitscript for a unit you want to animate. then you "pose" it in a way you like and then do a second pose and it would somehow create the needed Move and Turn commands...

Re: Random WIP
Posted: 09 Jan 2011, 03:51
by knorke

"bitch, please"
so you enter random wip and suddendly there is all those derping mechs
Re: Random WIP
Posted: 09 Jan 2011, 05:03
by SpikedHelmet
I remember when this thread was a civilized, high-culture forum for the dissemination of art and creativity.

Re: Random WIP
Posted: 09 Jan 2011, 05:04
by smoth
lol @ knorke

Re: Random WIP
Posted: 09 Jan 2011, 05:23
by knorke
SpikedHelmet wrote:civilized, high-culture forum for the dissemination of art and creativity.
*picture of mean killing maschine*
That is not s44 either, is it? looks more modern?
Re: Random WIP
Posted: 09 Jan 2011, 06:01
by bobthedinosaur
spiked apparently thinks highly of his art, now that he gave up on spring and moved on to higher poly count games.