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Posted: 10 Feb 2007, 22:21
by elio
SplashScreen is back twice,
First one is selection to pick different GUI's, with a countdown progressbar.
Default SplashScreen == last run GUI frontend if not possible. otherwise in order if possible i.e 1/ GTK 2/ QT.
Second one is a pulsing splashscreen, i.e progressbar going back & forward, while its updating Map & Mod Cache.
Posted: 10 Feb 2007, 22:22
by Peet
AF wrote:leaf graphic.... evergreens
o_O
Posted: 11 Feb 2007, 18:17
by hollowsoul
own3d & Masse
Kinda updating Gentoo atm, so GIMP is broken atm.
Either of yours care to email your original pics for splashscreen plz to email add in UnityLobby Files....
i.e before u felt it needed to add the progressbar in yourselfs :)
Still coding away at GUI, should be alot easier to use when done, and still have more options at the same time.
I try and get some screenshots together later tonight, when i get parts of the gui done & polished..
Posted: 11 Feb 2007, 20:29
by Relative
Hey hollowsoul, do you have a copy of the readme. The link on the first page has been borked for a while now, and I would like to just try out the lobby as I don't know how to compile it

Posted: 12 Feb 2007, 00:44
by own3d
Can you give exact dimentions as I think its 640x303 but im not sure im not on linux to test atm.
Posted: 12 Feb 2007, 18:09
by own3d
I have gone with a more modern look

Posted: 12 Feb 2007, 19:06
by clericvash
looks amazing!
Posted: 12 Feb 2007, 20:01
by hollowsoul
Couldnt agree more...
Anyway still working away at gtk-2.10 frontend. Had some brainstorms of ideas for gui, which required more work todo...
But anyway small overview of GUI Changes (done / in the works)
- Status Icon -> Detected if displayed or not...
If User Closes Main Window, gets asked if like to quit or min window to Status Icon)
UnityLobby self-contained in single Main Window. Minus popups for options / settings / picking battle settings when hosting a game i.e password etc...
Tabs displayed in Main Window for each section i.e Lobby / Battle / Mods Listings / Maps Listings / Lua etc...
Ability to pick to show / hide tabs via Menu (hidden by default)
Also ability to detach Tabs into seperate a Window i.e Lobby / Battle / Mods
Menu Bar Layout is the following (since unable to get a screenshot of it
)
There will also be ablilty to automaticly get html links for missing mods / maps for Battles from UF thx to Iamacup fo rimplentmenting it
Code: Select all
Game ->
New
Host Network Game
End Game
-----------
Replays
-----------
Connect to Lobby Server
Disconnect
----------
Quit
View ->
Sections -->
Game
Lobby
Lua
Maps
Mods
Replays
---------
Show Tabs (checkbox)
Settings ->
(not done yet)
Help ->
(not done yet, will also be version in about item)
I have pics for other sections when i get them finished off
Posted: 12 Feb 2007, 23:26
by 10053r
own3d. I love the look. However, I think it should say Spring (with UnityLobby in smaller print). Remember that the lobby is the only way that most people interact with the game. They are going to get confused and think the name of the game is "UnityLobby" rather than Spring. I think credit definitely needs to go to hollowsoul for creating this amazing lobby for us by putting his name on the splash screen, but the game is called Spring, so it needs to say that also.
Posted: 13 Feb 2007, 00:27
by own3d
10053r wrote:own3d. I love the look. However, I think it should say Spring (with UnityLobby in smaller print). Remember that the lobby is the only way that most people interact with the game. They are going to get confused and think the name of the game is "UnityLobby" rather than Spring. I think credit definitely needs to go to hollowsoul for creating this amazing lobby for us by putting his name on the splash screen, but the game is called Spring, so it needs to say that also.
The program your using is unity lobby so credit where credit is due anyone using it will know it launches spring. Besides the spring devs are trying to get away from people playing spring and prefer you play balanced annihilation or play XTA so the focus is more on the mods. Besides you do see spring plastered all over TASclient?
Posted: 13 Feb 2007, 13:56
by AF
Well tasclient hasnt got anything plastered over it, not theres anywhere to plaster it on, so its nto really a relevant example.
I think that if you want you should incorporate the spring logo to the start screen at the side, liek you've doen the mac and linux pengiun, but unity should be the focus.
Posted: 13 Feb 2007, 18:05
by hollowsoul
Alot of arguing over Splashscreen.
I make it alot simply its done, and no need to change it atm....
As for Spring Logo, will be in Status Icon, Window Icon (top left), in program launcher...
Posted: 14 Feb 2007, 00:23
by own3d
I have updated the design to reflect some of the ideas, also added some more colour and reduced the size of the logos.

Posted: 14 Feb 2007, 00:26
by Relative
OMG HOLLOW SOUL I NEED A README OR SOME SORT OF INSTRUCTIONS ON WHAT THE HELL I DO WITH THIS TARBALL!1!!1!11Shift!!1!1! STOP IGNORING ME!
Posted: 14 Feb 2007, 00:33
by hollowsoul
Build Spring from tagged checkout & make sure u do
during the install this will get u unitsync.so
Then grab latest UnityLobby from svn (current, not tagged release)
- Copy the unitsync.so will be in spring folder into the UnityLobby/client directory
Then
Code: Select all
python /path/to/UnityLobby/Unity.py
Thats all u need todo.
The 1st post == hasnt been updated inawhile, and the tarball is old spring-gui only works with spring 71b1 or previous versions...
I start a new UnityLobby thread with instructions, when i get latest rewrite done
Posted: 15 Feb 2007, 21:10
by hollowsoul
Anyway some screenshots of new gui
Havent had to much time to code over last week, thus delay in getting this rewrite done...
Anyway once i get display Map & Mod Code done. Will be very similar to previous versions, so wont take long. Just need to code the abstracted code for battle info & creating script.txt from it. Plus a few minor gui additions & i will upload what i got done.
Then i get towork on getting adding the changes to Lobby GUI.
Note goal of gui is to get asmuch as possible in windows based of size of background image. So not much Desktop / resolution needed by UnityLobby.
It will resize alot nicer now & also will have ability to detach tabs to seperate windows & save thier possitions / status. So if u prefer to see Battle Chat in sperate window taking up 1/2 your desktop and rest in main window in tabs u can.
Small Note about screenshots:
Notice typo & fixed to much hassle to upload new screenshot
There will be a map preview in players section, want to test out a few ideas on it first.
Resource Bars -- Still work in progress, skipping on todo Mod / Map displaying.

Posted: 18 Feb 2007, 13:02
by own3d
Looks impressive im interested to see how this will turn out :)
Posted: 18 Feb 2007, 16:01
by clericvash
Any ideas when it will be useable hollow?
I will have downloaded and installed opensuse 10.2 within the n ext few days so i will be anxious to play :)
Posted: 21 Feb 2007, 21:31
by hollowsoul
Shrugs it be done when its done

Taking my time, so can think the gui through...
So far added background code for saving Lobby Client Options.
And added menu below
Code: Select all
Lobby->
Connect to->
<List of Servers Names>
Reconnect
Disconnect
Havent decided where to put Add Server / Remove Server yet...
Also by default, UnityLobby will create server settings file, with Offical Lobby Server & Localhost Server Settings.
(minus username, password of course)
When u click on either one u will see the below dialog
Now need to add to GUI Code for Lobby (mostly cut/pasting from old version). And then tie it into the new Lobby Connection Code.
And then will code up the Battle Abstracted Code and it be ready...
Still abit todo, but nothing hard / new just tedious.
As a sidenote
Gonna install fedora on my other machine as linux os. So no need to mess with gentoo to test out gtk-2.6 frontend. I might aswell make a rpm for spring while i am at it
Posted: 21 Feb 2007, 22:16
by clericvash
God dam it looks so smart, love it :)
I am actually going to test the new ubuntu test-release and see if it is better with my wireless, current ubuntu doesn't let me wireless or wired netowkring work

.
Keep it up hollow, im routing for you!