Page 37 of 177

Posted: 01 Jul 2006, 07:26
by Foxomaniac
To me the Beamer is a cheap anti-LLT spam without having to go vehicles.

They outrange LLTs slightly making them a good anti-llt weapon, a little DT on the front and it'l be a rocko-killing weapon.

Hooray for beamer.

Did I mention it does 52 dmg per "zing" to comms? That's what it says in the weapons.tdf last time i checked.

Anti-commandah Weapon!

Posted: 01 Jul 2006, 07:33
by Dragon45
Again, its a space consideration. I could build two LLTs instead of a Beamer or a HLLT.

But what if I'm in a narrow pass and don't have the room, or build on top ofa cliff? The dmg/sec is more useful that way.

Posted: 01 Jul 2006, 11:50
by chlue
I just tested 2.11 against the deadly emptyai.

AirRepairPads locks weird. They are fine, when I build them, but it looks like there are flying, once a plane has used them for repairs. If I remember right, I had even seen one drift away on a slopy map in 2.10.

I dont like the way the deepchargelauncher work. They weapen destroy a lot of land and they fire on a very low arc, so they always destroy my coastline and tend to damage nearby units. Is it possible to change them to fire in a more ballistic way or at least make there weapon less leathal to ground?

Apart from that, great Mod!

Posted: 01 Jul 2006, 13:40
by Comp1337
no!! i use those for digging paths for my boats!
And dont change the damage against ground, then they would be crap on ring atoll for example, they are fine atm imo

Posted: 01 Jul 2006, 13:42
by TradeMark
"Prude - Safe Geothermal Powerplant" is kinda useless, it should have more health, like 12000 (+50%) or 16000 (+100%).

I have never wasted metal for building that. And never seen anyone building it (only noobs testing it).
I get 2 times more energy from moho geo plant (and they cost almost as much metal), so why to build prude, if it gives less?

Only reason could be that moho geo plant explodes as nuke.

Posted: 01 Jul 2006, 13:56
by Comp1337
TradeMark wrote:Only reason could be that moho geo plant explodes as nuke.
Well thats the point of the prude, isn't it?
Maybe Add a nano tower to it? Make it so that it cant build buildings, but it can repair units and towers helping you to hold a critical point?

Posted: 01 Jul 2006, 13:58
by Machiosabre
prudes are fine :-, they're excellent for when you have a geo in the middle of your base

Posted: 01 Jul 2006, 14:37
by TradeMark
You dont usually have geo in middle of your base, really rare.
More often you get advantage of that core equivalent, which is also defensive structure.

Equivalents should have same profit no matter what map you are playing.

Posted: 01 Jul 2006, 14:41
by NOiZE
i like the differances,

And for CORE having a Nuke build inside your base, kinda sucks sometimes!

It costed me the game sometimes, because they bombed, and it took my base away :)

Posted: 01 Jul 2006, 15:19
by BigSteve
NOiZE wrote:i like the differances,

And for CORE having a Nuke build inside your base, kinda sucks sometimes!

It costed me the game sometimes, because they bombed, and it took my base away :)
All those who agree, say "I"

/me "I"

^^

Posted: 01 Jul 2006, 15:41
by Dragon45
I have never ever built a Prude. I have never been in a situation where I wish I could/would have.

If I have a geo vent im capping with an adv geo, you know that I'll be damn sure I'm protecting it :P

Posted: 01 Jul 2006, 16:30
by Cabbage
i build prudes quite often, if im not certain i can protect the geo, im not gonna build a moho and condem myself :P

Posted: 01 Jul 2006, 16:30
by Egarwaen
Dragon45 wrote:If I have a geo vent im capping with an adv geo, you know that I'll be damn sure I'm protecting it :P
And you can be damn sure I'll be hitting it with an Advanced Bomber strike. Cheapest nuke in the game. ;)

Posted: 01 Jul 2006, 17:07
by Caydr
I'll increase prude's HP to 12500.

2.11 seems to be working well? People who used the patch are compatible with people who used the full downloader? I was afraid a timestamp change might alter the the hash or something. No random problems... anything like that?

Posted: 01 Jul 2006, 21:34
by Machiosabre
Caydr wrote:I'll increase prude's HP to 12500.
that seems so odd, aren't there alot more posts saying that the prudes fine?

Posted: 01 Jul 2006, 22:23
by det
To me, it seems odd that the Core Moho Geo makes +1000e while the Arm Moho Geo makes +1500e. It is unusual to find such a huge difference between the sides with mirror units. Also, I hate having to harrass my teammates for a con whenever I am core and want to make a Moho Geo.

Posted: 01 Jul 2006, 22:25
by Aun
det wrote:To me, it seems odd that the Core Moho Geo makes +1000e while the Arm Moho Geo makes +1500e. It is unusual to find such a huge difference between the sides with mirror units. Also, I hate having to harrass my teammates for a con whenever I am core and want to make a Moho Geo.
Core fusions produce more energy.

Posted: 01 Jul 2006, 22:36
by Caydr
Aun wrote:
det wrote:To me, it seems odd that the Core Moho Geo makes +1000e while the Arm Moho Geo makes +1500e. It is unusual to find such a huge difference between the sides with mirror units. Also, I hate having to harrass my teammates for a con whenever I am core and want to make a Moho Geo.
Core fusions produce more energy.
And can be built anywhere.

Posted: 01 Jul 2006, 22:52
by LordMatt
The amphibious con vehicles can't make tidal generators. Why is this?

Posted: 01 Jul 2006, 23:26
by TradeMark
Caydr wrote:And can be built anywhere.
What you mean by that? You can build it under water, or really rough terrain? I tested, and there is no difference with ARM or CORE fusions where you build them.