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Posted: 12 Aug 2006, 05:28
by SwiftSpear
It doesn't matter what the weapons are called. It's a large gas propelled projectile based weapon in both cases and thus are called cannons, because that is the term English speaking people have given to such a weapon. They have different statistics for game for game play reasons.

Posted: 12 Aug 2006, 05:51
by FireCrack
I'm not debating any technical issue, I am debating a gmaeplay issue, because players who normaly play GD and then try to play URC (like me) will get confused and think "Hmm, cannon mech, so it's kinda like a plasma mech with a tad laonger range and damage/sec" when it is not.

Prehaps a unit guide would help aliviate this problem, but I beleive the easies way would be to add a slight alteration to the name of the weapon to indicate difference.

As I said, purely as a measure to help assist newer players, not as a technical issue, as technicaly I agree cannon works.

Posted: 12 Aug 2006, 05:56
by Zoombie
How about a light cannon. That way people say: "Oh its a lighter version of the GD cannon. It must fire shorter ranges, do less damage and be cheaper".

Posted: 12 Aug 2006, 05:58
by FireCrack
^the problem with that is then you'd have a "Medium Light Cannon Mech" or a "Heavy Light Cannon mech" Wich sounds odd.

Posted: 12 Aug 2006, 06:00
by Zoombie
or you could call them MLCM and a HLCM.

Posted: 12 Aug 2006, 06:02
by FizWizz
Idea: GD has "cannons," but the URC has "snub cannons."
eh?

Posted: 12 Aug 2006, 06:09
by FireCrack
^sure, why not.

Posted: 12 Aug 2006, 06:09
by Zoombie
Or girl cannons.

Posted: 12 Aug 2006, 07:56
by FireCrack
Hmm do flamethrowers do damage in a funny way? URC t3 flamers have no special bonus against structures.

I'm wondering because the flamethrower "by the numbers" seems to do abysmal damage*, but I know that that's not the case.

*the t3 flame bot seems to do only 88 damage/sec against t3 units, whereas the t3 laser tankjs does over 1400 damage/sec against t3 units. Even against buildings and t1 units the t3 flame only seems to do 166 dam/sec.

Posted: 12 Aug 2006, 08:03
by KlavoHunter
Or rename the GD cannons to "railguns" and leave URC's cannons as cannons. Since the GD cannons are very fast and rely more on kinetic damage than the URC's more 'explosive' cannons...

Posted: 12 Aug 2006, 08:46
by Das Bruce
FireCrack wrote:Hmm do flamethrowers do damage in a funny way? URC t3 flamers have no special bonus against structures.

I'm wondering because the flamethrower "by the numbers" seems to do abysmal damage*, but I know that that's not the case.

*the t3 flame bot seems to do only 88 damage/sec against t3 units, whereas the t3 laser tankjs does over 1400 damage/sec against t3 units. Even against buildings and t1 units the t3 flame only seems to do 166 dam/sec.
Flamethrower is 'noexplode=1' or some such tag.

Posted: 12 Aug 2006, 09:50
by Forboding Angel
the closer a flamethrower is to a target, the more devistating it will be. A lv3 flamer can take down a heavy GD factory in mere seconds.

Posted: 12 Aug 2006, 12:39
by AF
Why not instead of 'Light cannon' use 'support cannon mech'?? or 'short range cannon mech'

Posted: 12 Aug 2006, 12:47
by Drone_Fragger
Why not use the term railguns. Its basically the same thing anyways. The only differance being there is no propellent and that it uses magnets. Also, The sound already sounds "Railgun-ish" Anyways.

Posted: 12 Aug 2006, 13:22
by Das Bruce
I miss my jaguar quad heavy grenade launcher. :(

Posted: 12 Aug 2006, 14:40
by Zoombie
Thats it. We could call them Grenade launchers.

Posted: 12 Aug 2006, 15:30
by krogothe
and actually make them launch grenades (slower projectile), gameplay would remain similar anyways

Posted: 12 Aug 2006, 20:34
by KlavoHunter
brilliant, "Grenade Launcher" is the best idea yet.

Posted: 12 Aug 2006, 21:45
by KDR_11k
GLs are a different weapon. The UCS has both cannons and GLs. I think GLs are much stronger (35 dmg GL vs. 25 dmg cannon) but in theory weaker for hitting moving targets.

Weapons were much more distinct in 2160 (cannons were ED's general purpose kinetic weapon, GLs were the UCS's low-tech turret killer) and that game's armor system might be easier to replicate in Spring than the heat damage caused by plas and las weapons in 2150. Of course that game was uber-porc so replicating it wouldn't be desirable.

Posted: 12 Aug 2006, 21:56
by j5mello
Okay let me say a few things.

Technically KDR instead of grenade launchers the URC has the mortar since calling them GLs would be kinda weird ( they are a little big to be grenades).

Firecrack we want to do a unit guide but we have yet to sit down and work on it (with Fang missing for two weeks plus other things).

While i agree that having to different weapons with the same name is a bit misleading if we are gonna re name it "snub cannon" makes the most sense to me. Or Deci suggested it be an HE cannon (since it does rely a lot on its explosions for damage purposes), though i think that'll confuse people even more since not everyone knows what HE means.

Meh its up to Fang what he wants to do.