Re: DWARF FORTRESS
Posted: 19 Jul 2008, 07:05
dont forget animals.
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If you dont plan on running a large or early metal economy (IE no magma), this is fine. If you arent in an area with a sedimentary layers (which has the most and best kinds of ores) then a metal economy is going to be only so good, anyway.I usually dont change the standart items cause they are fine, but if you change you should make sure to bring at least one anvil (else you will have to buy one to make metal stuff)
Lies, just assign a dwarf to the task and he will gain the skill. Social/Admin skills train VERY fast. Set a dwarf to dedicated perfect stockpile updating and he'll hit legendary pretty quickly. Having a bit of appraising helps with merchants, but you can still gain the skill just by trading a few times.As for skills, you should make sure to give at least one of your dwarves some administrative skills as those cannot be gained otherwise.
Ops, right :) I guess I was distracted and used the wrong words. I wanted to mean that those skills cant be gained just by toggling then on the dwarf skill list like the others.Saktoth wrote:Lies, just assign a dwarf to the task and he will gain the skill. Social/Admin skills train VERY fast. Set a dwarf to dedicated perfect stockpile updating and he'll hit legendary pretty quickly. Having a bit of appraising helps with merchants, but you can still gain the skill just by trading a few times.As for skills, you should make sure to give at least one of your dwarves some administrative skills as those cannot be gained otherwise.
In fact, letting your dwarves party and socialize is a great way to train their stats, as there are a heap of skills to train and they all give stat bonuses. My bookkeeper/mayor/sherrif is usually my beefiest dwarf.
Or skip the anvil and bring the cheapest picks and axe, as then you have a decent weapon immediately, gain the 1000 points from the anvil (as the axe + picks only go over 1000 if you get nothing but steel) which allows yo to bring a load of wood for metalworking later on, and just wait for the first caravan which is guaranteed to bring multiple anvils which you can buy with worthless rocks carved into cheap trinkets. By the time you get the anvil, you will have found a worthwhile amount of ore.second is to skip the axes and picks and just bring all you need to build them (metal bars, anvil, stone, charcoal), that frees up enough points to make a huge difference on skill buying and forces you to get a functional furnace set up right away
Troofs.El Idiot wrote:Or skip the anvil and bring the cheapest picks and axe, as then you have a decent weapon immediately, gain the 1000 points from the anvil (as the axe + picks only go over 1000 if you get nothing but steel) which allows yo to bring a load of wood for metalworking later on, and just wait for the first caravan which is guaranteed to bring multiple anvils which you can buy with worthless rocks carved into cheap trinkets. By the time you get the anvil, you will have found a worthwhile amount of ore.second is to skip the axes and picks and just bring all you need to build them (metal bars, anvil, stone, charcoal), that frees up enough points to make a huge difference on skill buying and forces you to get a functional furnace set up right away
I personally do it for added security and for role-playing. I mean what kind of dwarf lives in an ugly soil fortress. And building in more Y levels can be easier for your dwarves to get to things if you build important structures and stock piles below or over them.manored wrote:I dont get the point of abandoing the soil layers to rebuild in the stone layers... whats it for? :)
By the way, we are so used to games with building direction limitations that its easy to forget that in this one we can build in full 3D, wich is quite usefull for quick movement structures :)
Yeah, I also find sort of lame how you need very little to keep your dwarves super-happy... there is little to none incentive to making your fortress better than the basic.Saktoth wrote: I never make anything but plump helmets, the food production is broke IMO, it was way more fun when you needed to irrigate regularly. I can feed the whole fortress on a 5x5 square or so. There is even fertilizer, you just do not need it!
Keep things 'simple' for now. Dwarves complain about the lack of diversity in alcohol but that just means they complain, but they still work as fast as they usually do and they still are ecstatic. But yeah I think it'd be nice if things required more complexity like diets. But if you guys want something super complex, try making dwarven 'computers'. Very complicated theoritcal traffic controllers and such. If you think about it in the way of electronics and computing, it may not be complicated as making a robot with touch sensitive neuro-shit. But damn its complex!manored wrote:Yeah, I also find sort of lame how you need very little to keep your dwarves super-happy... there is little to none incentive to making your fortress better than the basic.Saktoth wrote: I never make anything but plump helmets, the food production is broke IMO, it was way more fun when you needed to irrigate regularly. I can feed the whole fortress on a 5x5 square or so. There is even fertilizer, you just do not need it!
Lokum: By Armok, Im getting quite tired of these servings of dwarven wine an- OH MY GODS IS THAT A MASTER PLATNIUM STAT- OH MY GODS LOOK AT THOSE ENGRAV- OH MY GODS THAT TABLE IS MADE OF- OH MY GODS ELEPHANTS IN CAAAGEES- ectErom wrote:In the most recent version, dwarves have started to complain if they eat the same shit day after day. Of course, this is only a very minor penalty right now.