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Re: Random WIP

Posted: 07 Dec 2010, 23:29
by SpikedHelmet
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ugh

Re: Random WIP

Posted: 08 Dec 2010, 14:25
by PicassoCT
Well, i there are three steel atoms on the right which completely debalance your fine model, my good spiked. I would recommend beginning from scratch :)

Re: Random WIP

Posted: 08 Dec 2010, 17:33
by knorke
omg thread split. :shock:
Wombat wrote:so, any new cool WIP's anyone ? KNORKOR AMAZE US
HOLY MILK SHITTING BATMAN
Here comes the shitmobile and ITS BACK ON TRACKS
is that some gif? THANKS CAPTAIN OBVIOUS you bet it is and now better stop your porn dl so it does not take ages to to load because YOU WILL NOT NEED THE PORN
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OH MY GOD did you just JIZZ YOUR PANTS over a 100 pixel gif of some unfinished jaggy animation.

Re: Random WIP

Posted: 08 Dec 2010, 19:12
by rattle
no suspension? boo

Re: Random WIP

Posted: 08 Dec 2010, 21:04
by d-gun
wheels arent spinning either

Re: Random WIP

Posted: 08 Dec 2010, 21:07
by FireStorm_
Cool! I can already imagine the vehicle running of its tracks when they break, although that might be expecting to much.

Re: Random WIP

Posted: 09 Dec 2010, 00:24
by knorke
rattle wrote:no suspension? boo
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quick 5 minute test because someone talked about rocking units in lobby.
probally will not use though.
wheels arent spinning either
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upspring :regret:
vehicle running of its tracks when they break
as long as the vehicle travels in a straigt line its easy but with turning it gets tricky. hm. probally wont do, sorry.

Re: Random WIP

Posted: 09 Dec 2010, 10:04
by Wombat
knorke wrote: OH MY GOD did you just JIZZ YOUR PANTS over a 100 pixel gif of some unfinished jaggy animation.
i finished fappin 1 min before i noticed this gif :(

but ye its epic ! humanity is proud of u

Re: Random WIP

Posted: 09 Dec 2010, 10:07
by knorke
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science.

Re: Random WIP

Posted: 09 Dec 2010, 10:18
by manolo_
nice knorke, do u have any plans about the mod?

Re: Random WIP

Posted: 09 Dec 2010, 10:59
by knorke
well, a bit.
But I am only slowly getting more certain if I really want to finish this. ie had the units-breaking-apart thing not worked out for whatever reason, that would have ended it.
Also everything I have right now is this + some Lua:
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No use to write big plans when all there is are 5 50% done units.

but ok:
overall it should play fast&fun but not choatic spam.
Not quite as simple as Kernel Panic, maybe a bit like Broodwar on small maps like Bloodbath etc.
Everything that happens should be "there." ie should there ever be a slow firing cruise missle thing (example) it will not have a reload progress bar. Instead it will have a reload animation.
Probally C&C style harvesting. One kind of tank instead of 5 different ones. One resource as I do not have any idea i like what a second resource could be good for or be like.
Ideas for units or gameplay are welcome but yeah.

Re: Random WIP

Posted: 09 Dec 2010, 11:53
by FireStorm_
Knorke, you're awsome! :-)
There will be so much i can stea...ehm, learn form this.

And C&C style harvesting? Guess you're also gonna need a lego minecraft Knorke-land map heavy with feature models that will shatter into blocks one can harvest, when it is destroyed. But thats probably me just dreaming again. :-)

Re: Random WIP

Posted: 09 Dec 2010, 14:08
by zwzsg
quick 5 minute test because someone talked about rocking units in lobby.
I was discussing it with Godde for 30mins and going nowhere, meanwhile you started, coded, tested, got it working. Plus your code is better than mine, since instead of having rotation proportional to acceleration liked I would have*, you threshold the acceleration and turn a fixed amount, which makes it a ton more easy to configure and precisely control the result.
*By law of physics rotation should be equal to arctan of acceleration/gravity. But since in Spring engine units have a constant acceleration, there's not need to keep on measuring the acceleration at run time, but only to know if the unit is one of the three phases: accelerating / braking / neither, like you did.
No use to write big plans when all there is are 5 50% done units.

Everything that happens should be "there." ie should there ever be a slow firing cruise missle thing (example) it will not have a reload progress bar. Instead it will have a reload animation.
I like your spirit!

Re: Random WIP

Posted: 09 Dec 2010, 14:46
by Guessmyname
knorke wrote:Everything that happens should be "there." ie should there ever be a slow firing cruise missle thing (example) it will not have a reload progress bar. Instead it will have a reload animation.
Whilst this is a nice idea... you might want to lay off on the 'animate everything' until you've got the balance down tight-ish. Otherwise adjusting reload times (for example) is going to be a bitch.

Re: Random WIP

Posted: 09 Dec 2010, 14:50
by zwzsg
In a Lua animation, fetching the reload time from the weapondef, and the weapondef from unitdef, is easy enough.

Re: Random WIP

Posted: 09 Dec 2010, 16:30
by FLOZi
zwzsg wrote:In a Lua animation, fetching the reload time from the weapondef, and the weapondef from unitdef, is easy enough.
It's easy enough in COB for one weapon, too; even in OTA. :wink:

Re: Random WIP

Posted: 09 Dec 2010, 20:00
by KaiserJ
primary resource : bricks
secondary resource : paint

Re: Random WIP

Posted: 09 Dec 2010, 20:57
by Hobo Joe
Don't forget glue

Re: Random WIP

Posted: 09 Dec 2010, 21:33
by KaiserJ
idk, these cubes are here to fight, not to huff glue out of old rags down in the viaduct

unless theres another use for glue, but if there is, i certainly have never heard of it

Re: Random WIP

Posted: 09 Dec 2010, 22:50
by PicassoCT
A Challenger appears.

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Its solving Abilitys are supereffective. With every hit, a Brix is split.