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Posted: 03 Sep 2007, 12:16
by Masse
well ball with 2 legs does remind of bioshock :D... when i was drawing that "ball" walker my girlfriend said it needs 4 legs but i tought it will be fine with 2 cause i dont want to animate 4 :)

Posted: 03 Sep 2007, 13:26
by Masure
We're not in a low poly topic but it would be nice if you could provide the poly count of the models you show.

Posted: 03 Sep 2007, 13:52
by Masse
not gonna say every time how many polygons there is cause all models are unfinished

Posted: 03 Sep 2007, 16:08
by rattle
Actually that's almost an Urbanmech.

Posted: 03 Sep 2007, 16:20
by Warlord Zsinj
gonk droid pwns urbanmech ;)

Posted: 03 Sep 2007, 16:59
by espylaub
rattle wrote:Actually that's almost an Urbanmech.
Oh yay, an Urbanmech :D The most useless piece of crap in the history of everything :D

Posted: 03 Sep 2007, 18:13
by imbaczek
I kinda liked the AC/20 version ^^

Posted: 03 Sep 2007, 18:43
by ralphie
Here's a Soundwave model I was working on until I realized how little talent I had at texturing (or interest in improving :P )

Image[/img]

Posted: 03 Sep 2007, 19:25
by espylaub
imbaczek wrote:I kinda liked the AC/20 version ^^
2/3/2 and whopping 8 shots of ammo, if I remember correctly :D But the name is a good clue towards the only environment it was even remotely useful in.

Jesus that was long ago :o Why do i remember crap like that, but I can never recall what year my mother was born?

Hmm.

Posted: 04 Sep 2007, 03:43
by rattle
The AC/20 version makes it useful at least. Kinda like a fire and forget weapon. :P

Posted: 04 Sep 2007, 10:23
by Saktoth
In this thread we talk about 3d models.
Image

Needs.. something more. Not keen on the barrel, esp since it fires a ballistic projectile and not a laser.

Posted: 04 Sep 2007, 11:08
by Maelstrom
Saktoth wrote:In this thread we talk about 3d models.
*img*

Needs.. something more. Not keen on the barrel, esp since it fires a ballistic projectile and not a laser.
Needs something on the front. Try shaping the front of the treads down a little, and making the body of the tank less flat over the top. It has bumps, true, but most of the bumps are flat as well.

Posted: 04 Sep 2007, 12:53
by rattle
The sides of the body look weird-

Posted: 04 Sep 2007, 14:32
by Warlord Zsinj
I like the sides, and the turret (though perhaps it isn't very ballistic) - but I agree with mael, and think that the tracks in their current state are a little lacklustre, and need some more shaping of form to get them to give the tank more character.

F.ex, try seperating the tracks from the track shields, and then shape the track shields in a certain way to give it a more dyanamic/bulky (whatever you're looking for) form.

Alternatively, you could remove the tracks entirely and give it big vtol-style thrusters, or something similar to the bf2142 tanks. Might not be appropriate/what you're looking for though.

Posted: 04 Sep 2007, 15:21
by Saktoth
Image

Contoured the tracks (Probably a pretty good idea), put more interest on the front inbetween the tracks, new turret, made some stuff more 'angular'.

Posted: 04 Sep 2007, 15:26
by smoth
I like the old turret more and love all the other changes.

Posted: 05 Sep 2007, 22:43
by TheBigPK
Sup guys... I just made my first modelish; an Arwing from Starfox :P. It's just the fuselage so far and I based it off the box cover of the 64 game.
Image
Couldn't figure out how do export it right in wings so I frapsd it...

Anyway, do you guys know of a good place for some open source textures, I want to put a better looking metal texture on it. The one in place was a 5 minute addition to see what it'd look like and figure out UV mapping a bit better, but the cover has like metal on it:
Image
Any tips without completely derailing the thread?

EDIT: Err just noticed I missed an edge by the rear vents, fixed it :P

EDIT: Redid texture a bit, still working on it...

Posted: 05 Sep 2007, 23:17
by Argh
Image

Soldier Mandroid. Model and initial skin by Keithus, with weathering, color, and minor rework by me.

Posted: 06 Sep 2007, 00:11
by Warlord Zsinj
It's like a peeweee... but not!

Posted: 06 Sep 2007, 00:17
by Felix the Cat
It's a non-Peewee for a non-TA mod, of course :wink: