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Re: Random WIP
Posted: 29 Nov 2010, 01:37
by smoth
I wonder how many construction cranes work in your world gmn.
Re: Random WIP
Posted: 29 Nov 2010, 01:39
by Guessmyname
It's more that it's the first tank I've ever seen that looks possible to tip over.
Re: Random WIP
Posted: 29 Nov 2010, 02:58
by Wombat
imma nouncin someones models !
http://www.turbosquid.com/Search/Index. ... page_num=1
was bored at work and googlin' for some inspiration. found this, notice that there is few free to dwl models. huh... ?
Re: Random WIP
Posted: 29 Nov 2010, 15:14
by PicassoCT
Nice models, a little dark, lacking colours (he must be from europe) but nice done. I like the refinery a lot, even considered paying 30 bucks instead of unwrapping my own industrial bait myself.
Re: Random WIP
Posted: 29 Nov 2010, 15:32
by Wombat
its kinda dark but i simply adore such cartoonish style
Re: Random WIP
Posted: 29 Nov 2010, 22:36
by MElvinVM
Kaboom!
Still working on it!
Re: Random WIP
Posted: 30 Nov 2010, 16:15
by knorke

hm.
would this work in spring if every cube is a piece? or will there be z buffer fighting and piece limits and bla?
it sure does make for easy texturing.
Re: Random WIP
Posted: 30 Nov 2010, 16:16
by Wombat
:>
Re: Random WIP
Posted: 30 Nov 2010, 19:32
by PicassoCT
What happens in Minecraft, stays in Minecraft
Joke aside, the wheeltank has future, the buggy has not.
Re: Random WIP
Posted: 30 Nov 2010, 19:50
by KaiserJ
welcome to lego land
Re: Random WIP
Posted: 30 Nov 2010, 22:42
by Gota
MElvinVM wrote:Kaboom!
Still working on it!
Cool but those fat cannons look a bit odd wit that slick ship body.
Re: Random WIP
Posted: 01 Dec 2010, 01:46
by knorke
Re: Random WIP
Posted: 01 Dec 2010, 03:17
by bobthedinosaur
what are you trying to do?
Re: Random WIP
Posted: 01 Dec 2010, 07:33
by Masure
Making tanks for minecrafter
Re: Random WIP
Posted: 01 Dec 2010, 08:47
by KaiserJ
Re: Random WIP
Posted: 01 Dec 2010, 11:54
by Guessmyname
It's... detailed KaiserJ, but it's kinda lacking any large landmarks (ie doors, sensor arrays, large factory chimney whatsits etc) to make it clear what the structure is for. A lot of the detail falls to noise because we can't tell what it is; it's at the moment a large collection of shapes.
Re: Random WIP
Posted: 01 Dec 2010, 14:26
by Argh
Love the colors and feel of wear, but it really needs windows.
If you're doing what I think you're doing, though, I want to see a lot more of that, but you may want to keep the 3 main color channels in layers and make sure to save a copy like that

Re: Random WIP
Posted: 01 Dec 2010, 15:06
by PicassoCT
KaiserJ is trying a new trolltrick, posting part of a mecha(nized structure ot unknow purpose)
Getting us to reply like we know what he did there, but i m blind, i m blind, i cant see anything, wait let me grab it, so i can use my mousepointer to sense its surface.
Mmmh.. its cold... its metallic- there are sharp edges, carvings, worren out spots, its a bunker in a hill.
Re: Random WIP
Posted: 01 Dec 2010, 15:25
by Wombat
windows ? doors ? it looks like part of a terrain for me, old new llamas ?
Re: Random WIP
Posted: 01 Dec 2010, 19:53
by KaiserJ
maybe this will shed some light; picasso you caught me :D
def. need some larger plainer tiles to mix in there though, for the sense of aesthetics, and for a bit more variation
also : needs specular, bumpmap etc. as well as map features (not textured, so... no show yet)