Page 35 of 61
Posted: 08 Sep 2007, 19:09
by FLOZi
All can be controlled with the value of QUALITY.
Posted: 08 Sep 2007, 19:44
by 1v0ry_k1ng
how does QUALITY work?
Posted: 08 Sep 2007, 19:49
by FLOZi
I'll post some examples when I get in from work. In about 5.5 - 6 hours.
Posted: 09 Sep 2007, 01:57
by Felix the Cat
Seems like the range calculation may be borked.
My tests indicated that a T60 firing at a Panther from maximum range does zero damage. A T60 firing from around 1/2 range takes a Panther down to somewhere between 2/3 and 1/2 health (so, 3-burst kill). Any closer and it becomes a 2-burst or even 1-burst kill.
Posted: 09 Sep 2007, 02:19
by FLOZi
Max range on T-60 should do 0 damage, the weapons are set up to accurately reflect the real penetration curves of the guns.
I won't go into detail with the maths, but with a QUALITY of 1801 (The current value Nemo adopted recently):
At 100 range: 29mm penetration vs. weighted average protection of panther @93.95mm
= 726 HP deducted (from 9395)
= 13 hits = 4 bursts.
At 500 range: 16mm penetration vs 93.95mm
= 304 HP deducted
= 31 hits = 8 bursts
Now, lets consider a QUALITY of 3602
At 100 range:
=182 HP deducted
= 52 hits = 13 bursts
At 500 range:
=58 HP deducted
= 162 hits = 41 bursts
Obviously, doubling QUALITY has a huge effect, with more gradual changes we can find a more suitable 'sweetspot'.
Posted: 09 Sep 2007, 02:58
by 1v0ry_k1ng
wait, so quality is just a number subtracted from the damage received?
Posted: 09 Sep 2007, 12:38
by FLOZi
1v0ry_k1ng wrote:wait, so quality is just a number subtracted from the damage received?
No?
Posted: 09 Sep 2007, 14:40
by 1v0ry_k1ng
oh, it looked like that. what is it actually doing then?
Posted: 09 Sep 2007, 18:02
by FLOZi
The actual maths is:
DamageApplied = penetration * e ^(-quality * (armour - penetration))
Where the values of QUALITY I've mentioned before are quality * 2^16 (as BOS doesn't handle floats). Basically the HP deducted for a non-penetrating hit falls off exponentially with the difference between armour and penetration.
edit: So if we really wanted to, we could make any non-penetrating hit do 0 damage.
Posted: 09 Sep 2007, 21:52
by mecha
*this is a copy of a post in the art and modelling section*
referring to some of the earlier posts regarding use of trenches
A better implementation of this would be to have support for occupiable buildings. -i know s:44 is probably the only mod besides WD that would have any use for it but it would be a cool feature and would allow trenches to be used (if the trench was treated as a building and units could be ordered to occupy it enmasse.)
perhaps this could be done by using some of the transports code and incorporating it into a building (a sort of stationary transport that looks like a building and can't turn around) and set isfireplatform=1 to allow units to fire from the building once loaded into it.
Don't know if it'll work but I'm at least a month away from having a computer to try this stuff
Posted: 10 Sep 2007, 07:26
by Sleksa
mecha wrote:*this is a copy of a post in the art and modelling section*
referring to some of the earlier posts regarding use of trenches
A better implementation of this would be to have support for occupiable buildings. -i know s:44 is probably the only mod besides WD that would have any use for it but it would be a cool feature and would allow trenches to be used (if the trench was treated as a building and units could be ordered to occupy it enmasse.)
perhaps this could be done by using some of the transports code and incorporating it into a building (a sort of stationary transport that looks like a building and can't turn around) and set isfireplatform=1 to allow units to fire from the building once loaded into it.
Don't know if it'll work but I'm at least a month away from having a computer to try this stuff
but wont the units inside the transport automatically get paralyzed?
i think someone tried to do this long ago and there were some glitches that made it a non-worthwhile choice ~_~
Posted: 10 Sep 2007, 08:01
by yuritch
The units won't get paralyzed if isFirePlatform is set to 1, that's exactly what this tag is for. But they probably will be untargettable by enemy as long as the "transport" (building) is alive.
Posted: 10 Sep 2007, 16:47
by mecha
I was going to set it up so that the building had to be destroyed to get to the troops anyway.
i was also thinking about whether you could kill each unit inside the building using lua so that if a builing is 50% damaged then half the units inside have been destroyed
Posted: 10 Sep 2007, 17:31
by 1v0ry_k1ng
there is no use at all for infantry garrisonable buildings in this mod imo. if a building is in LOS artillery and tanks and generally blowing it to pieces.
does that armour system mean tanks now have tags for armour n quality, and weapons have a tag for penetration? its a nice idea, sure cuts down on armour groups
Posted: 10 Sep 2007, 17:41
by Saktoth
If the building has more hp than the infantry, and if you are using AoE weapons (Artillery, which i guess is what you'd use on a building?) the units inside would die anyway.
Posted: 10 Sep 2007, 18:50
by Felix the Cat
I'm sure trenches and the like could be made with LUA <-> COB, but they would be out of place here.
Maybe if I ever get around to making a WW1 mod...
Posted: 10 Sep 2007, 20:03
by Neddie
Felix the Cat wrote:I'm sure trenches and the like could be made with LUA <-> COB, but they would be out of place here.
Maybe if I ever get around to making a WW1 mod...
Hell yes. I'm petitioning now to be on your design team.
Posted: 11 Sep 2007, 06:10
by mecha
war at sea already has some really good quality ww1 ship models you could use
http://spring.clan-sy.com/phpbb/viewtop ... ht=war+sea
Posted: 11 Sep 2007, 06:29
by Felix the Cat
neddiedrow wrote:Felix the Cat wrote:I'm sure trenches and the like could be made with LUA <-> COB, but they would be out of place here.
Maybe if I ever get around to making a WW1 mod...
Hell yes. I'm petitioning now to be on your design team.
Awesome, I put you down for texturing.
Posted: 11 Sep 2007, 18:11
by 1v0ry_k1ng
whar is everyone? i want some gaems!