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Posted: 22 Apr 2007, 22:05
by Zoombie
They must have gotten their time machine to work right. Good thing to. Remember that cat?

Posted: 22 Apr 2007, 22:17
by Guessmyname
Ergh... I still have nightmares about that cat...

Posted: 22 Apr 2007, 22:22
by Neddie
Trust me, it requires far too much concentration to be practical.

Posted: 22 Apr 2007, 22:26
by clericvash
This mod is pretty good, played with a friend on wireless lan ealier :)

Posted: 22 Apr 2007, 23:23
by pintle
tombom wrote:Please explain how you guys quoted more than an hour in the future.
this has happened to me twice... maybe its something weird at my end?

Posted: 23 Apr 2007, 00:21
by LathanStanley
pintle wrote:
tombom wrote:Please explain how you guys quoted more than an hour in the future.
this has happened to me twice... maybe its something weird at my end?
you suck at the internets!

Posted: 23 Apr 2007, 00:22
by rattle
MacFly sold his car apparently.

Posted: 23 Apr 2007, 00:54
by Fanger
I would explain it to you tombom, but you wouldnt understand what im saying ;)

Posted: 23 Apr 2007, 01:12
by smoth
tombom wrote:Please explain how you guys quoted more than an hour in the future.
holy... SHI... THEY CAN DO THAT!


QUICK FANG! QUOTE ME!

Posted: 23 Apr 2007, 01:33
by Peet
smoth wrote:Hahahaha wow you quoted this post before I posted it :O

Posted: 23 Apr 2007, 03:22
by Forboding Angel
Simply rudimentary mind control, nothing to be afraid of ;p

Posted: 26 Apr 2007, 00:36
by Zpock
Fang asked for a better animation on the mechs...

http://www.youtube.com/watch?v=VRShAIqoU-w

Posted: 26 Apr 2007, 01:51
by Fanger
Zpock you are the man... that is.. wow...

Posted: 26 Apr 2007, 02:10
by Zoombie
SWEET! That's like super sweet, man. THree cheers for Zpock!

Posted: 26 Apr 2007, 02:28
by Deathblane
Dude that's really good.

Posted: 26 Apr 2007, 07:46
by Forboding Angel
fuck me twice, that looks awesome!

Posted: 26 Apr 2007, 08:17
by KDR_11k
Looking good. Not sure about the jump between the frame with a leg in its hindmost position and the next frame, that looks kinda wrong.

You people do these animations with synchronized turn now commands, right? Is that easier than using turn speed commands, possibly asynchronous (i.e. not issuing a command to every piece at once but only when they change velocities)?

Posted: 02 May 2007, 23:18
by knorke
random idea:
How about droppods that bring the Commander to the battlefield at the start of each round?
Just some pod falling down from the sky.
GD's pod could just slam into the dirt, URC might float down with rocketpower and the aliens might even teleport in.
Image
of course all animations should take roughly the same time to finish, like 5sec.

just an idea if you are bored :wink:

Posted: 03 May 2007, 00:44
by AF
Uusually the respective command units would have walked/hovered/driven onto the map from adjoining terrain.

Posted: 03 May 2007, 09:18
by Fanger
Actually hes not far off, given non local resources, most likely the forward construction unit (commander) would be airlifted/airdropped into the area..