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Posted: 05 May 2006, 22:55
by Drone_Fragger
smoth wrote:
because some people... like drone fragger do not comprehend why the new barrels are ftw.. here is a side by side comparison.
Oh. I see.
Will it lag more?
Posted: 05 May 2006, 23:02
by smoth
nope. but I did figure out why the arties lag...
they do a lot of impulse damage. Which pushes things which calls the slugish collision system.
Posted: 05 May 2006, 23:02
by j5mello
Kickass barrels smoth. oh and the gold barreled tanks need a diamond hood ornament as well :)
Posted: 05 May 2006, 23:03
by Drone_Fragger
smoth wrote:nope. but I did figure out why the arties lag...
they do a lot of impulse damage. Which pushes things which calls the slugish collision system.
On the subject of impulse, Is there any mine clearers? Becuase i've seen an Impulse minefield blow a whole army of urals off the mpa or into the water.
Posted: 05 May 2006, 23:04
by Forboding Angel
Drone_Fragger wrote:smoth wrote:nope. but I did figure out why the arties lag...
they do a lot of impulse damage. Which pushes things which calls the slugish collision system.
On the subject of impulse, Is there any mine clearers? Becuase i've seen an Impulse minefield blow a whole army of urals off the mpa or into the water.
That is so much fun!

Mine clearer might be a decent idea tho.
Posted: 05 May 2006, 23:09
by Drone_Fragger
Yes. Yes it would.
Posted: 05 May 2006, 23:24
by Min3mat
nice new barrels now we have astandard to compare them against :)
at least FA agrees that the URC are UP :D
Posted: 05 May 2006, 23:26
by smoth
like this j5mello?
Posted: 06 May 2006, 01:45
by Fanger
@Smoth.... YES
at the rest of you peoples..
I have decided some stuff...
1. Rocket units got made a little to powerful I will be nerfing them
-now before you all go OH NOES NOT TEH ROCKETS, this is a slight range nerf to put them at shorter range than the plasma/cannon weapons, secondly I will be massively reducing the impulse they do to units as this is causing much more dmg than the weapon itself should, especially to URC units.. thirdly I will be giving them a slightly reduced edge effectiveness to reduce the blanket area dmg they do
2.Plasma units got unintentianolly nerfed, the accuracy nerf I did for them was a bit to potent that will be reduced severely by about half, and all inaccuracy will be removed from aircraft plasma weapons
3. The miniguns will be removed from the medium and heavy battle tanks, and replaced with a smaller cannon weapon to keep the tank confined to its intended roll which it is not fulfiling correctly at this time, your are supposed to mix these with lasers and rockets to make an effective group... not to dissimiliar from how lvl 1 currently functions..
those are my 3 main points
the other stuff im going to do includes but is not limited to
-Turrets will no longer return to initial position after attacking
-Flying Height of Missile Superweapons increased to function better on larger maps
-Mine Damage readdressed
-Decreased Dmg/Health of Scout aircraft, specifically GD scout helis
-Ground Attack Aircraft will no long do much if any dmg to other aircraft to prevent them from nukeing eachother during an initial attack..
-lvl 2 anti ship aircraft
-20% health and damage increase for all lvl 2 units
-5% speed increase for lvl 2 units
-10% decrease in cost of lvl 2 factories (both air and land)
-lvl 1 output tidal generator
-increased radar range on radar ships
-sub dmg reduced
-sub range reduced
-ship health/dmg looked into
Posted: 06 May 2006, 01:52
by krogothe
Cool, i like everything but taking away the miniguns (a laser buff would be nice, its useless atm). Also try not to nerf the rockets too much, a lot of 5-10% nerfs add up like compound interest! Other than that, add the pimped shiny barrels and keep it up

Posted: 06 May 2006, 02:08
by Das Bruce
smoth wrote:
I pity the fool who shoot dis tank.
Posted: 06 May 2006, 02:36
by FizWizz
pfft, you think you can pick up da' honeys in that thing? Spinners and chrome don't make it go faster, and I'd hate to see the cost of getting it lifted....
...At least you refrained from stickers

Posted: 06 May 2006, 08:09
by Forboding Angel
krogothe wrote:Cool, i like everything but taking away the miniguns (a laser buff would be nice, its useless atm). Also try not to nerf the rockets too much, a lot of 5-10% nerfs add up like compound interest! Other than that, add the pimped shiny barrels and keep it up

Lasers useless? Not at all dude. You must not be using them the way they were intended. If you're in a game sometimes I'll play as GD so you can see how effective they really are.
They do an insane amount of damage. It's quite stellar.
Posted: 06 May 2006, 08:12
by Corbeau
Not to mention that laser tanks can blow aircraft out of the sky easily at close range, at least the medium laser tank. Really. Try it some time.
Posted: 06 May 2006, 13:13
by krogothe
Forboding Angel wrote:
Lasers useless? Not at all dude. You must not be using them the way they were intended. If you're in a game sometimes I'll play as GD so you can see how effective they really are.
They do an insane amount of damage. It's quite stellar.
Well, i had lots of people showing how good they are against me, theyre easy to kill with units since you can micro out of their range, they take lots of hits from defenses before firing, when artillery would be better, and for raiding unarmed buildings (only use left besides anti-air) id rather use a scout tank. Hope you can show me something i havent yet seen.
Posted: 07 May 2006, 01:48
by Forboding Angel
well if you only attack with laser units they are gonna die, but if you attack with a mixed force and include lasers you up your firepower significantly.
Posted: 07 May 2006, 13:25
by Andreask
LOL. Vladost Spam FTW !!!
Posted: 07 May 2006, 14:49
by krogothe
Forboding Angel wrote:well if you only attack with laser units they are gonna die, but if you attack with a mixed force and include lasers you up your firepower significantly.
Having other units nearby doesnt increase the laser range. Of course lasers will own people who dont micro, but then you might as well go URC and mass flame kbots. Lasers are paperweights unless theyre in range, and they will rarely if ever be against a good opponent, mixed up or not.
Posted: 07 May 2006, 18:08
by j5mello
well maybe we should make it so that they can fire over the main battle tanks. that way they can use the Vladost as a meat shield (rather powerful one at that) allowing them to close with their targets without dying.
also another use for them atm, is if they are mixed into a group of units that make it past a defensive line, the lasers will decimate factories and such. So, keeping them safe until then is a good idea.
meh thats my two cents on the issue
Posted: 07 May 2006, 18:22
by Drone_Fragger
increase the metal:Armour ratio on the URC lvl 2 and 3 bots. At the moment its almost 1:1.5 on some of them :O