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Re: Random WIP
Posted: 19 Oct 2010, 15:42
by smoth
Wombat wrote:well, he can try but i think such a detailed edges on 256x256 text gonna look like blured pigeon poop :) lets see how this gonna look like

sup
Re: Random WIP
Posted: 19 Oct 2010, 16:35
by Wombat
or i didnt understand 'speckled brush' properly, or i dont see it on ur model. nice btw ;p
Re: Random WIP
Posted: 20 Oct 2010, 01:29
by smoth
I am not even sure about what technique that spiked was talking about. I was merely showing that a 256x256 is not a blurry mess.
Re: Random WIP
Posted: 20 Oct 2010, 01:33
by Neddie
Also see my Finnish StuG from way back for more evidence.
Re: Random WIP
Posted: 21 Oct 2010, 01:00
by Warlord Zsinj
@ Smoth:
<- not Spiked
You only need two or three pixels width to make a speckled edge highlight. Right now they are straight lines, and that makes things look plastic-ey and flat.
Here's what I do: I always draw the line exactly the way you've done it, usually using the dodge tool on low opacity set to 'highlights'. Once I can see a faint outline of a line, I'll scribble all over it sliding in angles vaguely perpendicular to the line I've just drawn. It'll pick up on parts of the original line as well as create scratch marks. It's quick and easy, I find.
Re: Random WIP
Posted: 21 Oct 2010, 01:58
by Argh
Resolution is a big issue with grunge/scratches. Lines aren't a big deal, they just have to convey light / darkness. The human eye is really forgiving about that kind of contrast.
Problem with grunge is that at low resolutions, you have a lot of texels reading from any one grunge pixel, and the result is usually pretty blocky, unless the object's small enough on the screen or the grunge is extremely attenuated. Basically, at low resolutions, you have to keep it subtle and not use specific detail, unless it's a really big dent or something. Within those limits, you can get away with a lot.
As an example, here's a grungy van using a 128 I painted (model by
not maackey):
basic diffuse:
grunge and lighting layer:
normalmap:
Close up, you can see issues with resolution- the normalmap isn't quite perfect, because the actual resolution isn't enough.
At a typical distance, though, the texel resolution < texture resolution, so the filtered result is adequate:

Re: Random WIP
Posted: 21 Oct 2010, 02:19
by Wombat
aww looks so sweet :D lacks ice cream on the roof :D
Re: Random WIP
Posted: 21 Oct 2010, 02:46
by PicassoCT
Thats why comic-styled mods and games are so timeless, there textures basically just consist of lines, with no details - and lines dont age.
Re: Random WIP
Posted: 21 Oct 2010, 03:13
by Argh
Absolutely. At the same time, though, even that kind of rendering still has a long way to go, imo. I predict that we'll start seeing games that look a lot like an anime in realtime soon, though- triangle throughput is almost there now.
Re: Random WIP
Posted: 21 Oct 2010, 09:25
by Gota
Argh wrote:Absolutely. At the same time, though, even that kind of rendering still has a long way to go, imo. I predict that we'll start seeing games that look a lot like an anime in realtime soon, though- triangle throughput is almost there now.
You mean like this?
http://www.youtube.com/watch?v=Fx-2Buu5 ... re=related
Looks exactly like the show and its PS2....
Re: Random WIP
Posted: 21 Oct 2010, 09:47
by Pressure Line
Okami is another one (I really love that game)
Re: Random WIP
Posted: 21 Oct 2010, 17:45
by KaiserJ
it should say "free candy" on the side
Re: Random WIP
Posted: 21 Oct 2010, 18:07
by Argh
If I ever do a Twisted Metal RTS, I'll be sure to include both suggestions, hehe.
Re: Random WIP
Posted: 21 Oct 2010, 18:23
by knorke
twisted metal weee!

do it.
or just any game with these vans!
Re: Random WIP
Posted: 21 Oct 2010, 19:04
by Neddie
Carmageddon RTS.
Re: Random WIP
Posted: 22 Oct 2010, 04:53
by MidKnight
First fully textured model in almost a year. A simple mesh for a phone game thingy. More to come later.

...It's been a long time.
I've gotten better, I think.
Re: Random WIP
Posted: 22 Oct 2010, 16:49
by Wombat
there is something strange on wings, and i luv this cabin texture
Re: Random WIP
Posted: 23 Oct 2010, 07:38
by Forboding Angel
rattle wrote:bullshit I've seen highly detailed textured at very low specs
On this note, the All Terrain factory in Evo is 18x18 iirc and the texture it's using is 128x128 and shit looks cash. So yes, rattle speaks the truth.
Edit: I was wrong, it's actually 21x21. So yeah, even more proving the point.
Re: Random WIP
Posted: 26 Oct 2010, 15:12
by aGorm
Thats right... Megabears the Movie... My first atempt at a high polly bear.
aGooooooooorrrrrrmmmmmmm
Re: Random WIP
Posted: 26 Oct 2010, 15:48
by manolo_
awesome, cant wait to see it ingame :D :D :D