Posted: 30 Aug 2007, 08:40
Eh, Floz hooked a brother up and first test game it crashed when i built an AT mine (german)
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
I should be helping him... somehow...[XIII]Roxas wrote:Epic Legions?
Friendly-Armour suppression shields were added a while back.Pressure Line wrote:hmm.. been going through my WW2 movie/documentary archive (ostensibly looking at armored vehicle designs) when a thought occured to me. perhaps friendly armor ought to give a boost to the rate at which infantry come out of their pinned state as well as a boost to the amount of fear they can take before coming pinned
Which is why infantry support is vital.1v0ry_k1ng wrote:you guys need to standardise the hitsphere size of tanks, atm some tanks have hitsheres half the size of their hull (sherman) while the cromwell has a large one. im not sure but that probably has some impact in the game balance.
also, even light tanks can still gut a heavy from close up and since tanks have negatory LOS it means that light tanks can often win a sterile 1v1 or 1v2 with heavy tanks
Tank balance is still a little bit whack. Soviet T-60 (lightest tank in the game and generally a piece of shit IRL) takes a Panther to ~30% health with one hit to the front. Not good.FLOZi wrote:Which is why infantry support is vital.1v0ry_k1ng wrote:you guys need to standardise the hitsphere size of tanks, atm some tanks have hitsheres half the size of their hull (sherman) while the cromwell has a large one. im not sure but that probably has some impact in the game balance.
also, even light tanks can still gut a heavy from close up and since tanks have negatory LOS it means that light tanks can often win a sterile 1v1 or 1v2 with heavy tanks
Completely pointless statement without some quantifier of range. Also directional damage isn't implemented currently. Also the T-60 has a good burst which ultimately makes it more effectiveFelix the Cat wrote:Tank balance is still a little bit whack. Soviet T-60 (lightest tank in the game and generally a piece of shit IRL) takes a Panther to ~30% health with one hit to the front. Not good.FLOZi wrote:Which is why infantry support is vital.1v0ry_k1ng wrote:you guys need to standardise the hitsphere size of tanks, atm some tanks have hitsheres half the size of their hull (sherman) while the cromwell has a large one. im not sure but that probably has some impact in the game balance.
also, even light tanks can still gut a heavy from close up and since tanks have negatory LOS it means that light tanks can often win a sterile 1v1 or 1v2 with heavy tanks
Range = approx 1/2 the range of the T-60's cannon.FLOZi wrote:Completely pointless statement without some quantifier of range. Also directional damage isn't implemented currently. Also the T-60 has a good burst which ultimately makes it more effectiveFelix the Cat wrote:Tank balance is still a little bit whack. Soviet T-60 (lightest tank in the game and generally a piece of shit IRL) takes a Panther to ~30% health with one hit to the front. Not good.FLOZi wrote: Which is why infantry support is vital.
I know you dont like using armour tags but i think realistic armour is going to be impossible otherwise. the current system dosnt really work so well; Ive been playing about with the armour lots, doing from 1v1 to 5v5s spawning armour at set distances with LOS, for example 5 t34 against 5 m4a4 at 1200 distance with LOS and it just dosnt feel right, especially at close range where any tank can instagib any other tank in 1-2 shots regardless of armour and weapons. a heavy tank dosnt "feel" heavy, it just feels like a tank with slightly more health and will still die to a few t60s.idea of using armour tags to represent penetration;
like (mm thickness of armour)
0-20
21-40
41-60
61-80
81-100
101-120
121-140
etc
so for example, if a scout car can penetrate upto 60mm, then it would do full damage upto 40-60, half damage for 61-80 and quarter damage on any thicker armours.