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Posted: 31 Jul 2006, 22:40
by Neddie
EMP or jammer seem smartest options to me.
Posted: 31 Jul 2006, 22:48
by Zoombie
You'd think the URC's would jam, cause they are supposed to be the 'hidden' race.
Posted: 31 Jul 2006, 22:51
by Neddie
Well, the world isn't perfect.
And then there was one.
So, about those emp weapons?
Posted: 31 Jul 2006, 22:57
by Zoombie
EMP? So you can stop raiders in their tracks, but do nothing else. Sure why not?
Posted: 31 Jul 2006, 23:01
by Fanger
urc's mex does jam.. doesnt anyone pay attention..
Posted: 31 Jul 2006, 23:34
by Zoombie
So thats why their bases are so damn hard to find. I suppose I must be really thick.
Posted: 31 Jul 2006, 23:35
by Neddie
I'm usually the one playing as URC, and I'm always up against a skilled GD player, so I never really noted that before. Anyway, back to EMP...
Posted: 31 Jul 2006, 23:36
by Drone_Fragger
Egarwaen wrote:Drone_Fragger wrote:That sounds useless. Its only going to be 150~ metal in the short run anyways.
Drone says, then...
Okay, Howabout a detection mex? Like a large radar range and LOS, meaning that it ould be used to detect lots?
Proceeds to suggest exactly the same thing!

How are dirt cheap and long LOS in any way the SAME THING?
Please explain.
Posted: 01 Aug 2006, 00:16
by Egarwaen
Drone_Fragger wrote:How are dirt cheap and long LOS in any way the SAME THING?
Please explain.
Read my posts, not quite what I suggested.
Posted: 01 Aug 2006, 00:28
by FireCrack
Well, you could jsut take a simple routen and give them mexxes that extract more overll, but that's more of a GD thing as well as the fact that it would likely be unbalancing as hell given their ability to rapidly expand...
Anyways, I have a better idea, I havent give too too much thaught to balance on this, or even fesability of implementation, so bear with me....
The general design would be that the mex emits a largeish EM pulse centered on itself when attacked, or prehaps just periodicly or somthing, I suppose this could be acomplished by forcing it to shoot a slow moving balistic projectile straight up, so the projectile would land back on itself, and giving said projectile EMP damage and a large radius, as well as giving it a dmage modifier for the metal extractor so the extractor does not EMP itself (or mabye it should, as a tradeoff)
Anyways, i thaught it kinda fits with the NI's philosiphy of speed, scince it has the effect of slowing the enemy, such a thing would need to be balanced thoughly, and i'm not even usre if a unit can be scripted to arbitrairly fire a weapon along a predifined vector...
EDIT: even if you cant get it to force fire you could probably use a hackish implementation by making a balistic weapon that would normaly hit targets in range of the pulse but adding a deflector sheild that pulls the shot back into the metal extractor almost instantly...
Posted: 01 Aug 2006, 00:35
by Zoombie
That projectile could make for NI bases to look very weird and otherworldly, if it were how I imagine it. And very very cool.
The way I see it is: The mex periodically fires up a big blue blob or something that goe's up and slowly floats down untill it hits the mex again and sends out some land flare. A blue land flare. So your base would constantly have these blue things going up and down and up and down, almost hypnotic like...
that would look friggen cool.
Posted: 01 Aug 2006, 00:41
by FireCrack
^Well, I was actualy proposing that the projectile would come back in so fast as to be invisible, but I guess that works too....
And i jsut realised that if it were periodic you'd probably end up emping alot of your won stuff too, so probably only when attacked....
Posted: 01 Aug 2006, 15:18
by Andreask
What is the problem with this?
Cant the mexes be able to produce units/defences by themselves?
Wasnt it planned that each mex should also be able to produce basic NI units ?
If not, just give them an EMP, one with an area effect, whenever enemies come to attack the mex, they would be stunned for 3 seconds, just like the ion cannon does it, so the NI player gets time to pull some units to defend the mex.
Posted: 01 Aug 2006, 15:55
by Journier
i cant wait to build one on my front lines!
edit-
i mean 30 across my front line
Posted: 01 Aug 2006, 17:17
by Zoombie
EMP sounds good to me.
Posted: 01 Aug 2006, 21:53
by Hunter0000
Journier wrote:i cant wait to build one on my front lines!
edit-
i mean 30 across my front line
Yeah.. if it is made EMP be very careful about balencing it.. you can make mexes anywhere you want.
Posted: 01 Aug 2006, 21:57
by FireCrack
^just add a script to jam it's weapon if it isn't on a metal patch....
Posted: 01 Aug 2006, 23:06
by FizWizz
^or make it like the UH/AA exploiter, where the turret rotation speed is bound to the metal extraction rate.
Posted: 01 Aug 2006, 23:37
by Forboding Angel
FizWizz wrote:^or make it like the UH/AA exploiter, where the turret rotation speed is bound to the metal extraction rate.
THat's horrible though, cause then it takes forever to turn on normal metal patches. I absolutely hate the AA exploiters.
Posted: 01 Aug 2006, 23:37
by j5mello
i thought he change that?