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Posted: 31 Jul 2006, 22:40
by Neddie
EMP or jammer seem smartest options to me.

Posted: 31 Jul 2006, 22:48
by Zoombie
You'd think the URC's would jam, cause they are supposed to be the 'hidden' race.

Posted: 31 Jul 2006, 22:51
by Neddie
Well, the world isn't perfect.

And then there was one.

So, about those emp weapons?

Posted: 31 Jul 2006, 22:57
by Zoombie
EMP? So you can stop raiders in their tracks, but do nothing else. Sure why not?

Posted: 31 Jul 2006, 23:01
by Fanger
urc's mex does jam.. doesnt anyone pay attention..

Posted: 31 Jul 2006, 23:34
by Zoombie
So thats why their bases are so damn hard to find. I suppose I must be really thick.

Posted: 31 Jul 2006, 23:35
by Neddie
I'm usually the one playing as URC, and I'm always up against a skilled GD player, so I never really noted that before. Anyway, back to EMP...

Posted: 31 Jul 2006, 23:36
by Drone_Fragger
Egarwaen wrote:
Drone_Fragger wrote:That sounds useless. Its only going to be 150~ metal in the short run anyways.
Drone says, then...
Okay, Howabout a detection mex? Like a large radar range and LOS, meaning that it ould be used to detect lots?
Proceeds to suggest exactly the same thing! :roll:
How are dirt cheap and long LOS in any way the SAME THING?

Please explain.

Posted: 01 Aug 2006, 00:16
by Egarwaen
Drone_Fragger wrote:How are dirt cheap and long LOS in any way the SAME THING?

Please explain.
Read my posts, not quite what I suggested.

Posted: 01 Aug 2006, 00:28
by FireCrack
Well, you could jsut take a simple routen and give them mexxes that extract more overll, but that's more of a GD thing as well as the fact that it would likely be unbalancing as hell given their ability to rapidly expand...

Anyways, I have a better idea, I havent give too too much thaught to balance on this, or even fesability of implementation, so bear with me....

The general design would be that the mex emits a largeish EM pulse centered on itself when attacked, or prehaps just periodicly or somthing, I suppose this could be acomplished by forcing it to shoot a slow moving balistic projectile straight up, so the projectile would land back on itself, and giving said projectile EMP damage and a large radius, as well as giving it a dmage modifier for the metal extractor so the extractor does not EMP itself (or mabye it should, as a tradeoff)

Anyways, i thaught it kinda fits with the NI's philosiphy of speed, scince it has the effect of slowing the enemy, such a thing would need to be balanced thoughly, and i'm not even usre if a unit can be scripted to arbitrairly fire a weapon along a predifined vector...

EDIT: even if you cant get it to force fire you could probably use a hackish implementation by making a balistic weapon that would normaly hit targets in range of the pulse but adding a deflector sheild that pulls the shot back into the metal extractor almost instantly...

Posted: 01 Aug 2006, 00:35
by Zoombie
That projectile could make for NI bases to look very weird and otherworldly, if it were how I imagine it. And very very cool.

The way I see it is: The mex periodically fires up a big blue blob or something that goe's up and slowly floats down untill it hits the mex again and sends out some land flare. A blue land flare. So your base would constantly have these blue things going up and down and up and down, almost hypnotic like...

that would look friggen cool.

Posted: 01 Aug 2006, 00:41
by FireCrack
^Well, I was actualy proposing that the projectile would come back in so fast as to be invisible, but I guess that works too....

And i jsut realised that if it were periodic you'd probably end up emping alot of your won stuff too, so probably only when attacked....

Posted: 01 Aug 2006, 15:18
by Andreask
What is the problem with this?

Cant the mexes be able to produce units/defences by themselves?
Wasnt it planned that each mex should also be able to produce basic NI units ?


If not, just give them an EMP, one with an area effect, whenever enemies come to attack the mex, they would be stunned for 3 seconds, just like the ion cannon does it, so the NI player gets time to pull some units to defend the mex.

Posted: 01 Aug 2006, 15:55
by Journier
i cant wait to build one on my front lines!

edit-

i mean 30 across my front line

Posted: 01 Aug 2006, 17:17
by Zoombie
EMP sounds good to me.

Posted: 01 Aug 2006, 21:53
by Hunter0000
Journier wrote:i cant wait to build one on my front lines!

edit-

i mean 30 across my front line
Yeah.. if it is made EMP be very careful about balencing it.. you can make mexes anywhere you want.

Posted: 01 Aug 2006, 21:57
by FireCrack
^just add a script to jam it's weapon if it isn't on a metal patch....

Posted: 01 Aug 2006, 23:06
by FizWizz
^or make it like the UH/AA exploiter, where the turret rotation speed is bound to the metal extraction rate.

Posted: 01 Aug 2006, 23:37
by Forboding Angel
FizWizz wrote:^or make it like the UH/AA exploiter, where the turret rotation speed is bound to the metal extraction rate.
THat's horrible though, cause then it takes forever to turn on normal metal patches. I absolutely hate the AA exploiters.

Posted: 01 Aug 2006, 23:37
by j5mello
i thought he change that?