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Re: P.U.R.E. 0.55
Posted: 16 Apr 2008, 15:59
by AF
Im more interested in seeing what those cubes actually do!
Re: P.U.R.E. 0.55
Posted: 16 Apr 2008, 17:16
by j5mello
look like capture points of some kind since you can see unopened one in the background of the pic... and the one with units near it is open
Re: P.U.R.E. 0.55
Posted: 16 Apr 2008, 23:33
by clericvash
j5mello wrote:look like capture points of some kind since you can see unopened one in the background of the pic... and the one with units near it is open
thanks didnt notice that!
i really want to know what the difference is between open and closed bad ass cubes
Re: P.U.R.E. 0.55
Posted: 17 Apr 2008, 00:13
by SinbadEV
clericvash wrote:i really want to know what the difference is between open and closed bad ass cubes
My guess was the closed ones are parked/inactive. the floating ones are moving or otherwise active.
Re: P.U.R.E. 0.55
Posted: 17 Apr 2008, 01:05
by manored
Argh wrote:What maps are you playing? I haven't had any problems with map size, unless you're playing on something uber-tiny, like Darkside Remake. It's not like Snipers, who have a range of only 900, can shoot across the entire board, or whatever.
Well I tested it on that water surrounded version of altored divided, wich is around the same size as altored. Im never sure of anything tough :) And my pc is broken (writing from somewhere else) so I cant look now.
Re: P.U.R.E. 0.55
Posted: 18 Apr 2008, 12:18
by clericvash
SinbadEV wrote:clericvash wrote:i really want to know what the difference is between open and closed bad ass cubes
My guess was the closed ones are parked/inactive. the floating ones are moving or otherwise active.
Well yeah...but what they hell do they do lol, it's bugging the crap out of me!
Re: P.U.R.E. 0.55
Posted: 18 Apr 2008, 17:50
by Guessmyname
They're a superweapon. They slowly drive your enemy insane.
Re: P.U.R.E. 0.55
Posted: 18 Apr 2008, 19:41
by manored
I bet that they are launcheable and that then they land they open thenselfes and become or release a unit...
Re: P.U.R.E. 0.55
Posted: 19 Apr 2008, 01:59
by Argh

The Resistance MegaConstructor. Model and paint by me.
Now I just need to get the radar done... a few minor things, like reworking the UI again... and I'm ready. Finally.
Re: P.U.R.E. 0.55
Posted: 19 Apr 2008, 09:20
by Gota
ANd i though that big thing goes up and shoots a massive plasma ball..that could have een so sweet.
Re: P.U.R.E. 0.55
Posted: 19 Apr 2008, 11:26
by Guessmyname
Eh? I thought the resistance had a radar? Guess my memory's faulty. I can whip you up one if you want
Re: P.U.R.E. 0.55
Posted: 19 Apr 2008, 11:42
by clericvash
Gota wrote:ANd i though that big thing goes up and shoots a massive plasma ball..that could have een so sweet.
Starship Troopers inspired post? hah, would be cool if that unit did though!
Re: P.U.R.E. 0.55
Posted: 19 Apr 2008, 15:52
by manored
I think that what seens to be the units front is actually the back :) maybe it builds pointing its back to the thing tough...
Re: P.U.R.E. 0.55
Posted: 19 Apr 2008, 16:06
by Zpock
notice the sliding mechanics on the side of the can?
Re: P.U.R.E. 0.55
Posted: 19 Apr 2008, 17:10
by Archangel of Death
clericvash wrote:SinbadEV wrote:clericvash wrote:i really want to know what the difference is between open and closed bad ass cubes
My guess was the closed ones are parked/inactive. the floating ones are moving or otherwise active.
Well yeah...but what they hell do they do lol, it's bugging the crap out of me!
I answered that a while ago. You use them to turn all your units into autobots and the enemy units into decepticons. But save one! Because eventually a leader-bot will emerge for each side, and the only way to kill it is by fusing it with one of the cubes.

Re: P.U.R.E. 0.55
Posted: 19 Apr 2008, 17:55
by Guessmyname
You guys are gonna feel so underwhelmed when you find out what they're actually for...
Re: P.U.R.E. 0.55
Posted: 19 Apr 2008, 19:13
by Argh
Ok, for once, I think I'll explain something... here's what the MegaConstructor does.
Basically, the MegaConstructor is another "unique" gameplay object (actually, I borrowed the idea from AOE III, which borrowed it from earlier games).
Like the Fortress-deploying unit in AOE III, a MegaConstructor is a construction unit that may only be used one time- after that, it's removed from play. You can use it to reclaim stuff, which it does (poorly) but you may not use it to assist a Factory or to do anything else that you normally associate with a constructor from OTA.
I am still thinking it might be fun to have MegaConstructors arrive after X minutes, instead of letting people build them, or something... but probably I will let people set their own pace, and just make them really gosh-darn expensive, so that they represent a major choice of income diversion ("do I build 5 more tanks, or 1 MegaConstructor which won't pay for itself for a few minutes", etc.).
Re: P.U.R.E. 0.55
Posted: 19 Apr 2008, 20:38
by Gota
nice explanation.
You still havent explained what it is for exactly.
Re: P.U.R.E. 0.55
Posted: 19 Apr 2008, 20:58
by Argh
"Exactly" implies that I should explain what units it can build, etc., which is not a detail I want to go into at this time, as it may change between now and release

Re: P.U.R.E. 0.55
Posted: 19 Apr 2008, 21:08
by Guessmyname
Rather than build a structure in the usual Spring building style, it converts itself into the structure. That's the jist of it, hence the 'one use only' thing.