Page 33 of 67

Posted: 19 Oct 2006, 00:39
by BigSteve
Aye sounds good caydr, I didnt mean increase the impulse alot, just a tincy bit as at the moment, a missile will land in the centre of a clump of rockos and none of them move, it just looks a bit strange is all, its more aesthetic than anything else really, I like the damage the merl does, perfect for porc busting ^^

sounds are much better now, especially the unit reply sounds being off, ahhhh now I can spam farks for mex upgrading in peace. ^^
I can leave my sounds on a again. weeew!

Posted: 19 Oct 2006, 00:48
by jackalope
Helix wrote:shield don't seem to repel shots anymore :\
yeah I just played a game where the shield was iffy. sometimes it blocks the shot sometimes it goes right through, regardless of how fully your energy is. Maybe it has something to do with the game slowing down because of so many units?

Posted: 19 Oct 2006, 01:36
by espylaub
Seaplane swarmers are insane, at least I had that feeling in my last game. I had 5 lvl2 Flak ships, 3 lvl1 missile towers and 4 sea Flakkers and a bunch of about 30-40 swarmers just romped through my base, took aaaages to kill and destroyed a whole lot.

I would somehow expect a plane that costs, what, 68 metal or something of that magitude to be a lot less resistant to flak fire. They seem to take about 3 hits each before dying. And the flak ship's missiles regularly miss them, too.

I'll watch the replay tomorrow and do a more thorough analysis, but they seem seriously op right now. But I might be wrong, it is rather late and I'm really tired.

Posted: 19 Oct 2006, 01:59
by Lippy
Playing about with Spring, i realised that the pewees hit-sphere is pretty darn big compared to the actual pewee; its about twice as big as the ak's or say a rocko's. Any reason for this?

Posted: 19 Oct 2006, 02:20
by Deathblane
Personally I don't get seaplanes. I think they're supposed to be L3 planes, yet they don't seem to fall victime to the innefficiency (in resources) that you find with L3 mechs.

Posted: 19 Oct 2006, 02:49
by Neddie
They feel like slightly different L2.

Posted: 19 Oct 2006, 04:46
by Ishach
Flak in general is useless against fighters.

iirc a freedom fighter can survive a shot or two from a flak cannon

Posted: 19 Oct 2006, 04:50
by MR.D
In OTA+CC, Seaplanes were simply an extension of LVL-2 airpower that would be built on the water, and the planes themselves could submerge underwater when idle.

Thats a pretty signifigant advantage when you're airforce can be underwater and undetected.

Posted: 19 Oct 2006, 05:01
by j5mello
right but that doesn't work here... so they've been turned into lvl 2.5 - lvl 3 aircraft

Posted: 19 Oct 2006, 05:49
by Neddie
I see them as 2.5, and really, the inefficent L3 k-bots are not something I really think belong in a well-designed game. It's like inflating L1, as I've said before... when really you should take the specialization and efficency of L2 one more step.

Posted: 19 Oct 2006, 08:25
by danzel
Dragons eyes can be built in the water in 2.21 and cannot be seen.
Haven't seen anything mentioned in the changelog about this, although I seem to remember it being mentioned in the past?

Posted: 19 Oct 2006, 09:50
by NOiZE
Advanced radars cost now:
520 Metal
18000 Energy
HP: 330
range:2700
When these are halved:

260 Metal
9000 Energy
range: 2700
Hp: 330

This can still be Jammed by an advanced jammer:

124 Metal
1800 Energy
Range: 700
HP: 800


OK now you can say but the rang on the jammer is shifft, but all the range on the jammer is used way more effectively then the range on the radar, as in most cases the advanced radar will use up @ leasy 50% of his own base which is not THAT usefull.

Also Advanced radars have only 330 HP which is about a PeeWee(HP:300).

So IMO the advanced radar tower needs a buff, maybe even less cost or more hp or something!

Posted: 19 Oct 2006, 09:55
by NOiZE
Also to make you mod cleaner, i assume you want that.

CTRL_G CTRL_K CTRL_W such category's can be removed i think :-)

Posted: 19 Oct 2006, 10:34
by espylaub
neddiedrow wrote:I see them as 2.5, and really, the inefficent L3 k-bots are not something I really think belong in a well-designed game. It's like inflating L1, as I've said before... when really you should take the specialization and efficency of L2 one more step.
Hmm, but why are they so ridiculously cheap then?

Posted: 19 Oct 2006, 10:37
by Ishach
espylaub wrote:
neddiedrow wrote:I see them as 2.5, and really, the inefficent L3 k-bots are not something I really think belong in a well-designed game. It's like inflating L1, as I've said before... when really you should take the specialization and efficency of L2 one more step.
Hmm, but why are they so ridiculously cheap then?


iirc most seaplanes arent actually as good as their T2 counterparts, but they are quicker to build and cheaper for a little less combat stats.


I may be wrong here it was a while since i used them/tested them

Posted: 19 Oct 2006, 12:29
by Machiosabre
Caydr wrote:Their metal output is only 5% lower, am I wrong? 5% in exchange for being built in hostile terrain and not immediately destroyed by a stray fart seems worth it.
It's just annoying that you can't safely use them at your front or in strategical places in your base safely without missing out on metal, which is wrong imo since you're already paying a steep price when 1st building them.

The hostile terrain thing is really only a bonus when you are able to build twilights far ahead of you, but that doesn't happen very often with a competent enemy.

Posted: 19 Oct 2006, 15:43
by Caydr
It's true of exploiters as well though. You can build those anywhere and they're a lot more difficult to kill than an ordinary metal extractor.

Level 1 fighters are cheap but effective as long as there's no anti-air of any kind.

Level 2 fighters are expensive but are a total superiority fighter. Two of these are equal to five L1 fighters. They can turn on a dime and are the pinnacle of anti-air.

Seaplanes... well they're like tie fighters or something. Cheap, no hitpoints to speak of, but heavily armed and very maneuverable. They have the costs and hit points of a L1 fighter, but with the firepower and maneuverability of a L2 fighter. But they're also at the end of a long, expensive tech tree.

Posted: 19 Oct 2006, 15:46
by Ishach
Juno missles travel very slowly compared to nukes, they also seem to fly far higher.

Posted: 19 Oct 2006, 16:44
by el_matarife
Yeah, they take FOREVER to hit. It's gotta be at least 10 seconds.

Posted: 19 Oct 2006, 16:47
by Ishach
They just go up and up and up, they only even begin turning back to the ground when you hit max-zoom