Posted: 09 Jun 2006, 19:15
I think if the Demolisher could simply have a faster reload time it would be very much worth it :)
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
You can't ressurect dust. And yes, with a metal value that high they'd take an age to reclaim.Molloy wrote:I had a game of that water Speed Metal map yesterday (never played Speed Metal in my life, I didn't inhale I swear!) and the ramp got totally jammed with Orcone, Bantha and Krogoth wreckage. Very annoying. I think those units should be able to crush high value wrecks. If they get crused into powedered wrecks then people can still resurrect them, and they're too high in metal value to be worth reclaiming. You'd need an ridiculous amount of storage for it to be worthwhile.
Although SpeedMetal is hardly the map that you want to use as a basis to make design decisions, it does suggest that a "crush an.ything short of a Comm wreckage" unit could be handy. After all, sometimes you just want to clear a path, Krog wreckage or no Krog wreckage. And it being a seperate "bulldozer" unit would also make it quite obvious to the player "dude, be very careful when giving the bulldozer it's moving orders". Something with middling speed and tons of armour so it can be used to clear paths offensively too.Aun wrote:You can't ressurect dust. And yes, with a metal value that high they'd take an age to reclaim.Molloy wrote:I had a game of that water Speed Metal map yesterday (never played Speed Metal in my life, I didn't inhale I swear!) and the ramp got totally jammed with Orcone, Bantha and Krogoth wreckage. Very annoying. I think those units should be able to crush high value wrecks. If they get crused into powedered wrecks then people can still resurrect them, and they're too high in metal value to be worth reclaiming. You'd need an ridiculous amount of storage for it to be worthwhile.
Didn't that just explode a lot, damaging nearby wrecks?LOrDo wrote:There used to be a bulldozer unit in OTA, not very useful, since it was buggy as hell.
And if all else fails, I'm almost positive nukes clear wreckage.Leaderz0rz wrote:exploding bombs clear wreckage afaik.
Fortress walls, DTs, factorys, buildings... Most things. =)Egarwaen wrote:And if all else fails, I'm almost positive nukes clear wreckage.Leaderz0rz wrote:exploding bombs clear wreckage afaik.
The Lemming? Iirc, the problem with the Lemming was that it wasn't just good at clearing wrecks, it was good at clearing everything. It was essentially a fast-moving L1 crawling bomb. The problem was that the only mobile units that could shoot it before entering detonation range were the L1 missile trucks. Caydr disposed of it as "unbalancable".LOrDo wrote:There used to be a bulldozer unit in OTA, not very useful, since it was buggy as hell.
OTA not AA.Pxtl wrote:The Lemming? Iirc, the problem with the Lemming was that it wasn't just good at clearing wrecks, it was good at clearing everything. It was essentially a fast-moving L1 crawling bomb. The problem was that the only mobile units that could shoot it before entering detonation range were the L1 missile trucks. Caydr disposed of it as "unbalancable".LOrDo wrote:There used to be a bulldozer unit in OTA, not very useful, since it was buggy as hell.
Oh yes, please! I ran twenty-five Rez K-Bots on one in an AI game... I'm not going to check the reply for how long it took, but it was over fifteen minutes by a large margin, possibly as high as thirty.krogothe wrote:The comm is unrepairable, please decrease his buildtime a little :)
Youve actually succesfully rezzed one?neddiedrow wrote:Oh yes, please! I ran twenty-five Rez K-Bots on one in an AI game... I'm not going to check the reply for how long it took, but it was over fifteen minutes by a large margin, possibly as high as thirty.krogothe wrote:The comm is unrepairable, please decrease his buildtime a little :)
That's assuming you wanted to reclaim it. If you rezzed it, free unit krogoth. Who WOULDN'T want a free krogoth?Molloy wrote:You'd need an ridiculous amount of storage for it to be worthwhile.
yea, I like those.Oh, plus with the new storage buildings in 1.48, you don't have to build such a ridiculous amount, and they're very well-armoured so they can take quite a beating.
We'll see about that.krogothe wrote:Im still gonna reclaim my comm the second i get enough lvl2 storages...