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Re: Random WIP
Posted: 12 Aug 2010, 16:54
by FireStorm_
Made some models.
image large
Still pretty crude in detail. Plus no uv/tex/script, only what you see.
(maybe i'll do something with it some day. Probably not though...)
@aGorm: looks fantastic...
Re: Random WIP
Posted: 13 Aug 2010, 01:41
by Hobo Joe
Guessmyname wrote:Couldn't resist.

Oh god what I would give to see this thing do the hammer dance
Re: Random WIP
Posted: 13 Aug 2010, 18:06
by Wombat
concept by Warnerator.
wanted something totally scifi, not serious killing machine :D im not sure about 'eye'. also, no specular (yet)
Re: Random WIP
Posted: 13 Aug 2010, 19:39
by maackey
Looks neat. The blue is a bit too deep/saturated imo and the eye could be more red, but overall looks pretty good.
Edit: also the elbows could come to a sharper point.
Re: Random WIP
Posted: 13 Aug 2010, 19:49
by Hoi
It's good but try to follow the highlights he placed. If you add some more of those green edges like there are in the concept it really helps to define the shape more.
Re: Random WIP
Posted: 13 Aug 2010, 19:54
by Wombat
sadly, shape he made is frikkin complicated and whats worse, as all concepts they are not accurate and usually not perfectly similar from each side :<
also this model got already 3k poly so adding more details would be massacre :D
Re: Random WIP
Posted: 13 Aug 2010, 21:11
by bobthedinosaur
Looks good. Fix up the texture a bit, and make sure the tex 2 is really nice so you get a nice glowing killer HAL look.
Re: Random WIP
Posted: 13 Aug 2010, 22:06
by Hoi
Changing the texture won't change the polycount
There is no way that needs to be 3k. I think you can cut a lot. Wireframe?
Re: Random WIP
Posted: 13 Aug 2010, 22:34
by Wombat
Hoi wrote:Changing the texture won't change the polycount

lol i know, but changing shape of 'head' would requite more poly. ill show when its 100% done ;p
Re: Random WIP
Posted: 14 Aug 2010, 08:05
by jK
Cremuss wrote:jK, FLOZi > good to know thx. I quickly tried to pick CA's gadget, but it looks likes that different .lua files are used to make normalmaps (like, api_subdir_gadgets.lua, CustomUnitShader/*, etc). What files do I really need ?
yup, you need:
+ Spring Utilities Extensions:
- utilities.lua
- modifications to gadgets.lua to load utilities.lua
- Utilities folder (not all extensions in it are needed)
Re: Random WIP
Posted: 14 Aug 2010, 11:21
by FLOZi
The S44 one is rather more decoupled:
http://spring1944.svn.sourceforge.net/v ... ision=2821
Though that does cause an issue with select when toggling using /luarules normalmapping. Though I think that might have bene fixed in the new base files for 0.82+.
Re: Random WIP
Posted: 14 Aug 2010, 13:32
by SpikedHelmet
herf derf

Re: Random WIP
Posted: 14 Aug 2010, 15:08
by Saktoth
Cremuss wrote:things
Use 3ds to load stuff into upspring, obj is super not good for that, though perhaps you might not have to use upspring at all with Springs new nifty abilities to use different file formats (dont ask me how).
These are utterly, utterly stunning though. Ive never seen a perfectly static base look so good.
Re: Random WIP
Posted: 14 Aug 2010, 15:16
by Cremuss
Saktoth wrote:Cremuss wrote:things
Use 3ds to load stuff into upspring, obj is super not good for that, though perhaps you might not have to use upspring at all with Springs new nifty abilities to use different file formats (dont ask me how).
These are utterly, utterly stunning though. Ive never seen a perfectly static base look so good.
thanks,
UpSpring has never really worked on linux, it was working with wine but not anymore with recent version so I just can't use upspring and s3o anymore. Obj is the way
jK > thank you, I'll try soon

Re: Random WIP
Posted: 14 Aug 2010, 17:09
by Saktoth
Oh so you have managed to import the obj files directly into Spring have you? Thats pretty neat. But there are still problems?
If you are planning on calling the game 'evolve' though, that may have issues with Evolution RTS and War Evo already.
Re: Random WIP
Posted: 14 Aug 2010, 17:30
by Cremuss
Yep, .obj parser is a new feature of the lastest spring. It's still a bit
sketchy but already promising.
About the name, I don't know yet but I like "evolvere". It means "To develop or expand" in latin but it's actually more a codename than the real name.
PS : jK, FLOZi > humm, I tried both CA's and Spring1944's normal mapping implementation but I don't have any normals maps rendered :X
Spring is loading gadgets, no error, everything fines, I don't have any missing files but no normal maps in game. Do you think that it can be because I use .OBJ units and/or .tga textures ?
Code: Select all
uar_solar1.tga
uar_solar2.tga
uar_solar_normals.tga
Am I doing any mistakes ?
Re: Random WIP
Posted: 14 Aug 2010, 18:07
by bobthedinosaur
Nice FAL spiked, what game is this for?
Re: Random WIP
Posted: 14 Aug 2010, 20:33
by FLOZi
Cremuss wrote:Yep, .obj parser is a new feature of the lastest spring. It's still a bit
sketchy but already promising.
About the name, I don't know yet but I like "evolvere". It means "To develop or expand" in latin but it's actually more a codename than the real name.
PS : jK, FLOZi > humm, I tried both CA's and Spring1944's normal mapping implementation but I don't have any normals maps rendered :X
Spring is loading gadgets, no error, everything fines, I don't have any missing files but no normal maps in game. Do you think that it can be because I use .OBJ units and/or .tga textures ?
Code: Select all
uar_solar1.tga
uar_solar2.tga
uar_solar_normals.tga
Am I doing any mistakes ?
The gadget works by grabbing the texture name out of s3os, so using OBJ is the problem.
(also with the S44 version the number truncation is commented out (as we have many units like T-34, SU-76 etc which end in numbers) and it only reads texture1, so you'd use uar_solar1_normals.tga, unless you uncommented lines 71-73)
Re: Random WIP
Posted: 15 Aug 2010, 19:01
by KaiserJ
can has suggestions of technique to improve the look of these windows?
no specular / bump on this yet, im planning to make the windows very reflective, but i feel theres probably something i can do with the texture to improve their look prior to adding additional maps

Re: Random WIP
Posted: 17 Aug 2010, 04:26
by Wolf-In-Exile
SpikedHelmet wrote:herf derf

Assault Squad?
