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Posted: 29 Aug 2007, 14:01
by smoth
Wolf-In-Exile wrote:Image
Image
OUTSTANDING!

Posted: 29 Aug 2007, 14:11
by imbaczek
impressive paint job. well done.

Posted: 29 Aug 2007, 15:15
by Warlord Zsinj
Quick! Pounce!

Wolf, do you like star wars at all? We need a new texturer!

Posted: 29 Aug 2007, 17:07
by Saktoth
Image

Spherebot. Critique encouraged.

Edit: New pic.

Posted: 29 Aug 2007, 20:13
by Neddie
Pressure Line wrote:theres an elbow in there. teh arms bend :P

Image

and a quick arm energy storage remake
Just give it a hardcore texture.

Posted: 29 Aug 2007, 20:24
by Wolf-In-Exile
smoth & imbaczek: thanks! :-)

Warlord Zsinj: I can help you, but not as a fulltime texturer. Doing my final year at uni plus my research thesis, so time for texxing is very limited. Will be graduating in December, so perhaps after then i'll have more time to do more stuff.

I'm also helping with the Battletech mod and a couple of others, so i'm stretched pretty thin atm.

What I can help you with is improving existing textures (like the AT-ST), or lower poly stuff that have been properly UV-ed.

Sakoth: that looks really cool! Reminds me of Neuropa mechs from Metal Fatigue, right down to the purple/blue-ish colourscheme.

Posted: 29 Aug 2007, 20:58
by espylaub
Wolf-In-Exile wrote:Image
Ohmygod.

/faints

Posted: 30 Aug 2007, 01:44
by Pressure Line
neddiedrow wrote:
Pressure Line wrote:theres an elbow in there. teh arms bend :P

Image

and a quick arm energy storage remake
Just give it a hardcore texture.
i will give it a texture, thats all i can promise :D

Posted: 30 Aug 2007, 09:26
by smoth
dear god pl, that is a lot of waste.

Posted: 30 Aug 2007, 09:46
by Keithus
Really nice stuff there Sak and Wolf

Currently messing with this.

Image

Texture is WIP.....

Posted: 30 Aug 2007, 09:49
by SwiftSpear
Sak: texture needs work, but it's pretty good looking otherwise. Love the design.

Posted: 30 Aug 2007, 10:17
by Pressure Line
smoth wrote:dear god pl, that is a lot of waste.
oh yes, a whole 300 polygons of pure waste...

Image

Posted: 30 Aug 2007, 10:23
by Neddie
I do like that... for a unit that nobody builds, I think 300 polygons is permissible.

Saktoth, if you'll make corpses of that bot, I'd love to use them on Clover Isle Advanced.

Posted: 30 Aug 2007, 10:58
by smoth
Pressure Line wrote: oh yes, a whole 300 polygons of pure waste...
yes, yes it is.. and when you count triangles you count polies what I see are quads you are counting faces. With that texture you use WAY too many polies.

Keithus
That is sexy!

Posted: 30 Aug 2007, 11:09
by Pressure Line
Image
Image
smoth wrote:yes, yes it is.. and when you count triangles you count polies what I see are quads you are counting faces. With that texture you use WAY too many polies.
ORLY?

i am well aware of the difference between a tri and a quad.

Posted: 30 Aug 2007, 11:15
by Guessmyname
Alright, allright, keep yer hair on.

For such a unit, you don't need that many polygons to appear rounded.

Posted: 30 Aug 2007, 11:19
by smoth
Image
lol 342 is more then 300.

Posted: 30 Aug 2007, 11:33
by Guessmyname
...

Are you two trying to get into a flamewar here?

Posted: 30 Aug 2007, 11:43
by smoth
I am not trying...

Posted: 30 Aug 2007, 12:30
by Pressure Line
nah, we are both just really pissy