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Re: smoth's junk.

Posted: 17 May 2014, 23:17
by dansan
OK, so no camouflage :)
smoth wrote:The widget does communicate to a synced gadget the player's color scheme selection.
So the other players see the other player's units in the theme the other player selected?

Re: smoth's junk.

Posted: 17 May 2014, 23:29
by smoth
Yes. So if you were in a game with me, and decided to change your color scheme, I would see that in real time, say you went from "jimbob" to "purple people eater" to "super green" I would see each time you change AND it would stay for the duration of the match. I even save scheme selection and load it. So if you were jimbob last match, it will by default load jimbob!

Re: smoth's junk.

Posted: 18 May 2014, 00:59
by dansan
nice!

Re: smoth's junk.

Posted: 18 May 2014, 01:34
by smoth
yeah forb has a working version in evo and all of that. I was going to help him get that, lups and his unit tooltips updated but honestly, the drama on this site as of late leaves me somewhat listless and I really cannot find a motivation to do anything related to spring.

Of course, I keep looking at pictures of other people's mech designs on deviant art and honestly, I feel like mine are kinda crap.

Re: smoth's junk.

Posted: 18 May 2014, 11:43
by PicassoCT
Oh, yeah wow, you are totally right on that. Just played Deviant aRTS yesterday, spring and your game sure will never hold up to photoshooped paintings and renderings.

Perfection is the enemy of good things. Do not cool-elabarote with the enemy.

Re: smoth's junk.

Posted: 20 May 2014, 23:27
by nightovizard
Those are some unique and wonderful models and textures, great job with the coding too, being able to change your colors and customize your units in game sounds awesome!

Re: smoth's junk.

Posted: 21 May 2014, 08:15
by PicassoCT
nightovizard wrote:Those are some unique and wonderful models and textures, great job with the coding too, being able to change your colors and customize your units in game sounds awesome!
I was half the way to reporting, when it hit me, that they have hit me. Not directly. But by missthrusting short messages.
Do not let the spammers win, the moment they become a pawlowian reflex against everything to template, to generic, to -------, they are in your head... in your head.. zoombie...

TL;DR
Yes, you are right, this thread is awesome. And smoth will kick my ass for derailing.

Re: smoth's junk.

Posted: 22 May 2014, 19:27
by smoth
So I had a nasty headache a few days ago and my eyes are still wonky 3 days later so I am not staying on the computer for fear of eyes strain triggering another headache. So I am away for a bit.

Re: smoth's junk.

Posted: 24 May 2014, 11:05
by PicassoCT
What strange calendar-date format is this, were a bit represents a couple of days?

Re: smoth's junk.

Posted: 24 May 2014, 11:14
by smoth
Well, I am up right now. Been spending much of the week outside in the garden trying to stay away from anything that would strain my eyes

Re: smoth's junk.

Posted: 18 Jun 2014, 17:05
by smoth
Image
shame this shit is only half-way done in the engine. Would be swank if I could use it on select features.

Re: smoth's junk.

Posted: 22 Jun 2014, 03:23
by smoth
Image

(click image for larger)

Re: smoth's junk.

Posted: 26 Jun 2014, 01:11
by raaar
that 4 legged walker thingy will shoot through the legs when trying to fire at short vehicles or lower ground.

Re: smoth's junk.

Posted: 26 Jun 2014, 02:44
by smoth
I am aware, you guys don't seem to really mind it in any other spring module..

it is a test unit etc.

Re: smoth's junk.

Posted: 07 Jul 2014, 21:44
by smoth
Image
(click image for larger)

Re: smoth's junk.

Posted: 07 Jul 2014, 21:50
by dansan
really nice

Re: smoth's junk.

Posted: 08 Jul 2014, 00:05
by smoth
Image

(click image for larger)

I am aware of the white border issue.. dealwithit.jpg

Re: smoth's junk.

Posted: 08 Jul 2014, 01:43
by smoth
Image

Errors increasing in severity.. walking through the queue

Re: smoth's junk.

Posted: 08 Jul 2014, 10:49
by PicassoCT
I luve beeing yelled at by a virtual entity - who is trying to hide that somebody else screwed up.

Nothing as good as thuna-tinned emotions :)

Re: smoth's junk.

Posted: 08 Jul 2014, 19:22
by smoth
PicassoCT wrote:I luve beeing yelled at by a virtual entity - who is trying to hide that somebody else screwed up.
[*]our system failed(if I can intercept the lua error echo)
[*]you cannot do that(say when a timer is up)
[*]how did you even GET HERE!?!?(something screwed up no idea how)
[*]you are trying to exploit the system I see(probably put this for areas where someone might have found an exploit and I am forced to block that exploit)