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Re: Random WIP
Posted: 24 Jul 2010, 12:40
by Hoi
Try to use less contrasty mess. It's metal, not stone.
Re: Random WIP
Posted: 24 Jul 2010, 13:15
by scifi
Saktoth wrote:
Yeah this guy again.
heh nice!
what is it for???
Also is it supose to have only 1 arm?
Re: Random WIP
Posted: 24 Jul 2010, 13:34
by Wombat
looks awesome, but this 'power backpack' makes kinda no sense for a unit with a halberd

maybe add some shield in second hand or sumtin
Re: Random WIP
Posted: 24 Jul 2010, 16:05
by scifi
Wombat wrote:looks awesome, but this 'power backpack' makes kinda no sense for a unit with a halberd

maybe add some shield in second hand or sumtin
if the halberd itself is a high potent energy weapon it needs a reactor
though looks like a stargate in the back

Re: Random WIP
Posted: 24 Jul 2010, 17:56
by MergeNine
Nice :) Is the reactor on the back for a jump jet?
Re: Random WIP
Posted: 24 Jul 2010, 19:08
by Wombat
scifi wrote:
if the halberd itself is a high potent energy weapon
looks like piece of metal for me, tho its pc game so it doesnt have to make much sense
Re: Random WIP
Posted: 24 Jul 2010, 19:26
by Saktoth
Perhaps i need more glow or blue on the halberd, or maybe the redness of the light on that map is dulling it down, but it is indeed an energy blade. (40k type, not star wars type).
It will definitely be covered in LUPS effects.
The backpack is a cloaking device.
So actually im kinda not sure why i bothered changing the texture. Might as well just have recycled parts from the model since you're so rarely going to even see the texture if he is cloaked all the time.
Re: Random WIP
Posted: 24 Jul 2010, 21:50
by bobthedinosaur
Give them a weak spot in back, but make them strong in front.
Re: Random WIP
Posted: 24 Jul 2010, 22:30
by Hobo Joe
The textures are too noisy
Re: Random WIP
Posted: 24 Jul 2010, 23:28
by Hoi
Hobo Joe wrote:The textures are too noisy
This is the same thing I said. See? now there's 2 of us. Fix that noise saktoth :)
Re: Random WIP
Posted: 25 Jul 2010, 02:36
by rattle
way to ruin a good texture
Re: Random WIP
Posted: 25 Jul 2010, 11:53
by PicassoCT
Beefeater with PreVisTexture

Re: Random WIP
Posted: 26 Jul 2010, 00:24
by Guessmyname
Saktoth wrote:
Yeah this guy again.
DAY GLOW CAMO
It makes you stealthy by making your enemies blind.
Re: Random WIP
Posted: 26 Jul 2010, 07:49
by Saktoth
Wolf in Exiles texture is perfect and i shall brook no criticism of it.
Yeah, its important to be able to see teamcolour though.
The focus is the weapon and the backpack people, stop getting distracted.
Re: Random WIP
Posted: 26 Jul 2010, 08:20
by Hobo Joe
sorry im distracted by your ugly textures mr perfect
Re: Random WIP
Posted: 26 Jul 2010, 10:38
by Saktoth
It is wolf in exiles texture and it is one of the best in Spring, in my mind. He is very talented and this is excellent work by him. I'm not going to 'fix' his texture by removing the 'details' you people are calling noise. Other people have tried to 'fix' it and as far as im concerned, WiE's original texture is the best.
way to ruin a good texture
What, by giving it a new weapon? What on earth are you talking about? First i have to fix it, next i am blamed for ruining it.
Try and remember how much of how the model appears is result of the maps lighting. It serves me right for not realizing who my audience is. To get an idea of what a difference Tabulas lighting makes, here is the same texture on a different map.

The teamcolour may be a bit bright, which is not anything to do with WIE (no tex2), but its completely flat in WIE's original version, too, so this isnt obscuring any detail.
Re: Random WIP
Posted: 26 Jul 2010, 13:38
by Wombat
i dunno, i like this text, only issue in my opinion is too much team color, rest is ok for me
Re: Random WIP
Posted: 26 Jul 2010, 14:18
by Hoi
His original:
Your version:
They are not the same. It's not the map lightning, it's just not the same. His version does not have the noise and other things, yours does.
Re: Random WIP
Posted: 26 Jul 2010, 15:53
by manolo_
1st hoi i like your new avatar
2nd i think its the teamcolor and the missing reflection of the metal, what makes the unit looking like a stone-golem
Re: Random WIP
Posted: 26 Jul 2010, 22:53
by rattle