Page 309 of 418
Re: Random WIP
Posted: 18 Jul 2010, 18:22
by JohannesH
Always modifying the ground below the fac is no go until the engine stops showing heightmap changes everywhere to everyone.
Re: Random WIP
Posted: 18 Jul 2010, 18:32
by MidKnight
Truly phenomenal models and textures! And a video tutorial coming soon? Simply awesome.

Re: Random WIP
Posted: 18 Jul 2010, 20:07
by AF
Modifying the heightmap may have other unsightly effects aside from repathing, such as raising the entire factory up if you raise the wrong part.
Re: Random WIP
Posted: 18 Jul 2010, 21:57
by Hobo Joe
JohannesH wrote:Always modifying the ground below the fac is no go until the engine stops showing heightmap changes everywhere to everyone.
a little OT but that's a problem with wreckage as well that need to be fixed. It's really... revealing. Especially in FFA games.
Re: Random WIP
Posted: 19 Jul 2010, 00:46
by Google_Frog
Manipulating the terrain bellow seems the right way to achieve that but, yeah, can the ground be "reseted" if the fac is destroyed ?
Yes
Always modifying the ground below the fac is no go until the engine stops showing heightmap changes everywhere to everyone.
I didn't think of that, it will be an issue.
Modifying the heightmap may have other unsightly effects aside from repathing, such as raising the entire factory up if you raise the wrong part.
I think these can be avoided.
a little OT but that's a problem with wreckage as well that need to be fixed. It's really... revealing. Especially in FFA games.
This is not an engine issue, the option is in the engine.
Re: Random WIP
Posted: 19 Jul 2010, 01:26
by Neddie
That is rather depressing, Sheek. I understand, though. How is dev going there, I'd love to keep up on your projects.
Re: Random WIP
Posted: 19 Jul 2010, 05:04
by Saktoth
Cremuss wrote:
Saktoth > I can do basics lua unit scripts but I surely will need 1 or 2 lua coders when time to code ans scripts will come

You shouldnt have too much trouble, the problem usually comes from people not having any art assets (you wont have this problem) or not being willing to put enough work in themselves (ditto). Though there have been a few projects with good art content and a hard working core dev (Eternal Struggle comes to mind) that simply languish. Some CA guys might be willing to help you out, given how much we've benefitted from your models so far.
Yeah the fact that terrain will reveal your location means you probably want to rely on scripting. Set the position of the unit according to its % complete, then when its almost finished, move the build position down the ramp. If its a conveyor belt type setup, then this will be fine. If you want your unit to -walk- off a ramp out of the factory though, you could always just move the unit with lua or something.
Re: Random WIP
Posted: 19 Jul 2010, 05:16
by bobthedinosaur
Also, nice job on the armored car shrapnel. The metal texture looks good.
Re: Random WIP
Posted: 19 Jul 2010, 11:46
by Pressure Line
I think this model might have originally been one of yours bob.
Re: Random WIP
Posted: 19 Jul 2010, 13:21
by scifi
omg thats perfect cremsus
its simple clean and detailed at the same time !n1
i really want that texturing video ^^
Re: Random WIP
Posted: 19 Jul 2010, 17:28
by CarRepairer
Here's the video.
http://www.youtube.com/watch?v=rLeB6kSiUoY
JohannesH wrote:Always modifying the ground below the fac is no go until the engine stops showing heightmap changes everywhere to everyone.
Yes, blasted engine bug. It is the bane of my existence. I really hope it will be fixed one day.
Re: Random WIP
Posted: 19 Jul 2010, 20:49
by scifi
Wowah i ment for cremsus texturing video
but now that i saw this WOWA awesome stuff =)
Re: Random WIP
Posted: 20 Jul 2010, 01:03
by Cremuss
hey,
video released :)
again, thanks everyone
Google_Frog > Finally I think that I'll go for moving the unit with lua through moving arm or whatever :)
Saktoth > thank you for proposing help but I started 3D with spring and I learned almost everything from you guys so you owe me nothing

though it's cool to propose help since I'll probably need some when I'll start doing unit scripts later
CarRepairer > cool

Re: Random WIP
Posted: 20 Jul 2010, 18:02
by Otherside
i hope your doing some cool mech/humanoid models in your rts i would love to see what you come up with :D.
Re: Random WIP
Posted: 20 Jul 2010, 23:19
by EatMyShrapnel
bobthedinosaur wrote:Also, nice job on the armored car shrapnel. The metal texture looks good.
thanks, I updated

and

started a new one
hello Cremsus, nice work, do you use Verse-Blender ?
I use blender and gimp since two months, so if you have some good tutorials to make texture for game, share with me :D
Re: Random WIP
Posted: 21 Jul 2010, 03:47
by Cremuss
Otherside > yeah sure I'll make kbots :)
EatMyShrapnel > I don't have any, but you can use tutorials from 3dsmax, maya, photoshop or whatever. The workflow and main idea of the tutorial is generally not software specific.
Re: Random WIP
Posted: 21 Jul 2010, 08:22
by Wombat
shrapnel, i would blur shadows a bit and add some 'iron plates' texture and rivets on main body of junker, but besides that models are awesome
Re: Random WIP
Posted: 21 Jul 2010, 15:18
by PicassoCT
Cremuss wrote:Otherside > yeah sure I'll make kbots :)
EatMyShrapnel > I don't have any, but you can use tutorials from 3dsmax, maya, photoshop or whatever. The workflow and main idea of the tutorial is generally not software specific.
I like that precolouring of specific groups, although i have a question: Do you have a colourscheme for everything prepared before you start texturing?
Re: Random WIP
Posted: 21 Jul 2010, 16:41
by Cremuss
PicassoCT > Well, not really. I mean don't have a a list of colors already made that I'm picking to do my texture. I just have in mind that the model needs to have the same blueish/greyish color, so I usually starts by filling a layer with the same dominant color (around 118/123/128) and then toyingwith saturations/screen/multiply on specific parts to have some variations :)
EatMyShrapnel > Verse-Blender ? didn't know that :D
Re: Random WIP
Posted: 24 Jul 2010, 11:26
by Saktoth
Yeah this guy again.