Posted: 30 Dec 2006, 05:44
Why can torpedo planes target hovers then? All other torps hit hovers too, its just that they cant target them. I thought it was just a bad target category thing.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
IT'S A CONSPIRACY!Saktoth wrote:Why can torpedo planes target hovers then? All other torps hit hovers too, its just that they cant target them. I thought it was just a bad target category thing.
Could this change be ported over? It's pretty ridiculous when 3 level 1 fighters spend their time flying around a combomb rather than firing at it when you sighted it plenty far in advance to stop it, because they can't seem to find the right angle.Caydr wrote:Fighters *should* now have a slightly wider possible firing arc, allowing them to shoot at stuff on their first pass more easily
Beware that it's not very much tested, but here's the code:Could this change be ported over?
Code: Select all
WeaponMainDir1=0 0 1;
maxangledif1=30;
fighters are quite good at their role as it is,why buff them?LordMatt wrote: Could this change be ported over? It's pretty ridiculous when 3 level 1 fighters spend their time flying around a combomb rather than firing at it when you sighted it plenty far in advance to stop it, because they can't seem to find the right angle.
changelog wrote:4.41 --> 4.5
Fixed the metalammount of the Targeting facility's corpses and heaps
Gave Janus its "arc" Weapon as in AA
Decreased Doomsday Costs by 30% (also adjusted corpses)
Increased Doomsday HP by 11%
Made radar planes, Radar/Sonar planes
Arm Blade (Level2 Gunship) will no longer chase planes
Greatly reduced the bugginess of skeeters/searchers to fire their AA missle.
Corpse of Hive no longer floats
All seaplanes have floater=1; now, so they can land on the water
Seaplane radar/sonar planes, sonarrange doubled.
The advanced Construction subs are deeper in the water now, so their buildturret will not come to the surface.
Decreased Core Mohomine costs/builtime/corpsevalues to match the Arm version more.
Made the lasers thicker and more colourfull.
Vamps/Hawks Flare reloadtime increased by 40%, grounddamage reduced by 10 %
Seaplanes can now be build by L1 Con Ships
Seaplaneplatform costs increased by 20 % (and corpse)
Juggernaut costs reduced by 10 % (and corpse)
Pelican maxvelocity increased by 30 %
Gave NavalEngineers more buildpower
Seismic detectors costs Halved (and corpse)
Made the Destroyerships able to fire while retreating/turning.
Underwaterfusions produce more E now, they are on par with regular fusions now
Floating metalmakers make 1.1 metal per 60 E now
Underwater Mohomakers make 13 metal per 600 E now
Increased adv sonar range to be more inline with the regular sonars
Removed HAX rangerings as they are no longer needed
Included a somewhat GUI, you have to enable LuaUI in settings.exe (gui.lua was made by Napkin, Thanks!)
Tremor with its 600DPS is sooo much better than diplo or pill ... makes both totally obsolete.. But who cares, all other cor adv veh have good uses.Machiosabre wrote:depends on if you're in a hurry, or if you need a precision strike.
ugh, if you say it's because of copyright, im gonna kill you.Bhaal wrote:please make a mod without ta stuff that plays like BA !
so many people could work together to make the models and stuff.