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Re: Springie the AutoHost

Posted: 23 May 2009, 00:09
by Licho
1.37.1 fixes compatibility with spring 0.79

Re: Springie the AutoHost

Posted: 23 May 2009, 00:36
by YokoZar
Licho wrote:Imo it will be inaccurate due to yet measured skill levels and skill fluctuations.

Such test can be easilly done on the server, springie is not needed at all..

Effectivity of its predictions is also inversly proportional to elo points distributed after each match.
Well this way we can programatically test whether elo rankings make sense even when they're confident - if games were decided by coin flips, then you'd see no evidence of higher ELO -> more real win chance

Re: Springie the AutoHost

Posted: 08 Jun 2009, 12:16
by momfreeek
I've got some issues with modoptions.. they don't all seem to be listed:

this is the ModOptions.lua file:

Code: Select all

local options = {
  {
       key="nota",
       name="NOTA Options",
       desc="NOTA Options",
       type="section",
  },
  {
       key="spacebugs",
       name="Spacebug Options",
       desc="Spacebug Options",
       type="section",
  },
  {
    key    = "stupid",
    name   = "Stupid Shit",
    desc   = "Peewee vulcans!  Long Range DGUN cannons!  The Pyro Delivery System!",
    type   = "bool",
    section= "nota",
    def = false,
  },
  {
    key="startoptions",
    name="Game Modes",
    desc="Change the game mode",
    type="list",
    def="normal",
    section="nota",
    items={
		{key="normal", name="Normal", desc="Normal game mode"},
		{key="comstart", name="Commander and Base", desc="Start with a Base and Commander"},
		{key="koth", name="King of the Hill", desc="Control the hill for a set amount of time to win"},
		{key="spacebugs", name="Spacebugs", desc="Bugs from space!"},
    }
  },
  {
    key="hilltime",
    name="Hill control time",
    desc="Set how long a team has to control the hill for (in minutes)",
    type="number",
    def=8,
    min=3,
    max=30,
    step=1.0,
    section="nota",
  },
  {
    key    = 'mo_queentime',
    name   = 'Queen Arrival Time',
    desc   = 'In minutes. Queen will spawn after given time.',
    type   = 'number',
    def    = 45,
    min    = 1,
    max    = 100,
    step   = 1, -- quantization is aligned to the def value
    section="spacebugs",
  },
  {
    key    = 'mo_maxchicken',
    name   = 'Max. Chickens',
    desc   = 'Maximum number of chickens on map.',
    type   = 'number',
    def    = 1000,
    min    = 50,
    max    = 2000,
    step   = 50,    -- quantization is aligned to the def value
    section="spacebugs",
  },
  {
    key    = 'mo_maxburrows',
    name   = 'Max. Burrows',
    desc   = 'Maximum number of burrows on map.',
    type   = 'number',
    def    = 20,
    min    = 1,
    max    = 50,
    step   = 1, -- quantization is aligned to the def value
    section="spacebugs",
  },
}

return options
and here's springie:

Code: Select all

[11:09:55] <[BBC]momfreeek> !listoptions
[11:09:55] * mombot gamemode=0|1|2|3|  (Determines what condition triggers the defeat of a player = 0-The player will lose only after all units of the player will be killed | 1-The player will lose when his commander will be dead | 2-This is a stricter form of commander ends
[11:09:55] * mombot every unit will inherit the lineage from the player whom built it
[11:09:55] * mombot even if shared, when the commander dies the unit will still die | 3-Game will never end | )
[11:09:55] * mombot startmetal=x  (Determines amount of metal and metal storage that each player will start with =  >=0 <=10000)
[11:09:55] * mombot startenergy=x  (Determines amount of energy and energy storage that each player will start with =  >=0 <=10000)
[11:09:55] * mombot maxunits=x  (Determines the ceiling of how many units and buildings a player is allowed to own at the same time =  >=1 <=10000)
[11:09:55] * mombot limitdgun=0|1  (The commander's D-Gun weapon will be usable only close to the player's starting location)
[11:09:55] * mombot ghostedbuildings=0|1  (Once an enemy building will be spotted
[11:09:55] * mombot a ghost trail will be placed to memorize location even after the loss of the line of sight)
[11:09:55] * mombot diminishingmms=0|1  (Everytime a new metal maker will be built, the energy/metal efficiency ratio will decrease)
[11:09:55] * mombot fixedallies=0|1  (Disables the possibility of players to dynamically change alliances ingame)
[11:09:55] * mombot maxspeed=x  (Sets the maximum speed that the players will be allowed to change to =  >=0.1 <=100)
[11:09:55] * mombot minspeed=x  (Sets the minimum speed that the players will be allowed to change to =  >=0.1 <=100)
[11:09:55] * mombot disablemapdamage=0|1  (Prevents the map shape from being changed by weapons)
[11:09:55] * mombot stupid=0|1  (Peewee vulcans!  Long Range DGUN cannons!  The Pyro Delivery System!)
The only option springie seems to recognise is 'stupid' (the first one), all the rest are missing

Re: Springie the AutoHost

Posted: 08 Jun 2009, 12:23
by Licho
Rgenerate modoptions using modoptionsbuilder..
Springies it nos using mods or maps themselves.

Re: Springie the AutoHost

Posted: 08 Jun 2009, 13:02
by momfreeek
k thnx. had to delete previous modinfo

Re: Springie the AutoHost

Posted: 08 Jun 2009, 13:12
by Licho
Read first post of this topic.

Re: Springie the AutoHost

Posted: 24 Jun 2009, 06:47
by Neddie
ModInfoBuilder crashes with no result.

Re: Springie the AutoHost

Posted: 11 Aug 2009, 21:45
by V1ntage

Re: Springie the AutoHost

Posted: 25 Aug 2009, 01:44
by zwzsg
neddiedrow wrote:ModInfoBuilder crashes with no result.
Same.

Image
Click to enlarge

Re: Springie the AutoHost

Posted: 25 Aug 2009, 01:58
by Licho
probably incorrect path to spring unitsync.dll
put it to folder where unitsync is..

if it still does not work, juste tell me what mods it is missing and i can update it..

Re: Springie the AutoHost

Posted: 25 Aug 2009, 02:03
by zwzsg
I prefer building the mod list myself so it doesn't list anything but http://jobjol.nl/1685

I copied an unitsync.dll from 0.80.2 into the same folder as springie and ModInfoBuilder.exe

Re: Springie the AutoHost

Posted: 25 Aug 2009, 02:23
by Licho
You have to do it other way :)
Copy modinfobuilder and its libs where unitsync is..

Because unitsync must be in spring folder to find mods/maps.

Re: Springie the AutoHost

Posted: 25 Aug 2009, 02:59
by zwzsg
I copied more files from Spring folder to Springie folder, and now it works. Thanks!

Re: Springie the AutoHost

Posted: 29 Aug 2009, 13:32
by Licho
---------
1.37.2
---------

Minor fixes:
* fixed bot support
* elo displayed after !balance is not crazy anymore
* !manage works properly on planetwars hosts

Re: Springie the AutoHost

Posted: 29 Aug 2009, 13:34
by Regret
I have a bug to report:

elo is publicly displayed

Re: Springie the AutoHost

Posted: 29 Aug 2009, 14:33
by Licho
Fixed..

it now says:
unknown
average
below average
poor
above average
good
godlike

Re: Springie the AutoHost

Posted: 04 Sep 2009, 12:38
by juwl
Hi,

I have a problem with "spring-dedicated.exe".

In fact when i launch the game, i have this windows :

Microsoft Visual C++ library

This application has requested the runtime to terminate it in an unusual way.
Please contact the application's support for more information.


I have tried lot of version of "spring-dedicated.exe" but there is always this error.

Can you help me plz???

Re: Springie the AutoHost

Posted: 04 Sep 2009, 12:44
by Licho
You are missing some spring libraries. Install spring first and put dedicated to its folder.

Re: Springie the AutoHost

Posted: 04 Sep 2009, 14:25
by juwl
I have re installed Spring but there is always this error!

:(

Re: Springie the AutoHost

Posted: 04 Sep 2009, 14:48
by Licho
Then you have outdated dedicated server. Get latest.