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Posted: 14 Nov 2007, 14:42
by Warlord Zsinj

Posted: 14 Nov 2007, 18:39
by Argh
Er, at least post a thumb...

Posted: 14 Nov 2007, 20:06
by Erom
You don't have to register or do anything to see them. It's no worse a click-through than a shot on photo bucket et all.

Posted: 14 Nov 2007, 21:53
by Warlord Zsinj
Yeah, we're trying to encourage people to sign up on our forums.

Posted: 17 Nov 2007, 05:58
by Warlord Zsinj

Posted: 19 Nov 2007, 08:47
by Warlord Zsinj
Image
Rebel Tibanna Refinery


I think I might rework that one a little, as I'm not entirely happy with it.

Criticisms welcome.

Posted: 19 Nov 2007, 09:15
by smoth
is that conframe part of the model or lua-d on?

Posted: 19 Nov 2007, 09:37
by Gnomre
Part of the model. It's purposely designed to take up a tiny amount of UV space, though.

Posted: 19 Nov 2007, 10:08
by Neddie
That is, frankly, a great model and texture. I can't wait to see the improved version.

Posted: 19 Nov 2007, 16:09
by Erom
Oh god, someone implemented a conframe. SO AWESOME.

Posted: 19 Nov 2007, 22:24
by Warlord Zsinj
To keep with the 'Rebels are defending the planet, while Imperials are invading' theme that we have going here, only rebels build their stuff on the ground. The imperials have the cooler construction mechanism, IMO ;)

Posted: 19 Nov 2007, 23:28
by Neddie
I think I have an inkling of what you mean.

Posted: 20 Nov 2007, 05:25
by Warlord Zsinj

Posted: 20 Nov 2007, 21:15
by Erom
Your ground scar looks really good, but I'm a bit concerned about a non-snow background. Could we get an image (On your forum is fine.)

Relatedly, you were sort of taking a pounding on the thread in your forum about this unit. Stick to your guns imo, you have the right ideas aesthetically.

Posted: 21 Nov 2007, 06:21
by TheRegisteredOne
negative. used future is nice and all, but you are doing too much of it in your textures.

Posted: 21 Nov 2007, 08:15
by Warlord Zsinj
I think I can get away with it being dirty on this refinery, but I'll endeavor to keep units from looking too nasty in the future. I do think that in an RTS it is worth exaggerating what you are trying to get across with units, though - as that allows things to immediately convey what you want to get across with the few glances these units get, it allows the general theme of each side to be really spelled out for the player (in a game, especially an RTS, to get a thematic feel, there is rarely room for subtlety), and finally because it allows for greater contrast when viewing from afar.

Also, it is much harder to do a really nice looking, clean texture, then it is to do a 'quite nice' dirty texture. Partially because of my average ability, and partly because of the huge workload I have to get through, I tend to lean towards making my units fall into the latter category.

Erom, recheck the thread, uploaded two new shots on two different maps.

Posted: 23 Nov 2007, 09:25
by Elkvis
Erom wrote:Relatedly, you were sort of taking a pounding on the thread in your forum about this unit. Stick to your guns imo, you have the right ideas aesthetically.
Agreed.

Posted: 23 Nov 2007, 11:01
by Warlord Zsinj
Thanks guys.

Those forums are there for discussion, and the main reason why I've shifted to posting these things publicly was to bring you all into the process, and get your feedback. Next time you should jump in on the discussion and let your opinions be heard :)

Anyway, here's the next unit preview:

Image
Rebel Anti-Air Turret

Posted: 23 Nov 2007, 16:23
by AF
Its getting annoying when I click on a thumbnail and instead of seeing the full sized image I see yet another list of thumbnails.

Perhaps you can add a 'click here for more' link and then just link the thumbnail to the larger image.

Posted: 23 Nov 2007, 21:49
by Gnomre
Quit your bitching, no one is forcing you to look. He already explained why he's not just posting the pics here to begin with.