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Posted: 16 Jul 2006, 14:26
by Decimator
The energy achillies heel also allows a weaker player to seriously hurt a stronger one if he manuvers correctly.

Posted: 16 Jul 2006, 14:33
by Aun
BvDorp wrote:Allowing for faster playing and easier learning could really help new ppl out, and give us a whole different gameplay. I suggest faster playing to disable porcing and give more oppurtunities to raid and have a nice game with shifting borders. I myself never really got into playing AA, for it has far too many units, each of which I would have to get to know from scratch. E&E doens't have to look like other mods. Let this be a difference :)
OK... what porcing? If the other is able to porc succsefully, something is going wrong in that game!

I've found that big games do have shifting borders, mainly because a mobile force is needed for defence, which can be expanded to take over new territory.

Posted: 16 Jul 2006, 16:47
by jcnossen
Me and bvdorp are both not very good, but that shouldn't be a reason for the game to be less fun.
I've found that big games do have shifting borders, mainly because a mobile force is needed for defence, which can be expanded to take over new territory.
Is it? I've found that all the defense buildings are quite good at their job. You can break through, but usually the opponent is faster at rebuilding them than you can build more offensive units.
Mainly, I think this is because offensive units move too slow.
How long does the average EE game take? My games take at least one 1.5 hour, which is still too long IMO.

Posted: 16 Jul 2006, 17:01
by SwiftSpear
jcnossen wrote:Me and bvdorp are both not very good, but that shouldn't be a reason for the game to be less fun.
I've found that big games do have shifting borders, mainly because a mobile force is needed for defence, which can be expanded to take over new territory.
Is it? I've found that all the defense buildings are quite good at their job. You can break through, but usually the opponent is faster at rebuilding them than you can build more offensive units.
Mainly, I think this is because offensive units move too slow.
How long does the average EE game take? My games take at least one 1.5 hour, which is still too long IMO.
We play 1v1 with KAI on commet catcher and games rarely go longer then 40 mins. Still on the longish side, but it should be hard to have a game longer then commet catcher can be.

Posted: 16 Jul 2006, 17:29
by Forboding Angel
on large maps generally 30 minutes to an hour. Conqurors isle games can last a good while.

Generally, if the game takes a really long time it's because of timid players ;p

Posted: 16 Jul 2006, 17:37
by krogothe
My average game is around 10-15 mins, up to 20x20 maps

Posted: 17 Jul 2006, 00:54
by Neddie
And F_A restated my suggestion...

My average game time is around forty minutes, as I don't play small games in E&E anymore. Not quite as fun as a big team game or ffa.

Posted: 17 Jul 2006, 06:19
by Fanger
I know I said I would be on vacation and probably not have access to the internet but meh I was wrong. So anywho.. neddie I hear what your saying but I will not add resources to the cons as I dont want them exploited, hopefully when I can implement my new energy system this will no longer be required but until then my quick thought is to give factories a small amount of energy creation, ie 5 at most not enough to remotely make them useful but enough that if only your energy + storage + commander is annhilated you would still possibly have enough energy creation from various factories to get at least 1 reactor up and start back towards somewhere. However Id like you to understand that If someone has pulled off such a surgical strike against you I think honestly youd only be delaying the envitable by rebuilding.

At JC/BV I see somewhat of what you mean the reason the defences may be where they are is due to a considerable amount of whining from other people that they were nigh useless, I feel that I need a few more options before I could accurately get the game faster without compromising gamplay, perhaps speeding up the lvl 2-3 units but limiting them in some other way would allow more combat flexibility later game speeding up those battles.. Im not sure.. FFA games can take forever.. I cant say the comparison to AA/XTA as I have not played those since I started on EE however I do have some Idea of what you mean.

Posted: 17 Jul 2006, 07:21
by Forboding Angel
aa games over 30 minutes long are normally very sluggish.

Posted: 17 Jul 2006, 07:22
by Zoombie
Actually the other side can be true. Sometimes game that start feverish can last far longer then games that start sluggish. Mostly that happens when you have two really good players in a headbutting stalemate.

Posted: 17 Jul 2006, 08:22
by Neddie
Forboding Angel wrote:aa games over 30 minutes long are normally very sluggish.
If you had said, say, XTA, I could agree with you.

Posted: 17 Jul 2006, 15:57
by Aun
I think that either GDs mexes or lvl1 factory need to cost less metal - on the average map you can build a few mexes, a factory and then afford one unit before your storage runs out...

This is with 1000 starting metal.

Posted: 17 Jul 2006, 16:54
by krogothe
Anyone here that doesnt think the comm has way too much HP?

Posted: 17 Jul 2006, 17:25
by Hunter0000
I thought it was its counterbalence to the lack of a weapon(besides recliaming... lets just say coms rule at anphibous assault when you own the water...). If people think it has WAY too much I think maybe down to 3k or so, but atm its the only real combat support unit (in terms of repairing and battlefield construction) there is, as the other cons are too slow/fragile.

Unless its not supposed to be a combat support vehical, in which case... *brings out the nerfbat*

Posted: 17 Jul 2006, 17:25
by Forboding Angel
krogothe wrote:Anyone here that doesnt think the comm has way too much HP?
No, but I do think he should be slowed down to the speed of a level 1 units so that using him to place forward advance at the beginning of the game is risky business.

Posted: 17 Jul 2006, 19:52
by Neuralize
Pssst. Level two water mexes.

Posted: 17 Jul 2006, 19:57
by Drone_Fragger
Psst. Level 2 cloaked and Armed mexxes.

Posted: 17 Jul 2006, 20:15
by Comp1337
Drone_Fragger wrote:Psst. Level 2 cloaked and Armed mexxes.
Not really tbh.

Posted: 17 Jul 2006, 20:23
by Drone_Fragger
Yes really. You can't afford to replace mohos, so you need them to be uber-heavily armoured. Ie, lots of towers (plus 1500 metals) or cloaked.

Posted: 17 Jul 2006, 21:28
by Aun
Or... y'know... Defend them with your units or don't build them at the front line...