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Re: P.U.R.E. 0.55

Posted: 31 Mar 2008, 09:40
by smokingwreckage
That colour? It's called "Teal" and it rocks my socks so hard my bones rattle.

Re: P.U.R.E. 0.55

Posted: 31 Mar 2008, 11:58
by PicassoCT
Why not introduce a new Unit - the AF... critics can be so mean ;)

PS: I like the Cube. Can we stickt them together, to form a MagicCube? And can we have diffrent coloured sides, so that they are more difficult to solve - oh and, by the way - can we have orbital bombardment as weapon, when all colours are right ? ;) ;) ;)

Pages of Nonsense indeed

Re: P.U.R.E. 0.55

Posted: 01 Apr 2008, 00:02
by [XIII]Roxas
An interesting color.

Keep it.

Re: P.U.R.E. 0.55

Posted: 01 Apr 2008, 16:23
by Erom
Been playing Perfect Dark Zero the last couple of days (gogo walmart bargain bin) and the glowy teal on all of datadyne's high tech stuff is a perfect match for the one Argh uses. Just saying, there is precedent- and really, Argh could have used baby poop green or something.

Re: P.U.R.E. 0.55

Posted: 01 Apr 2008, 21:32
by very_bad_soldier
[XIII]Roxas wrote:An interesting color.

Keep it.
Same here.

Re: P.U.R.E. 0.55

Posted: 02 Apr 2008, 23:09
by clumsy_culhane
i like the colour, keep it :P

Re: P.U.R.E. 0.55

Posted: 02 Apr 2008, 23:22
by rattle
The texture is missing simulated light and color variation. Not even the glow shader will help you much there as it'll only increase the amount of red.

Re: P.U.R.E. 0.55

Posted: 02 Apr 2008, 23:53
by Argh
Er, the glow shader is just a floor level, and has very little to do with the final look of the cube, tbh.

You'll just have to wait and see what it's like when animated, I think.

Re: P.U.R.E. 0.55

Posted: 03 Apr 2008, 06:16
by Argh
Image
The Resistance Light Railgun Turret. Model by Guessmyname, paint by me.

Re: P.U.R.E. 0.55

Posted: 03 Apr 2008, 07:32
by Argh
Image
Cool screen of the moment: a mixed-arms force assembles on the arid world of Dantine IV. Click to enlarge.

Re: P.U.R.E. 0.55

Posted: 03 Apr 2008, 12:45
by clericvash
Random explosion in the background, hehe looks pretty cool, lets get a screenie with the new turret firing? :D

Re: P.U.R.E. 0.55

Posted: 03 Apr 2008, 13:09
by PicassoCT
clumsy_culhane wrote:i like the colour, keep it :P

Image

Now look straigth into yourAvatars Face and tell us the truth - your not just the morphed Cube smurfing ;) ;) ;)

Re: P.U.R.E. 0.55

Posted: 03 Apr 2008, 18:36
by rattle
I doubt it'll look any different. Your textures also miss highlights. Dude you've not really improved at all over the last year. :P

Re: P.U.R.E. 0.55

Posted: 03 Apr 2008, 19:35
by Pxtl
rattle wrote:I doubt it'll look any different. Your textures also miss highlights. Dude you've not really improved at all over the last year. :P
Whatever. Personally, I think it's hawt secks. And besides, I've seen Argh discuss this before. He has improved a great deal - by focussing on streamlining process and working quickly so he can actually do lots of models, not by focussing on getting something perfectly awesome looking that will never be more than 40 pixels high on the screen.

Re: P.U.R.E. 0.55

Posted: 03 Apr 2008, 19:38
by Argh
I went from GMN's Wings model to done and scripted in 3 hours. And meh, there is something to be said about keeping the style consistent, as well.

Re: P.U.R.E. 0.55

Posted: 03 Apr 2008, 19:43
by Pxtl
Argh wrote:I went from GMN's Wings model to done and scripted in 3 hours. And meh, there is something to be said about keeping the style consistent, as well.
Damn. I think this is the first time that discussing design-flow has given me a mental hard-on.

Re: P.U.R.E. 0.55

Posted: 03 Apr 2008, 20:07
by rattle
That's true, but you're not really improving visually (IMO of course). :P

Re: P.U.R.E. 0.55

Posted: 03 Apr 2008, 20:17
by Argh
The improvement's in time, not in quality. I could improve in quality, and actually have learned a lot about that, which I am waiting for normal maps to use, but I'm mainly concerned with time.

Re: P.U.R.E. 0.55

Posted: 03 Apr 2008, 21:54
by jcnossen
Wow 3 hours...
why are you not applying for a commercial game dev job? ;)

Re: P.U.R.E. 0.55

Posted: 03 Apr 2008, 22:14
by KDR_11k
Because commercial devs expect more quality than that.