Page 4 of 5
Posted: 19 Mar 2007, 18:40
by Comp1337
Best ver was the first tbh. Core solars giving +40 while costing the same as arms +20s was glorious.
EDIT: oh and i approve of getting teh old gameplay back.
Posted: 19 Mar 2007, 21:48
by flop
I miss 4k HP comms.

Posted: 19 Mar 2007, 22:17
by Day
first version was LOL I RUSH BLADEWING THAT HAS 200 HP AND STUNS YOUR COMM INSTANTLY
Posted: 20 Mar 2007, 12:20
by Nixa
Alrighty AA 3.0 is out. It's a bit premature because I have to go away for a few days, but I think most of the bugs have been ironed out ^.^
Fun Fun kekeke
Posted: 20 Mar 2007, 12:27
by Ishach
you could give a link or something >:(
Posted: 20 Mar 2007, 12:37
by Cabbage
That would be too easy
Posted: 20 Mar 2007, 12:38
by Machiosabre
and the link went wherever I did go...
Posted: 20 Mar 2007, 14:02
by Pxtl
Posted: 20 Mar 2007, 14:44
by 1v0ry_k1ng
I wonder how many BA/AA forks appear before everyone settles on comprimise between skill and fun..
Posted: 20 Mar 2007, 14:46
by Pxtl
1v0ry_k1ng wrote:I wonder how many BA/AA forks appear before everyone settles on comprimise between skill and fun..
I don't think it will ever end. Look how many TA-derived mods there are already. They each bring completely different gameplay. It's only logical that the most popular TA mod would also be forked along more detailed lines.
Posted: 20 Mar 2007, 16:58
by Neddie
Pxtl wrote:1v0ry_k1ng wrote:I wonder how many BA/AA forks appear before everyone settles on comprimise between skill and fun..
I don't think it will ever end. Look how many TA-derived mods there are already. They each bring completely different gameplay. It's only logical that the most popular TA mod would also be forked along more detailed lines.
I don't really see a lot of variation between the gameplay in most of them, outside of the minutae and game speed. BOTA: Fast with some random things. XTA: Slow with mad mines.
Posted: 20 Mar 2007, 17:54
by Drone_Fragger
3.0?
It should be 2.24
Posted: 20 Mar 2007, 17:57
by Pxtl
Drone_Fragger wrote:3.0?
It should be 2.24
Well, it's fair to be 3.0 as a reflection of the change of hands... although I don't really know how fair it is to Caydr to usurp his mod's name without his permission (Nixa doesn't have Caydr's permission, does she)? Even though it's abandoned, AA was his baby.
Possibly restart the number count and change the name slightly ("Nixa's Absolute Annihilation"?) would be the most reasonable.
Posted: 20 Mar 2007, 17:58
by Dragon45
This is sorta prelim beta test. We're going to launch a "forever frozen" version, AA Classic, once the bugs have been worked out of this...
Posted: 20 Mar 2007, 18:05
by Pxtl
Dragon45 wrote:This is sorta prelim beta test. We're going to launch a "forever frozen" version, AA Classic, once the bugs have been worked out of this...
Sounds good: so the goal is stability? Wonderful. I know Fanger has always made fun of the constant changelog-tweaking present in AA/BA, and I've always hated how you have to read so many changelogs to get good at any of these balance-obsessed mods.
Of course, you'll run into the real challenges once you have to decide whether a particular gameplay oddity is a "bug" or a "feature" - eg. emp busting DTs... and when a bugfix makes a given unit more/less useful and you get sucked into the balancing mayhem with that.
Posted: 20 Mar 2007, 19:26
by NOiZE
We named it BA, because we felt Caydr has some right to the name.
Posted: 20 Mar 2007, 20:15
by Nixa
It's just how it is, chances are i doubt it will catch on. If you read caydr's last post on the his aa website he does give the impression that AA can be used, but like dragon said it would change later on
Posted: 20 Mar 2007, 20:58
by Neddie
Well, Fang has every right to criticize. OTA and OTA derivatives have never been considered by a super majority "well-balanced", and the process of rebalancing has been going on for ten years!
Anyway, Twilight, the primary maintainer of the OTA AA, has considered using AA again rather than... Twilight's AA Beta or whatever. I believe, given what Caydr has said, you can go back to the name.
Posted: 21 Mar 2007, 04:15
by Metajo
so far it looks like this mod will be synonymous with speedmetal and other metalmaps, can't someone host a real map.
Posted: 21 Mar 2007, 06:50
by Nixa
so far ive had some pretty funny games on "real" maps.
flop tech'd to krog and then got ownt on comet
