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Posted: 07 Feb 2007, 01:31
by zecrazyone
it doesnt take too many dts to block a passage, only about 10-20. also, if you do reach unit limit because of walls, replace the walls with lines of fake fusions
not only are they cheap and have a good amount of health, but you only need a few of them
Posted: 07 Feb 2007, 01:50
by manored
1v0ry_k1ng wrote:FLOZi wrote:Of course, DT's will now count towards unit count...
good, that'll punish porcing.
If someone porces he is either:
A: Stupid
B: Doing the right thing because the map doesnt encourages expansion.
So porcing shouldnt be punished.
Posted: 07 Feb 2007, 02:35
by smoth
1v0ry_k1ng wrote:good, that'll punish porcing.
If dts are all it takes to porc you then I feel sorry for your troops.
Posted: 07 Feb 2007, 02:48
by BigSteve
Porcing doesn't need to be punished, the disadavtages of porcing are obvious and have been stated over and over again, however its part of the game and is a valid tactic in some situations, especially in team games, to hold a flank when youre getting bashed up by Cabbage for example. ^^
It seems silly to leave dt's to add towards unit count, they should be changed back if possible imo.
Posted: 07 Feb 2007, 03:56
by MadRat
Make them transportable, that'll make them worthwhile as scripted units. j/k
Posted: 07 Feb 2007, 03:56
by Nemo
NOiZE wrote:FLOZi wrote:Of course, DT's will now count towards unit count...
no? they can still turn into a feature straight away right?
Actually, yes. Script fired weapon in a function called by create that starts with a sleep that only damages DTs in a very small area. You just wouldn't be able to build them when you hit the unit limit.
That way, they don't count toward unit limit, *and* have the cool script features. Teamcolor might go poof though.
Posted: 07 Feb 2007, 10:26
by danzel
MadRat wrote:Make them transportable, that'll make them worthwhile as scripted units.
+1
Posted: 07 Feb 2007, 10:28
by smoth
MadRat wrote:Make them transportable, that'll make them worthwhile as scripted units. j/k
While they still wouldn't function properly becuase enemy units would kill them, the idea of a transport that can carry a CORPSE(that is what walls are) would be made of win...
My spring has one i, SOMEONE WRITE A PATCH!
Posted: 07 Feb 2007, 10:35
by jackalope
I can't wait until I can I transport 40-50 corpses into my enemy's base for hilarity
Posted: 07 Feb 2007, 10:37
by smoth
lol, putting a krog corpse to block your enemy from leaving his base would be LOL!