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				Posted: 07 Feb 2007, 01:31
				by zecrazyone
				it doesnt take too many dts to block a passage, only about 10-20.  also, if you do reach unit limit because of walls, replace the walls with lines of fake fusions 
 
not only are they cheap and have a good amount of health, but you only need a few of them
 
			
					
				
				Posted: 07 Feb 2007, 01:50
				by manored
				1v0ry_k1ng wrote:FLOZi wrote:Of course, DT's will now count towards unit count...
good, that'll punish porcing.
 
 If someone porces he is either:
A: Stupid
B: Doing the right thing because the map doesnt encourages expansion.
So porcing shouldnt be punished.
 
			
					
				
				Posted: 07 Feb 2007, 02:35
				by smoth
				1v0ry_k1ng wrote:good, that'll punish porcing.
If dts are all it takes to porc you then I feel sorry for your troops.
 
			
					
				
				Posted: 07 Feb 2007, 02:48
				by BigSteve
				Porcing doesn't need to be punished, the disadavtages of porcing are obvious and have been stated over and over again, however its part of the game and is a valid tactic in some situations, especially in team games, to hold a flank when youre getting bashed up by Cabbage for example. ^^
It seems silly to leave dt's to add towards unit count, they should be changed back if possible imo.
			 
			
					
				
				Posted: 07 Feb 2007, 03:56
				by MadRat
				Make them transportable, that'll make them worthwhile as scripted units. j/k
			 
			
					
				
				Posted: 07 Feb 2007, 03:56
				by Nemo
				NOiZE wrote:FLOZi wrote:Of course, DT's will now count towards unit count...
no? they can still turn into a feature straight away right?
 
Actually, yes. Script fired weapon in a function called by create that starts with a sleep that only damages DTs in a very small area. You just wouldn't be able to build them when you hit the unit limit.
That way, they don't count toward unit limit, *and* have the cool script features. Teamcolor might go poof though.
 
			
					
				
				Posted: 07 Feb 2007, 10:26
				by danzel
				MadRat wrote:Make them transportable, that'll make them worthwhile as scripted units. 
+1
 
			
					
				
				Posted: 07 Feb 2007, 10:28
				by smoth
				MadRat wrote:Make them transportable, that'll make them worthwhile as scripted units. j/k
While they still wouldn't function properly becuase enemy units would kill them, the idea of a transport that can carry a CORPSE(that is what walls are) would be made of win...
 
My spring has one i, SOMEONE WRITE A PATCH!
 
			
					
				
				Posted: 07 Feb 2007, 10:35
				by jackalope
				I can't wait until I can I transport 40-50 corpses into my enemy's base for hilarity
			 
			
					
				
				Posted: 07 Feb 2007, 10:37
				by smoth
				lol, putting a krog corpse to block your enemy from leaving his base would be LOL!