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Posted: 25 Oct 2006, 11:58
by Ishach
ZellSF wrote: I only got far in one game, a 1vs1. It was all rather confusing. I had more points when the enemy had tons of tanks in my base. Due to air transports. I have no idea where my fighter patrol magically disappeared. Maybe they shouldn't have patrolled over the enemy defence line.

Yeah most of my games are filled with situations like this.


You send out an army of tanks and you just lose track of it and it dies, and you dont even know where or to what.


My impression of balance is all the teams are very similar, with certain traits on certain units that change them. Aeon have shields on their heavy tanks, Cybran boats can grow legs (and pathfind horribly), UEF gunships can carry tanks with them.


In most of my games so far it has just been a stalemate till T3. Then whoever has the better econ swarms over the other player with titan bots.

Posted: 25 Oct 2006, 12:44
by Kixxe
Rembear to report bugs and balance problems... otherwise your not helping.

Posted: 25 Oct 2006, 13:14
by ZellSF
Well. We can't really see any balance problems if we can't figure out what the hell is going on :wink:

As for bugs. Well, I could submit a bug that said "the game desynced", but that's not very detailed. At all.

Posted: 25 Oct 2006, 13:45
by raneti
Unhandled exception:

attempt to get as string a table value
stack traceback:

Module : D:\Games\supcom\Supreme Commander\bin\SupremeCommander.exe
IncidentCount : 1
IgnoreUntilIncidentCount : 0
Exe timestamp : Oct 16 2006 12:08:02
Callstack :
Moho::CHeightField::GetVertexBounds + 648092 bytes ((Unknown)(0) + 0 bytes)
Moho::CHeightField::GetVertexBounds + 1160013 bytes ((Unknown)(0) + 0 bytes)
Unknown symbol (address 0x00402efe)
Unknown symbol (address 0x0040cf60)
RegisterWaitForInputIdle + 68 bytes ((Unknown)(0) + 0 bytes)
awesome :roll:

Posted: 25 Oct 2006, 14:33
by Ishach
I got that problem as well raneti and reverted back to 2.0, then a day later I upgraded to 2.7 and everything was fine :S

Posted: 25 Oct 2006, 15:22
by Neuralize
I can't click on the minimap and have it take me there.. Wtf :/
I also built a galaxy class battleship and suddenly it was gone without explaination.

Posted: 25 Oct 2006, 15:47
by Ishach
I thought i'd lost a fleet of cybran destroyers but actually they'd decided to all grow legs and walk really slowly across an island on the way to where they were supposed to be.

Posted: 25 Oct 2006, 16:45
by raneti
I got that problem as well raneti and reverted back to 2.0, then a day later I upgraded to 2.7 and everything was fine :S
now i went back to 2.0 then back up to 2.7, crack and all i get in both ways cracked or not, a GAL exception window and app hang.

Posted: 25 Oct 2006, 17:00
by Ishach
:!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!:
Important information




Image




im sixth 8)

Posted: 25 Oct 2006, 17:01
by Comp1337
raneti wrote:
I got that problem as well raneti and reverted back to 2.0, then a day later I upgraded to 2.7 and everything was fine :S
now i went back to 2.0 then back up to 2.7, crack and all i get in both ways cracked or not, a GAL exception window and app hang.
My friend had the problem that he installed it on his desktop and it didnt work.
He reinstalled it in C:/program files/blah and it works like a charm :)

Posted: 25 Oct 2006, 20:54
by 1v0ry_k1ng
Ive been saying it from the start, but here it is again:
supcom live up to the hype. spring mods will be more playable.

Posted: 25 Oct 2006, 21:00
by j5mello
i think that this game will be worth buying when it comes out. U can all whine how spring can and will be better but now that we have some devs shifting over to the rewrite don't expect all the new features to just magically appear...

Oh, and Ishach, modesty FTW :P

Posted: 25 Oct 2006, 22:58
by rattle
Photoshopped LOL... 8)
Six games only... do they take that long?

Posted: 25 Oct 2006, 22:59
by Dragon45
Hopefully SmuG will be a top clan once SupCom hits the shelves 8)


Course then there'll be PRO and TAG and Gnug to contend with, once all those boys start popping aroung again

Posted: 25 Oct 2006, 23:01
by raneti

Posted: 25 Oct 2006, 23:22
by Ishach
rattle wrote:Photoshopped LOL... 8)
Six games only... do they take that long?
I spent more time looking for ranked games than playing them. Games are only 30mins max for a 1v1 in my experience

Posted: 25 Oct 2006, 23:52
by raneti
i finally got to see the exception window
it was saying vertex shading 2.0 required :) i only got 1.4

Posted: 26 Oct 2006, 00:23
by SwiftSpear
All the dissers, realize we've been bugsquashing in spring for more then a year now. The spring engine was sketchy as hell when it was first released as well. I remember when it was so unstable the most common way for a game to end in spring was by FAR a platform crash.

Posted: 26 Oct 2006, 02:11
by BlackLiger
SwiftSpear wrote:All the dissers, realize we've been bugsquashing in spring for more then a year now. The spring engine was sketchy as hell when it was first released as well. I remember when it was so unstable the most common way for a game to end in spring was by FAR a platform crash.
Yep :)

I remember day 1 release (jorminkomiko told me about it about half an hour before it went live and everyone got in on the act...)

Posted: 26 Oct 2006, 02:15
by Felix the Cat
TBH I might donate $50 to Doctors Without Borders and pirate SupCom, just to make a statement.