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Posted: 07 Nov 2006, 21:01
by overkill
sry

Posted: 07 Nov 2006, 21:01
by hughperkins
submarine wrote:aai's habit of sending in streams of units has been reduced a lot
This was AAI 0.76's key weakness. Fixing this is a big deal.
Posted: 13 Nov 2006, 22:03
by bamb
Just tested 0.76, AA 2.23 arm on battle for planet 17. It sacrificed its comm every time. :/ I guess building lasers near its base is asking for it but still, it didn't avoid it very well.
Posted: 16 Nov 2006, 21:00
by Fritokane
The download link has dissapeared... Can anyone point me to the new file?
Posted: 17 Nov 2006, 05:32
by MadRat
Fritokane wrote:The download link has dissapeared... Can anyone point me to the new file?
http://taspring.clan-sy.com/wiki/AI:AAI
Posted: 17 Nov 2006, 05:57
by AF
That just links to the 0.70 and 0.75 threads, no 0.76 download links.
Posted: 17 Nov 2006, 12:00
by rattle
Gotta build it yourself then.
Posted: 17 Nov 2006, 17:10
by AF
look in the first post of this thread.
Posted: 18 Nov 2006, 00:21
by Orox
The true is that the link goes to...
"I AM SORRY SIR!!
I TRIED TO FIND THE FILE YOU LOOKED FOR BUT I COULDN'T FIND IT PLEASE DON'T HURT ME!!
I LOVE MONKEYS

"
Posted: 18 Nov 2006, 00:59
by AF
FU changed so they must have changed their download link url's.
So a quick search of FU should give the new AAI download link
Why submarine used FU instead of UF tho is beyond me...
Posted: 18 Nov 2006, 03:32
by MadRat
Posted: 18 Nov 2006, 07:18
by Fritokane
Thanks madrat!
Posted: 22 Nov 2006, 14:08
by MadRat
dp
Posted: 22 Nov 2006, 14:08
by MadRat
I noticed with AAI's buildtable format the AI cannot use multiple sides that share units. If more than one side uses the unit then the unit is exclusive to the first side it comes across in the listing. Seems like if the buildtable, or had one table for each race, or was more array-like it wouldn't have this limitation.
Posted: 22 Nov 2006, 14:28
by submarine
i didnt even know that units may have more than one side - is that possible?
Posted: 22 Nov 2006, 15:01
by jcnossen
There's nothing that prevents it.
Will you adapt AAI to use the C API btw?
Posted: 22 Nov 2006, 19:00
by submarine
c api?
well i guess there are lots of things going on i didnt even notice...
sorry guys i'm just too busy with university atm, would you prefer if i commit my latest version (which is probably not quite bugfree) and someone adds/ports the c-interface?
Posted: 22 Nov 2006, 20:06
by jcnossen
better wait with committing until after a new spring release, I think it should be done in a few days
Posted: 22 Nov 2006, 20:23
by Kloot
obsolete
Posted: 22 Nov 2006, 20:41
by 1v0ry_k1ng
still needs d-gunning more than anything...