Posted: 17 Jul 2006, 06:18
a Pack-0 on legs would suit me fine. Why hasn't Caydr at least told us what kind of weapon it'll have yet?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
We are forced to do things all the time, forced to build ground defence, forced to build air defence, forced to expand, forced to tech up, forced to build anti nuke defence, forced to attack, forced to protect our coms, and you can't expect your "strat" to work against every enemy.LOrDo wrote:See, this is the kind of talk that im agaisnt. FORCING people to go a certain side to counter a general unit. Totally deemeens the purpose of anti air. That is a bad thing and AA should not have it.Have an air force. Simple.
Stealth fighters eat other aircraft.
Snipawolf wrote: Hah, so true, I can't agree with you enough, cuz if people don't take a step out of the realm they believe in and try something else, their realm will shrink, until they are the only thing in it.....
Basically, people should try new shit
Fighters are so bad against ground targets I cant see why a tech 1 anti air kbot couldnt stop them, and if there are so many you cant stop them with level 1 anti air, what the hell were you doing for so long that let your enemy get that many fighters?KDR_11k wrote:What if your kbot group is attacked by a large number of fighters? Sending fighters in as well would force you to fight a battle with heavy losses, the good counterstrategy is to send in a unit that is strong against the fighters but not weak against their attacks. Since fighters are meant primarily for hitting aircraft they are weak against ground units (but not weak enough to not pose a threat to a ground force without AA capabilities) so ground-based AA is the proper response. Problem for a kbot player is that he can't field those easily.
Yeah I totally agree, its really really really super doopa mega insanely hard to make 5 jethros to take with your ground troops isnt it?KDR_11k wrote:What if your kbot group is attacked by a large number of fighters? Sending fighters in as well would force you to fight a battle with heavy losses, the good counterstrategy is to send in a unit that is strong against the fighters but not weak against their attacks. Since fighters are meant primarily for hitting aircraft they are weak against ground units (but not weak enough to not pose a threat to a ground force without AA capabilities) so ground-based AA is the proper response. Problem for a kbot player is that he can't field those easily.
esteroth12 wrote:you can go air and use transports
also, amphibs have the same slope tolerance as KBots
Ishach wrote:So i'm forced to go air to for this to work?
OMG THIS IS AN OUTRAGE BALANCE IT IMMEDIATELY
although... i just think that this is getting nowhere... this thread needs a lockesteroth12 wrote:also, amphibs have the same slope tolerance as KBots
Ignoring half the post that completely kills your sarcastic argument...Ishach wrote:esteroth12 wrote:you can go air and use transports
also, amphibs have the same slope tolerance as KBots
So i'm forced to go air to for this to work?
OMG THIS IS AN OUTRAGE BALANCE IT IMMEDIATELY