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Posted: 10 Mar 2005, 00:54
by AF
Actually if you where to look extremely closely at those magnetic domains that make up that magnetic track you would find that there was nothing there but probability clouds, and the fact that the only reason there is a track at all is because it is the most probably occurence once all the probably realities and events are imposed ontop of eachover.
But even if it was a magnetic track of drive space on some disc platter somewhere it would still have no corners!
Posted: 10 Mar 2005, 01:34
by smoth
true enough hd platters have no corners... good thing because I am sure that would suck bad.
...
Posted: 10 Mar 2005, 03:08
by Syffer Bidan
Uh...
<scratches head>
Posted: 15 Mar 2005, 14:02
by sparkyhodgo
I added headings for dynamic music and 3D sound effects.
3D sound is something that is in the OTA options menus (though I must admit I cannot tell a difference beetween the 3D and stereo settings). Could we expand on it and get any EAX support in Spring?
Regarding dynamic music, could we get Spring to play OTA's wonderful music the same way as OTA: contextually. In OTA, when you began a battle, the battle music kicked in. When you lost, defeat music started. I would love to see that back in.
Posted: 15 Mar 2005, 17:01
by AF
hhmmm sparkyhodgo are you using twin speakers or are you using surround sound speakers such as 5.1 speakers or quadraphonic? If you just have 2 then stereos all you'll get, which is all I think TA supports, which might be why you get stereo sound.
Posted: 15 Mar 2005, 17:06
by sparkyhodgo
Hahahahaha. Me??? Stereo speakers?!? Give me more credit than that! 5.1 surround.
But I don't think TA was recorded in any format that could support surround sound, even with the 3D sound setting. In fact, if I recall right, the sound effects are 8-bit.
Edit: Alantai Firestar, let somebody else talk. This is a forum, not an everybody-asks-Alantai-Firestar-what-he-thinks questionnaire.
Posted: 15 Mar 2005, 17:09
by AF
what? You dont have 7.1 surround?! I thought I gave you more credit that 5.1!!!!!!!!
Posted: 15 Mar 2005, 17:26
by Zoombie
What about gravity. Maby on a low gravity world (like a moon) when you blow up an enemy, their pits would fly farther and in slower motion. Also in High G worlds, ships would sink faster, artillery would have a shorter range and air craft might crash if damaged to much (due to the engians failing because of the High G forces)
Posted: 15 Mar 2005, 17:44
by sparkyhodgo
That's a good point. It was variable in OTA maps like Comet Catcher, which has low gravity.
Posted: 15 Mar 2005, 18:38
by Zoombie
realy! I dint notice it in OT. cool
Posted: 15 Mar 2005, 21:43
by Caydr
Bruce, regarding your explanation of metal deposits...

Posted: 16 Mar 2005, 04:27
by [K.B.] Napalm Cobra
Good spotting. But is that the way it works, or is that the only patch in los?
Posted: 16 Mar 2005, 23:09
by sparkyhodgo
Added the SY-acknowledged radar-jamming and LOS-blocking trees. Also added my own request for multiple monitor support (trust me, it's nice!)
Posted: 22 Mar 2005, 22:49
by sparkyhodgo
Updated with SJ's info on construction priorities. That is tantalizing. What other prioritization can we automate? Can we prioritize get artillary always to stay to the back when firing, or always to take the high ground?
Posted: 24 Mar 2005, 05:21
by Dragon45
Certainly not impossible, sparky. Problem is doing it efficiently. 'spose you could make each ground unit a vertex in a buffered vertex array or something, and have the array's elements organized by relative proxmity... but again, too in efficient. No reason simple formation AI couldnt handle that

Posted: 24 Mar 2005, 05:28
by sparkyhodgo
It would also be very nice if you could make flight formations for bombers. I remember micromanaging them in OTA to keep them spread out to avoid flakkers. If there were some kind of "disperse" or "spread out" order for the selected units, I could save a lot of them from dying (especially in commaber blasts!)
Posted: 24 Mar 2005, 20:18
by sparkyhodgo
Added Doomweaver's suggestions to 1) have mohos turn themselves off automatically when power is low and 2) to have a popup over construction sites to tell you how much time is left at the current rate, and how much more metal/energy it will use if the currently-selected construction unit helps.
Posted: 27 Mar 2005, 14:44
by aGorm
Im bumping this for the star trekie out there... also admins can we hve this stickyed!?!? Thanks...
aStorm
Posted: 27 Mar 2005, 14:56
by WillRiker
it would be nice if one could make planes only attack air units, or only ground units.
Posted: 27 Mar 2005, 15:13
by AF
For me In OTA, bombers never attacked buildings even with +shootall unless you told them to, they'd just patrol all day doing nothing but shoot that laser ontop they have.