Page 4 of 5
Posted: 20 Mar 2006, 08:07
by Maelstrom
I think death animations are already possible, just hell to script.
Posted: 20 Mar 2006, 08:12
by Das Bruce
I <3 ragdoll physics.
Posted: 20 Mar 2006, 08:16
by Maelstrom
Unfortunatley not ragdoll death animations.
(Peewee with ragdoll, how funny would that be

)
Posted: 23 Mar 2006, 03:54
by DayDayRules
guys im open for any help you might need, im not sure what exactly i can do that would help, but i suppose i could make textures, i have PS, i just wanna get into modding....
Posted: 23 Mar 2006, 04:53
by Nemo
Well, a friend and I decided to turn my little concept into a bit more.
Except a full Spring Deathmatch mod (3 units currently, 1 more planned) sometime in the next two weeks. Since neither of us can model or texture, we're borrowing models from XTA. Well, with a few tweaks.
Hopefully we'll have a roughly balanced version out soon.
Posted: 23 Mar 2006, 07:06
by Sheekel
the model i posted is set, so if you'd like to use it, i can email it to you or something.
Posted: 29 Mar 2006, 01:53
by DayDayRules
bump
Posted: 29 Mar 2006, 07:24
by Candleman
This Zombie mod sounds great! But since I have no skill at anyhting useful, I can playtest and idea-give. Just send me a PM and we can all get together and zombie-hunt!
Posted: 30 Mar 2006, 09:07
by GrOuNd_ZeRo
I would be all for this mod if it used real life guns like Resident Evil, or better yet, Dawn of the Dead sporting goods stuff :D
Posted: 30 Mar 2006, 11:18
by Min3mat
24 days later
cleavers rifles and riot gear FTW
Posted: 05 Apr 2006, 02:49
by DayDayRules
why not just do a resident evil mod? im sure someone could create a nice mansion map.....one team makes zombies, the other makes S.T.A.R.S.
Posted: 30 Sep 2006, 08:13
by Sheekel
I know this is really old, but i think its a cool idea, sooooo
bump
Posted: 30 Sep 2006, 09:43
by Guessmyname
Funnily enough, I could probably get this to work now...
Posted: 30 Sep 2006, 14:39
by rattle
BRAINNNNNNS! This remembers me of a Starcraft WC3 map (yes WC3), you select your Human class and run around and kill zombies, collect ammo and weapons and stuff like that. This will probably some great fun once GAIA AI is in... hey you could use characters from the W40k universe :)
edit: Should use my brains more often, scratch the GAIA part.
Posted: 01 Oct 2006, 01:00
by 1v0ry_k1ng
if there is stockpilable weapons, someone has got to have a rocket launcher. every good game has a rocket launcher. uses all their ammo in one, but has area and high impulse. make it the tough one.
I like the idea of a small proportion of civilians (1/10 or somthing) having a weak melee style attack. also, the idea that abilities such as building are gained with exp.. so late level humans (when the zombies are everywhere) can unlock the flag, which is like a nanotower which can capture civilains who have a weak melee attack (they are on hold fire when AI controls them) so that late game humans will be able to form small mobs of armed civilians (the last surivivers). barricares, traps, medikits and other unlockable buildings sound goood. an unlockable flamethrougher would own. tough guy should use two rifles at once at high exp.
what abilities will zombies have? beyond relcaiming and multiplying.. can them capture civs and use them as infected spys? and is this going to be a (4 humans vs the zomb player) style mod or (4hum vs 4zomb) mod (balanced for 1v1)
best_idea_ever.
someone should make a special city map just for it ^^
Posted: 01 Oct 2006, 05:44
by Das Bruce
UITT anybody?
Posted: 01 Oct 2006, 09:30
by Neddie
I don't think Zoombie is ready to bring that up yet.
Posted: 01 Oct 2006, 09:49
by Guessmyname
I still haven't read that ZET thing. It can't be that bad, can it?
Can it?
Posted: 01 Oct 2006, 21:08
by aGorm
Go read it its his best work EVER.
aGorm
(not kidding I loved every minuet of it)
Posted: 01 Oct 2006, 21:43
by Zoombie
neddiedrow wrote:I don't think Zoombie is ready to bring that up yet.
Shhhhhh...its a secret.
Also never ever ever ever ever bring up the ZET ever.