Posted: 05 Nov 2006, 10:19
I agree with elements of the argument, Issac. One on one play is, to some degree, more valuable. Nevertheless my previous post will stand alone - and I may address yours directly.
Indeed, one on one is operation without a safety net - one mind imposed upon your overhead strategy, one hand directing the success of your endeavours. However, I can stick, consistently, fairly skilled one on one players together with little multiplayer experience or poor player bonds (Take most of the rogue Stars out there... even Tired can be afflicted by this) and have them play an inferior game to patently worse singular players bound into a group which has played together before.
I contend that singular ability is, indeed, about sixty percent of what makes a great team - but the other forty would be the interaction within a team. After all, one of you falls, the whole map could fall. I cite certain maps, such as MoonQ20, Altored_Divide and Crossings_v4 - interestingly the very maps that some clans favour - but nearly all suffer from this when played East v. West or North v. South. On a side note, I like running large team games with random spots - isn't done enough in my opinion.
Anyway, knowing how to share, what to watch for, how your allies play... dividing up advances, working together to generate and command a larger or more diverse force... these are all parts promoted by multiplayer communication and experience, and they contribute to a powerful team game.
As I mentioned before, [SmuG] (Despite occasionally pompous attitudes on the parts of the members, I am rather interested in the clan) is predicated on great individual ability applied to multiplayer games. You are an exception to the general rule, having both strong singular play and good understanding of multiplayer play with complete strangers or casual allies - this I have consistently observed. Nixa, Dragon, you even... There is little I enjoy more than watching [SmuG] or [EE] clan members unite a motley group of assorted allies into a more powerful force through example - rather than crush them outright by playing a stacked game of clan against unclanned.
Indeed, one on one is operation without a safety net - one mind imposed upon your overhead strategy, one hand directing the success of your endeavours. However, I can stick, consistently, fairly skilled one on one players together with little multiplayer experience or poor player bonds (Take most of the rogue Stars out there... even Tired can be afflicted by this) and have them play an inferior game to patently worse singular players bound into a group which has played together before.
I contend that singular ability is, indeed, about sixty percent of what makes a great team - but the other forty would be the interaction within a team. After all, one of you falls, the whole map could fall. I cite certain maps, such as MoonQ20, Altored_Divide and Crossings_v4 - interestingly the very maps that some clans favour - but nearly all suffer from this when played East v. West or North v. South. On a side note, I like running large team games with random spots - isn't done enough in my opinion.
Anyway, knowing how to share, what to watch for, how your allies play... dividing up advances, working together to generate and command a larger or more diverse force... these are all parts promoted by multiplayer communication and experience, and they contribute to a powerful team game.
As I mentioned before, [SmuG] (Despite occasionally pompous attitudes on the parts of the members, I am rather interested in the clan) is predicated on great individual ability applied to multiplayer games. You are an exception to the general rule, having both strong singular play and good understanding of multiplayer play with complete strangers or casual allies - this I have consistently observed. Nixa, Dragon, you even... There is little I enjoy more than watching [SmuG] or [EE] clan members unite a motley group of assorted allies into a more powerful force through example - rather than crush them outright by playing a stacked game of clan against unclanned.