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Posted: 27 Dec 2005, 07:13
by Archangel of Death
Cougar a light tank huh? To bad for the kroggies I didn't know that before.
And how did you get all those cahudris in a perfect square like that?
Posted: 27 Dec 2005, 07:51
by Caydr
.cheat
.give 500 cahudhri
Posted: 27 Dec 2005, 08:36
by Maelstrom
so this is going to be a Space/Land hybrid? or was that tank just there cause it looks badass?
Posted: 27 Dec 2005, 11:35
by Caydr
Hey! If I told.... that would be telling.... >_>
Posted: 27 Dec 2005, 16:05
by Andreask
As long as it does not end up like SWTA it will be good.
Posted: 27 Dec 2005, 20:16
by Caydr
Err... what's wrong with SWTA?
Posted: 27 Dec 2005, 20:19
by Dragon45
The cockpits should either be more reflective or less reflective than the rest of the ship; it looks a little fake right now because the whole sihp is the same reflectivity.
Posted: 27 Dec 2005, 23:48
by Maelstrom
The problem with SWTA is that it has already been made.
Posted: 28 Dec 2005, 02:25
by Archangel of Death
I have yet to see a single x-wing
or tie fighter, so its safe to say its not another SWTA.
.cheat
.give 500 cahudhri
Hehe, err, heh. Never knew about the number thing.
Posted: 01 Jan 2006, 00:26
by mystiq
What is that map that looks kinda like something out of Dune? The desert map...
Posted: 01 Jan 2006, 00:54
by Zoombie
<dool>
Posted: 02 Jan 2006, 23:38
by TA 3D
Hey Caydr, looking good. One thing you might want to change is that your ships are textured way too dirty and paneled to be that reflective. Just something you might want to remember. One other thing, when they implimented reflectivity for textures on 3do files, it would make the texture transparent as well reflective based on the values in the alpha channel. I wonder if it does that with the textures for the s3o files as well. A while back someone had some pics of ships with shadows on and you can see what i'm talking about.
Posted: 03 Jan 2006, 07:20
by hrmph
mystiq wrote:What is that map that looks kinda like something out of Dune? The desert map...
It is Martian Desert, one of mine...
Posted: 03 Jan 2006, 08:05
by Zoombie
I LOVE that map!
Posted: 24 Jan 2006, 18:31
by Caydr
With AA 1.42 done, finally some progress on GEM is being made again.
~2800 triangles
I expect to have it skinned by tonight-tomorrow
Posted: 24 Jan 2006, 18:42
by smoth
he he, someone is using wings :)
Posted: 24 Jan 2006, 18:45
by Caydr
Of course, I swear by it. Nobody here would even know about wings if it wasn't for me...
Posted: 24 Jan 2006, 18:48
by Masse
nice

i like allot
Posted: 24 Jan 2006, 18:51
by Kixxe
Cool ship, but i don't see any weapons...?
Posted: 24 Jan 2006, 19:00
by Caydr
I add the weapons in max. So much easier that way.
Also, making some enhancements to fighter 4 (streak)... it's texture is a mess and the cockpit isn't very authentic tbh.
1300 triangles... about 300 over-budget, I'll have to see what I can do about that.
I'm going to have to see about setting up a Wiki page, there's a lot of information I'd like to post.