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Re: Total Annihilation Zero

Posted: 05 Jun 2014, 19:47
by TaShadan
Sorry i did not want to offend you either. I just wonder why you are talking negative about TA Zero although you never played it?

Re: Total Annihilation Zero

Posted: 06 Jun 2014, 00:24
by smoth
He is saying that no matter what you do the engine will be a limitation.

that isn't up for debate btw.

Re: Total Annihilation Zero

Posted: 06 Jun 2014, 18:22
by The Yak
The work that has been put into this mod is very positive. Lot's of improvements have clearly been made and the maps look well-done (always a huge plus in my eyes). The fact that it is dependent upon an ancient and obsolete game and engine rather then one of the many modern alternatives available for free today is a hugely crippling factor. Good luck, but I won't be playing.

Re: Total Annihilation Zero

Posted: 03 Jul 2014, 16:30
by TaShadan
New update available:

Introducing a new unit for GoK. The Emmisary a Assault construction vehicle:

Image

Download available here:

https://www.dropbox.com/s/migt9gwyzzd89 ... 062014.zip

Re: Total Annihilation Zero

Posted: 06 Aug 2014, 19:30
by TaShadan

Re: Total Annihilation Zero

Posted: 10 Aug 2014, 17:30
by TaShadan
2on2 this time. Unfortunately i still have problem with rendering the video... i always lose some minutes at the end of the recording...

https://www.youtube.com/watch?v=nRM2Sh2 ... U5RHn2h10w

Re: Total Annihilation Zero

Posted: 18 Aug 2014, 19:14
by TaShadan
Uploaded 3 new vods on youtube and still work on more:

https://www.youtube.com/watch?v=VMB1...7W0MU5RHn2h10w

https://www.youtube.com/watch?v=hzQj...7W0MU5RHn2h10w

https://www.youtube.com/watch?v=fkrk...7W0MU5RHn2h10w

I am lacking music, so if someone has ideas just tell me. I need royalty free music though.

Re: Total Annihilation Zero

Posted: 18 Aug 2014, 19:44
by smoth
newgrounds.

Re: Total Annihilation Zero

Posted: 19 Aug 2014, 10:04
by Anarchid
jamendo

Re: Total Annihilation Zero

Posted: 19 Aug 2014, 19:06
by TaShadan
Thx!

Re: Total Annihilation Zero

Posted: 28 Aug 2014, 21:39
by TaShadan

Re: Total Annihilation Zero

Posted: 13 Sep 2014, 17:03
by dimm
People would still have to buy TA to use its assets on the spring engine.

Re: Total Annihilation Zero

Posted: 25 Sep 2014, 19:12
by TaShadan
New ARM vs GoK match on 4P River of Flames uploaded (1080p):

https://www.youtube.com/watch?v=yUwZSt2 ... U5RHn2h10w

Re: Total Annihilation Zero

Posted: 26 Oct 2014, 11:55
by TaShadan
Major overhaul of the first post.

EDIT: Is there no [spoiler] tag on this forum?

Re: Total Annihilation Zero

Posted: 28 Oct 2014, 19:33
by dimm
No reclaim or mex cap mouse grab?

Re: Total Annihilation Zero

Posted: 30 Oct 2014, 21:10
by TaShadan
dimm wrote:No reclaim or mex cap mouse grab?
No but you can use the patrol command to reclaim stuff automatically.

Re: Total Annihilation Zero

Posted: 06 Feb 2015, 19:03
by TaShadan
Due to having a really bad upload in my new flat it took a while to upload those...
Two vods of one and the same game (recorded replay):
Vohs view:
https://www.youtube.com/watch?v=J62Unoo ... U5RHn2h10w
My view:
https://www.youtube.com/watch?v=0b1bYIm ... U5RHn2h10w

Not the best game we played (both playing their worst faction with lots of unspent metal :p), still fun though.

Re: Total Annihilation Zero

Posted: 18 Feb 2015, 05:43
by darklord42
TaShadan wrote:TA Zero introduces a third faction, the Guardians of Kadesh.
Wait... these Guardians of Kadesh?

Re: Total Annihilation Zero

Posted: 22 Feb 2015, 14:53
by TaShadan
darklord42 wrote:
TaShadan wrote:TA Zero introduces a third faction, the Guardians of Kadesh.
Wait... these Guardians of Kadesh?
I have no clue if they are related.

Re: Total Annihilation Zero

Posted: 22 Feb 2015, 17:02
by Jools
If there were any GoK stocks available for trade, I guess one should have bought those one year ago or so, because they seem to be immensely popular at the moment. Not sure how all these are related but XTA also added them, courtesy of some third party.