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Re: Screamer and Mercury are still shit
Posted: 29 Jun 2013, 22:32
by dansan
omg alba - if you want someone to do something for you, try to make it as easy for him as possible. At least write the exact time and coordinates in the replay!
Re: Screamer and Mercury are still shit
Posted: 30 Jun 2013, 15:36
by NeonStorm
How about this Laser/Phaser/Railgun turret?
(not only against air)
The turret needs a lot of energy ( 0.xx*(m*60 +e) ), so that the main cost is covered by your fusions and e-stores.
~80% of avg aircraft cost for a kill.
The 20% cost efficiency is because dmg should always have more weight than eco, and for the risk to lose it or build a useless thing.
You don't make this turret to make cost, but to to convert your energy to firepower when you need it.
To be balanced, you shold play decent with rare mex spots and a lot of space.
Re: Screamer and Mercury are still shit
Posted: 30 Jun 2013, 17:45
by scrotum
should make a targeting facility like there is for bertha, that ensures they do not all fire at the same target, at least. Then lower the cost to what it was before. Its nothing but a noob trap now
this makes sense cuz the only way these towers would talk to each other would be a central computer system similar to the SAGE cold war computer system that was used in the united states during the 70's.
Re: Screamer and Mercury are still shit
Posted: 11 Jul 2013, 22:21
by albator
dansan wrote:omg alba - if you want someone to do something for you, try to make it as easy for him as possible. At least write the exact time and coordinates in the replay!
Yeah my bad, for exemple: 8700:2306 28min 55 sec