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Posted: 21 Jan 2006, 01:12
by emmanuel
i re_use a script for xenota unit:xclbotcom.cob
if it s yours look for my work and use for you too if needed
http://fileuniverse.com/?p=showitem&ID=2227
thanks
Posted: 13 Feb 2006, 01:14
by FoeOfTheBee
There is now a rudimentary Xect vs. Mynn website at
http://www.ta-spring.com/mods/xectvsmynn/ kindly hosted by R1CH.
A new version will be out shortly after PaoloMorfeo finishes his mod editor.
Posted: 13 Feb 2006, 21:46
by FoeOfTheBee
You can now browse the files that make up the mod archive. If you are thinking if contributing to a specific model or creating a textrure, or if you just want to see how a mod is put together, click the Browse the Mod link on the XVM site.
http://www.ta-spring.com/mods/xectvsmynn/
Posted: 13 Feb 2006, 22:46
by Tim Blokdijk
Nice page

I can do the LAMP thing more or less, so I can help out with a site if needed.
I also have springrts.org and springrts.com registered I can forward those for the time being?
Until there is a good plan for a new site.
New cursors is still the first thing on my todo list.
Btw, are we legal with Xect/Mynn?
Posted: 13 Feb 2006, 23:22
by Hoehrer
Ok, i wanted to post this some time ago ... nevermind
I am running spring under linux and i'm currently using the xta mod to test it. It runs fine and everything works as expected. But when i try to use the xect_vs_mynn05 (and older) file i'm just getting the following error
Code: Select all
./spring
terminate called after throwing an instance of 'std::runtime_error'
what(): file Armor.txt not found
I get to the menu, and i can select the map, but then the error above shows up.
Did i forget something or is this a bug?
Werner
Posted: 14 Feb 2006, 01:49
by PauloMorfeo
Foe OfTheBee wrote:...
A new version will be out shortly after PaoloMorfeo finishes his mod editor.
/me looks around and whistles pretending it has nothing to do with him.
Posted: 14 Feb 2006, 06:09
by FoeOfTheBee
Hoehrer wrote:Ok, i wanted to post this some time ago ... nevermind
I am running spring under linux and i'm currently using the xta mod to test it. It runs fine and everything works as expected. But when i try to use the xect_vs_mynn05 (and older) file i'm just getting the following error
Code: Select all
./spring
terminate called after throwing an instance of 'std::runtime_error'
what(): file Armor.txt not found
I get to the menu, and i can select the map, but then the error above shows up.
Did i forget something or is this a bug?
Werner
Well, this is odd. There is an armor.txt in the Xect vs. Mynn mod, but it is basically empty.
[LandAir]
{
}
I haven't gotten that error in windows. Could it be looking for Armor.text with the initial capital? If I had Spring built for linux I would try capitalising the file, other than that I have no ideas...
Posted: 14 Feb 2006, 06:11
by diggz2k
Hoehrer, You prolly just downloaded a bad file. FoeoftheBee doesn't change the filename on any upgrades so try downloading and using the current one. Unless you were using the current one and then that just means FoeoftheBee is... needing to fix it.
Tim thanks for helping. I'm not sure if Foe wants springrts.org/com. I think it would be a great link. What cursors did you want to replace?
Paulo, hurry up.
Posted: 14 Feb 2006, 06:14
by FoeOfTheBee
Tim Blokdijk wrote:
New cursors is still the first thing on my todo list.
Version 0.5 includes 100% legal, all-new cursors.
Tim Blokdijk wrote:
Btw, are we legal with Xect/Mynn?
I think so, but I am not sure enough to actually call it GPL yet. All Xenoclone's content (the vast majority of the mod) is ok to release GPL, as is all mine. I worry there may be a stray texture, script, or sound that is unfree. But as far as I know it is all content that the authors have approved to be released under the GPL.
Posted: 14 Feb 2006, 11:12
by Tim Blokdijk
The cursors are free but I like to make better looking cursors.

I did take a look at the textures and I believe that non of them are from OTA.
Posted: 14 Feb 2006, 18:16
by Hoehrer
diggz2k wrote:Hoehrer, You prolly just downloaded a bad file. FoeoftheBee doesn't change the filename on any upgrades so try downloading and using the current one. Unless you were using the current one and then that just means FoeoftheBee is... needing to fix it.
The content of the file is the same as mentioned above.
I've re-downloaded the file from
http://www.ta-spring.com/mods/xectvsmynn/
(right side) and there is no difference.
EDIT: MD5SUM=fddc192b586e52ccfdd0c64f93b7beca
Renaming the armor.txt to Armor.txt and repacking doesn't make a difference. :-/
Thanks for the help,
Werner
Posted: 14 Feb 2006, 18:44
by PauloMorfeo
Even though Hoehrer tried it and, still, didn't worked,
Foe OfTheBee wrote:...
I haven't gotten that error in windows. Could it be looking for Armor.text with the initial capital? If I had Spring built for linux I would try capitalising the file, other than that I have no ideas...
You really need to use correct capitalization.
In windows, Spring will tell the OS to open a file named "Armor.txt" and it won't matter, because Windows doesn't regards capitalisation. But in Linux, a request for "Armor.txt" will fail if the file is "armor.txt", like you have at the moment:
http://www.ta-spring.com/mods/xectvsmyn ... vs_mynn05/
I think this is a serious problem... There will probably be lots of stuff that will not work because of that small thing. I wonder if something could be done to the engine to take care of that!?
Posted: 14 Feb 2006, 19:33
by Hoehrer
Ok, i figured it out .... :D
* The original file needs to be converted to zip (sdz)
* Make a symlink from the xect vs mynn mod (.sdz) to "xta_se_v066.sdz"
If this is mentioned somewhere i missed it. If not it should definatly be addressed somewhere (wiki, mod-homepage).
And no, it doesn't seem to matter if the file is "Armor.txt" or "amor.txt" (i use the original file now)
Looking forward to test the mod,
Werner
Posted: 14 Feb 2006, 20:22
by Tim Blokdijk
I believe I have .5 running on my (Linux) system..
I use an older Spring build?
Maybe I can take a look at it tomorrow.
Posted: 14 Feb 2006, 22:09
by FoeOfTheBee
Hoehrer wrote:Ok, i figured it out .... :D
* The original file needs to be converted to zip (sdz)
* Make a symlink from the xect vs mynn mod (.sdz) to "xta_se_v066.sdz"
If this is mentioned somewhere i missed it. If not it should definatly be addressed somewhere (wiki, mod-homepage).
Added this info to the Wiki and the Home Page. I'd like to make an archive that works "out of the box" on Linux. What would that take? Is this problem only in the current Linux build? I'll need someone else to test for me, I don't think I have a linux box that can run spring atm.
Posted: 15 Feb 2006, 04:35
by FoeOfTheBee
I've set up Maelstrom's Modweb for Xect vs. Mynn 0.5:
http://blancandrin.dyndns.org/~foe/modweb_gen/
Advice: use Infranview if you have to convert unitpics to jpg. Do not try to write a script to make the GIMP do it.
UPDATE: Actually, it only partially works. It doesn't load the buildtree since I haven't put it in the sidedata file yet. Which I've been meaning to do anyway.
Posted: 15 Feb 2006, 08:45
by Tim Blokdijk
Foe OfTheBee wrote:... I'd like to make an archive that works "out of the box" on Linux. What would that take? Is this problem only in the current Linux build? I'll need someone else to test for me, I don't think I have a linux box that can run spring atm.
It did work out of the box on Linux.
I'm awake again so I will look at it.
Posted: 16 Feb 2006, 01:43
by Tim Blokdijk
v.5 works fine on my old build.
Unfortunately revision 750 FTBFS, And I don't have the time to look into it atm.
But I have no indication that Xect v/s Mynn v.5 would not work within a good Spring environment.
There was a sort description somewhere on how to set up the Spring environment but I don't know where that was.
Posted: 16 Feb 2006, 02:47
by FoeOfTheBee
Tim Blokdijk wrote:v.5 works fine on my old build.
Unfortunately revision 750 FTBFS, And I don't have the time to look into it atm.
But I have no indication that Xect v/s Mynn v.5 would not work within a good Spring environment.
There was a sort description somewhere on how to set up the Spring environment but I don't know where that was.
Thanks Tim, I guess I'll leave it alone, at least until the linux version is closer to being finished, then test it.
Posted: 19 Feb 2006, 19:14
by Hoehrer
Ok, i wanted to play a bit with the mod today and after updating+compiling the latest source i get the following error....
Code: Select all
...
terminate called after throwing an instance of 'std::runtime_error'
what(): file gamedata/resources.tdf not found
Does anybody know what could cause this? I know that the file is missing

... but why only now? Is this a problem whith the mod, or the code ?
Werner